http://www.bay12games.com/dwarves/mantisbt/view.php?id=4406 1. Include store in hospital jobs when recomputing counters 0x746d7 75 D7 90 90 <<<< .text:080BC6D7 jnz short loc_80BC6B0 ==== .text:080BC6D7 nop .text:080BC6D8 nop >>>> - if (job->getBuildingRef(BUILDING_DESTINATION) != this) continue; + // NOP This reference points to the containers, not the hospital civzone. Since fixing this properly is too hard for a patch, just remove the check. Most people have only one hospital anyway, and it is better to err on the side of caution here. 2. Make the stockpiling code increment the right stock counters 0x67cb0e 0B 04 90 8B 1C 90 0x67cb18 8B 40 74 8B 43 74 <<<< .text:086C4B0E mov eax, [eax+edx*4] .text:086C4B11 mov edx, [esp+ecx*4+39Ch+var_2B4] .text:086C4B18 mov eax, [eax+74h] ==== .text:086C4B0E mov ebx, [eax+edx*4] .text:086C4B11 mov edx, [esp+ecx*4+39Ch+var_2B4] .text:086C4B18 mov eax, [ebx+74h] >>>> - id = civzones[i]->children[child_idx[i]]->id + cur_civzone = civzones[i] // existing var from previous loop + id = cur_civzone->children[child_idx[i]]->id The reason being, later code uses that var (at this point containing useless data) to increment counters and amounts in the hospital. ---8<--- This difference file is created by The Interactive Disassembler Dwarf_Fortress 000746D7: 75 90 000746D8: D7 90 0067CB0F: 04 1C 0067CB19: 40 43