Scuttle creature: causes creature to be killed, leaving a behind corpse and generating negative thoughts like a real kill. (find-by-id $global.world.units.all $id $) (describe-obj $.name) (awhen (find-creature $.race) (fmt "~:(~A ~A~)" $it.caste[$.caste].caste_id $it.creature_id)) E.g. for a dead miner, holds the place where he was likely hanging around when he got the command to mine in an aquifer. -- If shot by a ranged weapon: // fight related // fight related // increments every tick // 87*0 ? // 238*0 // 238*0 // 238*0 // 238*0 // 238*0 // 490 // 53c decrements every job_counter reroll, set when changing jobs // 540 current_job unit/walk done when reach -1, decremented every tick // if set, decrements every job_counter reroll // 54c decrements every tick, unstun at 0 // coords ? (-30.000x3) // coords again // counter, decrement to 0 // same as 58c // fluctuate // 0x3e8 (1000) // 0x3e8 (1000) // item ids? // 6f0: dined in a legendary dinning room, etc // 710 // 738 // coords (-30000*3) // 794 // 796 // 798 // 79a // combat log? // item related // age ? incremented every tick // items ids? // same size as 8e8, soldier related? (fmt "value=~A" $.value) (describe-obj $.name) (awhen (find-creature $.race) (fmt "~:(~A ~A~)" $it.caste[$.caste].caste_id $it.creature_id))