// A container for random minor tweaks that don't fit anywhere else, // in order to avoid creating lots of plugins and polluting the namespace. #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Gui.h" #include "modules/Screen.h" #include "modules/Units.h" #include "modules/Items.h" #include "MiscUtils.h" #include "DataDefs.h" #include #include "df/ui.h" #include "df/world.h" #include "df/squad.h" #include "df/unit.h" #include "df/unit_soul.h" #include "df/historical_entity.h" #include "df/historical_figure.h" #include "df/historical_figure_info.h" #include "df/assumed_identity.h" #include "df/language_name.h" #include "df/death_info.h" #include "df/criminal_case.h" #include "df/unit_inventory_item.h" #include "df/viewscreen_dwarfmodest.h" #include "df/squad_order_trainst.h" #include "df/ui_build_selector.h" #include "df/building_trapst.h" #include "df/item_actual.h" #include "df/contaminant.h" #include using std::vector; using std::string; using std::endl; using namespace DFHack; using namespace df::enums; using df::global::ui; using df::global::world; using df::global::ui_build_selector; using df::global::ui_menu_width; using df::global::ui_area_map_width; using namespace DFHack::Gui; static command_result tweak(color_ostream &out, vector & parameters); DFHACK_PLUGIN("tweak"); DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand( "tweak", "Various tweaks for minor bugs.", tweak, false, " tweak clear-missing\n" " Remove the missing status from the selected unit.\n" " tweak clear-ghostly\n" " Remove the ghostly status from the selected unit.\n" " Intended to fix the case where you can't engrave memorials for ghosts.\n" " Note that this is very dirty and possibly dangerous!\n" " Most probably does not have the positive effect of a proper burial.\n" " tweak fixmigrant\n" " Remove the resident/merchant flag from the selected unit.\n" " Intended to fix bugged migrants/traders who stay at the\n" " map edge and don't enter your fort. Only works for\n" " dwarves (or generally the player's race in modded games).\n" " tweak makeown\n" " Force selected unit to become a member of your fort.\n" " Can be abused to grab caravan merchants and escorts, even if\n" " they don't belong to the player's race. Foreign sentients\n" " (humans, elves) can be put to work, but you can't assign rooms\n" " to them and they don't show up in DwarfTherapist because the\n" " game treats them like pets.\n" " tweak stable-cursor [disable]\n" " Keeps exact position of dwarfmode cursor during exits to main menu.\n" " E.g. allows switching between t/q/k/d without losing position.\n" " tweak patrol-duty [disable]\n" " Causes 'Train' orders to no longer be considered 'patrol duty' so\n" " soldiers will stop getting unhappy thoughts. Does NOT fix the problem\n" " when soldiers go off-duty (i.e. civilian).\n" " tweak readable-build-plate [disable]\n" " Fixes rendering of creature weight limits in pressure plate build menu.\n" " tweak stable-temp [disable]\n" " Fixes performance bug 6012 by squashing jitter in temperature updates.\n" )); return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { return CR_OK; } // to be called by tweak-fixmigrant // units forced into the fort by removing the flags do not own their clothes // which has the result that they drop all their clothes and become unhappy because they are naked // so we need to make them own their clothes and add them to their uniform command_result fix_clothing_ownership(color_ostream &out, df::unit* unit) { // first, find one owned item to initialize the vtable bool vt_initialized = false; size_t numItems = world->items.all.size(); for(size_t i=0; i< numItems; i++) { df::item * item = world->items.all[i]; if(Items::getOwner(item)) { vt_initialized = true; break; } } if(!vt_initialized) { out << "fix_clothing_ownership: could not initialize vtable!" << endl; return CR_FAILURE; } int fixcount = 0; for(size_t j=0; jinventory.size(); j++) { df::unit_inventory_item* inv_item = unit->inventory[j]; df::item* item = inv_item->item; // unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default) inv_item->item->flags.bits.forbid = 0; if(inv_item->mode == df::unit_inventory_item::T_mode::Worn) { // ignore armor? // it could be leather boots, for example, in which case it would not be nice to forbid ownership //if(item->getEffectiveArmorLevel() != 0) // continue; if(!Items::getOwner(item)) { if(Items::setOwner(item, unit)) { // add to uniform, so they know they should wear their clothes insert_into_vector(unit->military.uniforms[0], item->id); fixcount++; } else out << "could not change ownership for item!" << endl; } } } // clear uniform_drop (without this they would drop their clothes and pick them up some time later) unit->military.uniform_drop.clear(); out << "ownership for " << fixcount << " clothes fixed" << endl; return CR_OK; } /* * Save or restore cursor position on change to/from main dwarfmode menu. */ static df::coord last_view, last_cursor; struct stable_cursor_hook : df::viewscreen_dwarfmodest { typedef df::viewscreen_dwarfmodest interpose_base; DEFINE_VMETHOD_INTERPOSE(void, feed, (set *input)) { bool was_default = (ui->main.mode == df::ui_sidebar_mode::Default); df::coord view = Gui::getViewportPos(); df::coord cursor = Gui::getCursorPos(); INTERPOSE_NEXT(feed)(input); bool is_default = (ui->main.mode == df::ui_sidebar_mode::Default); df::coord cur_cursor = Gui::getCursorPos(); if (is_default && !was_default) { last_view = view; last_cursor = cursor; } else if (!is_default && was_default && Gui::getViewportPos() == last_view && last_cursor.isValid() && cur_cursor.isValid()) { Gui::setCursorCoords(last_cursor.x, last_cursor.y, last_cursor.z); // Force update of ui state set tmp; tmp.insert(interface_key::CURSOR_DOWN_Z); INTERPOSE_NEXT(feed)(&tmp); tmp.clear(); tmp.insert(interface_key::CURSOR_UP_Z); INTERPOSE_NEXT(feed)(&tmp); } else if (cur_cursor.isValid()) { last_cursor = df::coord(); } } }; IMPLEMENT_VMETHOD_INTERPOSE(stable_cursor_hook, feed); struct patrol_duty_hook : df::squad_order_trainst { typedef df::squad_order_trainst interpose_base; DEFINE_VMETHOD_INTERPOSE(bool, isPatrol, ()) { return false; } }; IMPLEMENT_VMETHOD_INTERPOSE(patrol_duty_hook, isPatrol); struct readable_build_plate_hook : df::viewscreen_dwarfmodest { typedef df::viewscreen_dwarfmodest interpose_base; DEFINE_VMETHOD_INTERPOSE(void, render, ()) { INTERPOSE_NEXT(render)(); if (ui->main.mode == ui_sidebar_mode::Build && ui_build_selector->stage == 1 && ui_build_selector->building_type == building_type::Trap && ui_build_selector->building_subtype == trap_type::PressurePlate && ui_build_selector->plate_info.flags.bits.units) { auto dims = Gui::getDwarfmodeViewDims(); int x = dims.menu_x1; Screen::Pen pen(' ',COLOR_WHITE); int minv = ui_build_selector->plate_info.unit_min; if ((minv % 1000) == 0) Screen::paintString(pen, x+11, 14, stl_sprintf("%3dK ", minv/1000)); int maxv = ui_build_selector->plate_info.unit_max; if (maxv < 200000 && (maxv % 1000) == 0) Screen::paintString(pen, x+24, 14, stl_sprintf("%3dK ", maxv/1000)); } } }; IMPLEMENT_VMETHOD_INTERPOSE(readable_build_plate_hook, render); struct stable_temp_hook : df::item_actual { typedef df::item_actual interpose_base; DEFINE_VMETHOD_INTERPOSE(bool, adjustTemperature, (uint16_t temp, int32_t rate_mult)) { if (temperature != temp) { // Bug 6012 is caused by fixed-point precision mismatch jitter // when an item is being pushed by two sources at N and N+1. // This check suppresses it altogether. if (temp == temperature+1 || (temp == temperature-1 && temperature_fraction == 0)) temp = temperature; // When SPEC_HEAT is NONE, the original function seems to not // change the temperature, yet return true, which is silly. else if (getSpecHeat() == 60001) temp = temperature; } return INTERPOSE_NEXT(adjustTemperature)(temp, rate_mult); } DEFINE_VMETHOD_INTERPOSE(bool, updateContaminants, ()) { if (contaminants) { // Force 1-degree difference in contaminant temperature to 0 for (size_t i = 0; i < contaminants->size(); i++) { auto obj = (*contaminants)[i]; if (abs(obj->temperature - temperature) == 1) { obj->temperature = temperature; obj->temperature_fraction = temperature_fraction; } } } return INTERPOSE_NEXT(updateContaminants)(); } }; IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, adjustTemperature); IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, updateContaminants); static void enable_hook(color_ostream &out, VMethodInterposeLinkBase &hook, vector ¶meters) { if (vector_get(parameters, 1) == "disable") { hook.remove(); out.print("Disabled tweak %s\n", parameters[0].c_str()); } else { if (hook.apply()) out.print("Enabled tweak %s\n", parameters[0].c_str()); else out.printerr("Could not activate tweak %s\n", parameters[0].c_str()); } } static command_result tweak(color_ostream &out, vector ¶meters) { CoreSuspender suspend; if (parameters.empty()) return CR_WRONG_USAGE; string cmd = parameters[0]; if (cmd == "clear-missing") { df::unit *unit = getSelectedUnit(out, true); if (!unit) return CR_FAILURE; auto death = df::death_info::find(unit->counters.death_id); if (death) { death->flags.bits.discovered = true; auto crime = df::criminal_case::find(death->crime_id); if (crime) crime->flags.bits.discovered = true; } } else if (cmd == "clear-ghostly") { df::unit *unit = getSelectedUnit(out, true); if (!unit) return CR_FAILURE; // don't accidentally kill non-ghosts! if (unit->flags3.bits.ghostly) { // remove ghostly, set to dead instead unit->flags3.bits.ghostly = 0; unit->flags1.bits.dead = 1; } else { out.print("That's not a ghost!\n"); return CR_FAILURE; } } else if (cmd == "fixmigrant") { df::unit *unit = getSelectedUnit(out, true); if (!unit) return CR_FAILURE; if(unit->race != df::global::ui->race_id) { out << "Selected unit does not belong to your race!" << endl; return CR_FAILURE; } // case #1: migrants who have the resident flag set // see http://dffd.wimbli.com/file.php?id=6139 for a save if (unit->flags2.bits.resident) unit->flags2.bits.resident = 0; // case #2: migrants who have the merchant flag // happens on almost all maps after a few migrant waves if(unit->flags1.bits.merchant) unit->flags1.bits.merchant = 0; // this one is a cheat, but bugged migrants usually have the same civ_id // so it should not be triggered in most cases // if it happens that the player has 'foreign' units of the same race // (vanilla df: dwarves not from mountainhome) on his map, just grab them if(unit->civ_id != df::global::ui->civ_id) unit->civ_id = df::global::ui->civ_id; return fix_clothing_ownership(out, unit); } else if (cmd == "makeown") { // force a unit into your fort, regardless of civ or race // allows to "steal" caravan guards etc df::unit *unit = getSelectedUnit(out, true); if (!unit) return CR_FAILURE; if (unit->flags2.bits.resident) unit->flags2.bits.resident = 0; if(unit->flags1.bits.merchant) unit->flags1.bits.merchant = 0; if(unit->flags1.bits.forest) unit->flags1.bits.forest = 0; if(unit->civ_id != df::global::ui->civ_id) unit->civ_id = df::global::ui->civ_id; if(unit->profession == df::profession::MERCHANT) unit->profession = df::profession::TRADER; if(unit->profession2 == df::profession::MERCHANT) unit->profession2 = df::profession::TRADER; return fix_clothing_ownership(out, unit); } else if (cmd == "stable-cursor") { enable_hook(out, INTERPOSE_HOOK(stable_cursor_hook, feed), parameters); } else if (cmd == "patrol-duty") { enable_hook(out, INTERPOSE_HOOK(patrol_duty_hook, isPatrol), parameters); } else if (cmd == "readable-build-plate") { if (!ui_build_selector || !ui_menu_width || !ui_area_map_width) { out.printerr("Necessary globals not known.\n"); return CR_FAILURE; } enable_hook(out, INTERPOSE_HOOK(readable_build_plate_hook, render), parameters); } else if (cmd == "stable-temp") { enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, adjustTemperature), parameters); enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, updateContaminants), parameters); } else return CR_WRONG_USAGE; return CR_OK; }