#include #include #include // for memset #include #include #include #include #include using namespace std; #include #include #include #include #include #include #include #define MAX_DIM 0x300 class Point { public: Point(uint32_t x, uint32_t y) { this->x = x; this->y = y; } bool operator==(const Point &other) const { return (other.x == x && other.y == y); } bool operator<(const Point &other) const { return ( (y*MAX_DIM + x) < (other.y*MAX_DIM + other.x)); } Point operator/(int number) const { return Point(x/number, y/number); } Point operator%(int number) const { return Point(x%number, y%number); } uint32_t x; uint32_t y; }; class Block { public: Block(DFHack::Maps *_m, uint32_t x_, uint32_t y_, uint32_t z_) { vector veins; m = _m; dirty = false; valid = false; x = x_; y = y_; z = z_; if(m->ReadBlock40d(x_,y_,z_,&raw)) { memset(materials,-1,sizeof(materials)); memset(bitmap,0,sizeof(bitmap)); m->ReadVeins(x,y,z,&veins); // for each vein for(int i = 0; i < (int)veins.size();i++) { //iterate through vein rows for(uint32_t j = 0;j<16;j++) { //iterate through the bits for (uint32_t k = 0; k< 16;k++) { // check if it's really a vein (FIXME: doing this too many times) int16_t tt = raw.tiletypes[k][j]; if(DFHack::isWallTerrain(tt) && DFHack::tileTypeTable[tt].m == DFHack::VEIN) { // and the bit array with a one-bit mask, check if the bit is set bool set = !!(((1 << k) & veins[i].assignment[j]) >> k); if(set) { // store matgloss materials[k][j] = veins[i].type; } } } } } valid = true; } } int16_t MaterialAt(Point p) { return materials[p.x][p.y]; } void ClearMaterialAt(Point p) { materials[p.x][p.y] = -1; } int16_t TileTypeAt(Point p) { return raw.tiletypes[p.x][p.y]; } DFHack::t_designation DesignationAt(Point p) { return raw.designation[p.x][p.y]; } bool setDesignationAt(Point p, DFHack::t_designation des) { if(!valid) return false; dirty = true; //printf("setting block %d/%d/%d , %d %d\n",x,y,z, p.x, p.y); raw.designation[p.x][p.y] = des; return true; } bool WriteDesignations () { if(!valid) return false; if(dirty) { //printf("writing %d/%d/%d\n",x,y,z); m->WriteDesignations(x,y,z, &raw.designation); m->WriteDirtyBit(x,y,z,true); } return true; } bool valid; bool dirty; DFHack::Maps * m; DFHack::mapblock40d raw; uint32_t x; uint32_t y; uint32_t z; int16_t materials[16][16]; int8_t bitmap[16][16]; }; class Layer { public: Layer(DFHack::Maps * Maps, uint32_t _z) { valid = 0; this->Maps = Maps; z = _z; uint32_t z_max; Maps->getSize(x_bmax, y_bmax, z_max); if(z < z_max) valid = true; }; ~Layer() { map::iterator p; for(p = blocks.begin(); p != blocks.end(); p++) { delete p->second; //cout << stonetypes[p->first].id << " : " << p->second << endl; } } bool isValid () { return valid; } Block * BlockAt (Point blockcoord) { if(!valid) return 0; map ::iterator iter = blocks.find(blockcoord); if(iter != blocks.end()) { return (*iter).second; } else { Block * nblo = new Block(Maps,blockcoord.x,blockcoord.y,z); blocks[blockcoord] = nblo; return nblo; } } uint16_t tiletypeAt (Point tilecoord) { Block * b= BlockAt(tilecoord / 16); if(b && b->valid) { return b->TileTypeAt(tilecoord % 16); } return 0; } int16_t materialAt (Point tilecoord) { Block * b= BlockAt(tilecoord / 16); if(b && b->valid) { return b->MaterialAt(tilecoord % 16); } return 0; } bool clearMaterialAt (Point tilecoord) { Block * b= BlockAt(tilecoord / 16); if(b && b->valid) { b->ClearMaterialAt(tilecoord % 16); } return 0; } DFHack::t_designation designationAt (Point tilecoord) { Block * b= BlockAt(tilecoord / 16); if(b && b->valid) { return b->DesignationAt(tilecoord % 16); } DFHack:: t_designation temp; temp.whole = 0; return temp; } bool setDesignationAt (Point tilecoord, DFHack::t_designation des) { Block * b= BlockAt(tilecoord / 16); if(b && b->valid) { b->setDesignationAt(tilecoord % 16, des); return true; } return false; } bool WriteAll() { map::iterator p; for(p = blocks.begin(); p != blocks.end(); p++) { p->second->WriteDesignations(); //cout << stonetypes[p->first].id << " : " << p->second << endl; } return true; } private: bool valid; uint32_t z; uint32_t x_bmax; uint32_t y_bmax; uint32_t x_tmax; uint32_t y_tmax; DFHack::Maps * Maps; map blocks; }; int main (int argc, const char* argv[]) { DFHack::API DF("Memory.xml"); try { DF.Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } uint32_t x_max,y_max,z_max; DFHack::Maps * Maps = DF.getMaps(); DFHack::Materials * Mats = DF.getMaterials(); DFHack::Position * Pos = DF.getPosition(); // init the map if(!Maps->Start()) { cerr << "Can't init map. Make sure you have a map loaded in DF." << endl; DF.Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); Pos->getCursorCoords(cx,cy,cz); while(cx == -30000) { cerr << "Cursor is not active. Point the cursor at a vein." << endl; DF.Resume(); cin.ignore(); DF.Suspend(); Pos->getCursorCoords(cx,cy,cz); } Layer * L = new Layer(Maps,cz); Point xy ((uint32_t)cx,(uint32_t)cy); DFHack::t_designation des = L->designationAt(xy); int16_t tt = L->tiletypeAt(xy); int16_t veinmat = L->materialAt(xy); if( veinmat == -1 ) { cerr << "This tile is non-vein. Bye :)" << endl; delete L; DF.Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack flood; flood.push(xy); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; while( !flood.empty() ) { Point current = flood.top(); flood.pop(); int16_t vmat2 = L->materialAt(current); if(vmat2!=veinmat) continue; // found a good tile, dig+unset material DFHack::t_designation des = L->designationAt(current); des.bits.dig = DFHack::designation_default; if(L->setDesignationAt(current,des)) { L->clearMaterialAt(current); if(current.x < tx_max) { flood.push(Point(current.x + 1, current.y)); if(current.y < ty_max) { flood.push(Point(current.x + 1, current.y + 1)); flood.push(Point(current.x, current.y + 1)); } if(current.y != 0) { flood.push(Point(current.x + 1, current.y - 1)); flood.push(Point(current.x, current.y - 1)); } } if(current.x != 0) { flood.push(Point(current.x - 1, current.y)); if(current.y < ty_max) { flood.push(Point(current.x - 1, current.y + 1)); flood.push(Point(current.x, current.y + 1)); } if(current.y != 0) { flood.push(Point(current.x - 1, current.y - 1)); flood.push(Point(current.x, current.y - 1)); } } } } L->WriteAll(); delete L; DF.Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }