#include #include #include #include #include using namespace DFHack; // Here go all the command declarations... // mostly to allow having the mandatory stuff on top of the file and commands on the bottom DFhackCExport command_result server (Core * c, std::vector & parameters); // A plugins must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll DFhackCExport const char * plugin_name ( void ) { return "server"; } // Mandatory init function. If you have some global state, create it here. DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { // Fill the command list with your commands. commands.clear(); commands.push_back(PluginCommand("server", "Inane zeromq example turned into a plugin.", server)); return CR_OK; } // This is called right before the plugin library is removed from memory. DFhackCExport command_result plugin_shutdown ( Core * c ) { // You *MUST* kill all threads you created before this returns. // If everythin fails, just return CR_FAILURE. Your plugin will be // in a zombie state, but things won't crash. return CR_OK; } // This is WRONG and STUPID. Never use this as an example! DFhackCExport command_result server (Core * c, std::vector & parameters) { // It's nice to provide a 'help' option for your command. // It's also nice to print the same help if you get invalid options from the user instead of just acting strange for(int i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { // Core has a handle to the console. The console is thread-safe. // Only one thing can read from it at a time though... c->con.print("This command is a simple Hello World example for zeromq!\n"); return CR_OK; } } // Prepare our context and socket zmq::context_t context (1); zmq::socket_t socket (context, ZMQ_REP); socket.bind ("tcp://*:5555"); while (true) { zmq::message_t request; // Wait for next request from client socket.recv (&request); c->con.print("Received Hello\n"); // Do some 'work' sleep (1); // Send reply back to client zmq::message_t reply (5); memcpy ((void *) reply.data (), "World", 5); socket.send (reply); } return CR_OK; }