Scuttle creature: causes creature to be killed, leaving a behind
corpse and generating negative thoughts like a real kill.
(find-by-id $global.world.units.all $id $)
(describe-obj $.name)
(awhen (find-creature $.race)
(fmt "~:(~A ~A~)" $it.caste[$.caste].caste_id $it.creature_id))
E.g. for a dead miner, holds the place where he
was likely hanging around when he got the command
to mine in an aquifer.
-- If shot by a ranged weapon:
// fight related
// fight related
// increments every tick
// 87*0 ?
// 238*0
// 238*0
// 238*0
// 238*0
// 238*0
// 490
// 53c decrements every job_counter reroll, set when changing jobs
// 540 current_job unit/walk done when reach -1, decremented every tick
// if set, decrements every job_counter reroll
// 54c decrements every tick, unstun at 0
// coords ? (-30.000x3)
// coords again
// counter, decrement to 0
// same as 58c
// fluctuate
// 0x3e8 (1000)
// 0x3e8 (1000)
// item ids?
// 6f0: dined in a legendary dinning room, etc
// 710
// 738
// coords (-30000*3)
// 794
// 796
// 798
// 79a
// combat log?
// item related
// age ? incremented every tick
// items ids?
// same size as 8e8, soldier related?
(fmt "value=~A" $.value)
(describe-obj $.name)
(awhen (find-creature $.race)
(fmt "~:(~A ~A~)" $it.caste[$.caste].caste_id $it.creature_id))