reaction_spatter [OBJECT:REACTION] Reaction name must start with 'SPATTER_ADD_': [REACTION:SPATTER_ADD_OBJECT_LIQUID] [NAME:coat object with liquid] [ADVENTURE_MODE_ENABLED] [SKILL:DYER] [REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE] [MIN_DIMENSION:150] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:NONE:NONE:NONE:NONE] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_EXTRACT] [NAME:coat weapon with extract] [BUILDING:GREASING_STATION:CUSTOM_W] [SKILL:DYER] [REAGENT:extract:100:LIQUID_MISC:NONE:NONE:NONE] [MIN_DIMENSION:100] [REACTION_CLASS:CREATURE_EXTRACT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [CAN_USE_ARTIFACT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_EXTRACT] [NAME:coat ammo with extract] [BUILDING:GREASING_STATION:CUSTOM_A] [SKILL:DYER] [REAGENT:extract:50:LIQUID_MISC:NONE:NONE:NONE] [MIN_DIMENSION:50] [REACTION_CLASS:CREATURE_EXTRACT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [CAN_USE_ARTIFACT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] [MIN_DIMENSION:5] don't waste materials on single bolts [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_GCS] [NAME:coat weapon with GCS venom] [BUILDING:GREASING_STATION:NONE] [SKILL:DYER] [REAGENT:extract:100:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON] [MIN_DIMENSION:100] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_GCS] [NAME:coat ammo with GCS venom] [BUILDING:GREASING_STATION:NONE] [SKILL:DYER] [REAGENT:extract:50:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON] [MIN_DIMENSION:50] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_GDS] [NAME:coat weapon with GDS venom] [BUILDING:GREASING_STATION:NONE] [SKILL:DYER] [REAGENT:extract:100:LIQUID_MISC:NONE:CREATURE_MAT:SCORPION_DESERT_GIANT:POISON] [MIN_DIMENSION:100] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_GDS] [NAME:coat ammo with GDS venom] [BUILDING:GREASING_STATION:NONE] [SKILL:DYER] [REAGENT:extract:50:LIQUID_MISC:NONE:CREATURE_MAT:SCORPION_DESERT_GIANT:POISON] [MIN_DIMENSION:50] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]