-- Viewscreen implementation utility collection. local _ENV = mkmodule('gui') local dscreen = dfhack.screen USE_GRAPHICS = dscreen.inGraphicsMode() local to_pen = dfhack.pen.parse CLEAR_PEN = to_pen{ch=32,fg=0,bg=0} local FAKE_INPUT_KEYS = { _MOUSE_L = true, _MOUSE_R = true, _MOUSE_L_DOWN = true, _MOUSE_R_DOWN = true, _STRING = true, } function simulateInput(screen,...) local keys = {} local function push_key(arg) local kv = arg if type(arg) == 'string' then kv = df.interface_key[arg] if kv == nil and not FAKE_INPUT_KEYS[arg] then error('Invalid keycode: '..arg) end end if type(kv) == 'number' then keys[#keys+1] = kv end end for i = 1,select('#',...) do local arg = select(i,...) if arg ~= nil then local t = type(arg) if type(arg) == 'table' then for k,v in pairs(arg) do if v == true then push_key(k) else push_key(v) end end else push_key(arg) end end end dscreen._doSimulateInput(screen, keys) end function mkdims_xy(x1,y1,x2,y2) return { x1=x1, y1=y1, x2=x2, y2=y2, width=x2-x1+1, height=y2-y1+1 } end function mkdims_wh(x1,y1,w,h) return { x1=x1, y1=y1, x2=x1+w-1, y2=y1+h-1, width=w, height=h } end function is_in_rect(rect,x,y) return x and y and x >= rect.x1 and x <= rect.x2 and y >= rect.y1 and y <= rect.y2 end local function align_coord(gap,align,lv,rv) if gap <= 0 then return 0 end if not align then if rv and not lv then align = 1.0 elseif lv and not rv then align = 0.0 else align = 0.5 end end return math.floor(gap*align) end function compute_frame_rect(wavail,havail,spec,xgap,ygap) if not spec then return mkdims_wh(0,0,wavail,havail) end local sw = wavail - (spec.l or 0) - (spec.r or 0) local sh = havail - (spec.t or 0) - (spec.b or 0) local rqw = math.min(sw, (spec.w or sw)+xgap) local rqh = math.min(sh, (spec.h or sh)+ygap) local ax = align_coord(sw - rqw, spec.xalign, spec.l, spec.r) local ay = align_coord(sh - rqh, spec.yalign, spec.t, spec.b) local rect = mkdims_wh((spec.l or 0) + ax, (spec.t or 0) + ay, rqw, rqh) rect.wgap = sw - rqw rect.hgap = sh - rqh return rect end local function parse_inset(inset) local l,r,t,b if type(inset) == 'table' then l,r = inset.l or inset.x, inset.r or inset.x t,b = inset.t or inset.y, inset.b or inset.y else l = inset or 0 t,r,b = l,l,l end return l,t,r,b end function inset_frame(rect, inset, gap) if not rect then return mkdims_wh(0, 0, 0, 0) end gap = gap or 0 local l,t,r,b = parse_inset(inset) return mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap) end function compute_frame_body(wavail, havail, spec, inset, gap, inner_frame) gap = gap or 0 local l,t,r,b = parse_inset(inset) local xgap,ygap = 0,0 if inner_frame then xgap,ygap = gap*2+l+r, gap*2+t+b end local rect = compute_frame_rect(wavail, havail, spec, xgap, ygap) local body = mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap) return rect, body end function blink_visible(delay) return math.floor(dfhack.getTickCount()/delay) % 2 == 0 end function getKeyDisplay(code) if type(code) == 'string' then code = df.interface_key[code] end return dscreen.getKeyDisplay(code) end ----------------------------------- -- Clipped view rectangle object -- ----------------------------------- ViewRect = defclass(ViewRect, nil) function ViewRect:init(args) if args.view_rect then self:assign(args.view_rect) else local rect = args.rect or mkdims_wh(0,0,dscreen.getWindowSize()) local crect = args.clip_rect or rect self:assign{ x1 = rect.x1, clip_x1 = crect.x1, y1 = rect.y1, clip_y1 = crect.y1, x2 = rect.x2, clip_x2 = crect.x2, y2 = rect.y2, clip_y2 = crect.y2, width = rect.x2-rect.x1+1, height = rect.y2-rect.y1+1, } end if args.clip_view then local cr = args.clip_view self:assign{ clip_x1 = math.max(self.clip_x1, cr.clip_x1), clip_y1 = math.max(self.clip_y1, cr.clip_y1), clip_x2 = math.min(self.clip_x2, cr.clip_x2), clip_y2 = math.min(self.clip_y2, cr.clip_y2), } end end function ViewRect:isDefunct() return (self.clip_x1 > self.clip_x2 or self.clip_y1 > self.clip_y2) end function ViewRect:inClipGlobalXY(x,y) return x >= self.clip_x1 and x <= self.clip_x2 and y >= self.clip_y1 and y <= self.clip_y2 end function ViewRect:inClipLocalXY(x,y) return (x+self.x1) >= self.clip_x1 and (x+self.x1) <= self.clip_x2 and (y+self.y1) >= self.clip_y1 and (y+self.y1) <= self.clip_y2 end function ViewRect:localXY(x,y) return x-self.x1, y-self.y1 end function ViewRect:globalXY(x,y) return x+self.x1, y+self.y1 end function ViewRect:viewport(x,y,w,h) if type(x) == 'table' then x,y,w,h = x.x1, x.y1, x.width, x.height end local x1,y1 = self.x1+x, self.y1+y local x2,y2 = x1+w-1, y1+h-1 local vp = { -- Logical viewport x1 = x1, y1 = y1, x2 = x2, y2 = y2, width = w, height = h, -- Actual clipping rect clip_x1 = math.max(self.clip_x1, x1), clip_y1 = math.max(self.clip_y1, y1), clip_x2 = math.min(self.clip_x2, x2), clip_y2 = math.min(self.clip_y2, y2), } return mkinstance(ViewRect, vp) end ---------------------------- -- Clipped painter object -- ---------------------------- Painter = defclass(Painter, ViewRect) function Painter:init(args) self.x = self.x1 self.y = self.y1 self.cur_pen = to_pen(args.pen or COLOR_GREY) self.cur_key_pen = to_pen(args.key_pen or COLOR_LIGHTGREEN) self.to_map = false end function Painter.new(rect, pen) return Painter{ rect = rect, pen = pen } end function Painter.new_view(view_rect, pen) return Painter{ view_rect = view_rect, pen = pen } end function Painter.new_xy(x1,y1,x2,y2,pen) return Painter{ rect = mkdims_xy(x1,y1,x2,y2), pen = pen } end function Painter.new_wh(x,y,w,h,pen) return Painter{ rect = mkdims_wh(x,y,w,h), pen = pen } end function Painter:isValidPos() return self:inClipGlobalXY(self.x, self.y) end function Painter:viewport(x,y,w,h) local vp = ViewRect.viewport(self,x,y,w,h) vp.cur_pen = self.cur_pen vp.cur_key_pen = self.cur_key_pen return mkinstance(Painter, vp):seek(0,0) end function Painter:cursor() return self.x - self.x1, self.y - self.y1 end function Painter:cursorX() return self.x - self.x1 end function Painter:cursorY() return self.y - self.y1 end function Painter:seek(x,y) if x then self.x = self.x1 + x end if y then self.y = self.y1 + y end return self end function Painter:advance(dx,dy) if dx then self.x = self.x + dx end if dy then self.y = self.y + dy end return self end function Painter:newline(dx) self.y = self.y + 1 self.x = self.x1 + (dx or 0) return self end function Painter:pen(pen,...) self.cur_pen = to_pen(self.cur_pen, pen, ...) return self end function Painter:color(fg,bold,bg) self.cur_pen = to_pen(self.cur_pen, fg, bg, bold) return self end function Painter:key_pen(pen,...) self.cur_key_pen = to_pen(self.cur_key_pen, pen, ...) return self end function Painter:map(to_map) self.to_map = to_map return self end function Painter:clear() dscreen.fillRect(CLEAR_PEN, self.clip_x1, self.clip_y1, self.clip_x2, self.clip_y2) return self end function Painter:fill(x1,y1,x2,y2,pen,bg,bold) if type(x1) == 'table' then x1, y1, x2, y2, pen, bg, bold = x1.x1, x1.y1, x1.x2, x1.y2, y1, x2, y2 end x1 = math.max(x1+self.x1,self.clip_x1) y1 = math.max(y1+self.y1,self.clip_y1) x2 = math.min(x2+self.x1,self.clip_x2) y2 = math.min(y2+self.y1,self.clip_y2) dscreen.fillRect(to_pen(self.cur_pen,pen,bg,bold),x1,y1,x2,y2,self.to_map) return self end function Painter:char(char,pen,...) if self:isValidPos() then dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, nil, self.to_map) end return self:advance(1, nil) end function Painter:tile(char,tile,pen,...) if self:isValidPos() then dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, tile, self.to_map) end return self:advance(1, nil) end function Painter:string(text,pen,...) if self.y >= self.clip_y1 and self.y <= self.clip_y2 then local dx = 0 if self.x < self.clip_x1 then dx = self.clip_x1 - self.x end local len = #text if self.x + len - 1 > self.clip_x2 then len = self.clip_x2 - self.x + 1 end if len > dx then dscreen.paintString( to_pen(self.cur_pen, pen, ...), self.x+dx, self.y, string.sub(text,dx+1,len), self.to_map ) end end return self:advance(#text, nil) end function Painter:key(keycode,pen,...) return self:string( getKeyDisplay(keycode), to_pen(self.cur_key_pen, pen, ...) ) end function Painter:key_string(keycode, text, ...) return self:key(keycode):string(': '):string(text, ...) end -------------------------- -- Abstract view object -- -------------------------- View = defclass(View) View.ATTRS { active = true, visible = true, view_id = DEFAULT_NIL, } function View:init(args) self.subviews = {} end function View:addviews(list) if not list then return end local sv = self.subviews for _,obj in ipairs(list) do table.insert(sv, obj) local id = obj.view_id if id and type(id) ~= 'number' and sv[id] == nil then sv[id] = obj end end for _,dir in ipairs(list) do for id,obj in pairs(dir.subviews) do if id and type(id) ~= 'number' and sv[id] == nil then sv[id] = obj end end end end function View:getWindowSize() local rect = self.frame_body return rect.width, rect.height end function View:getMousePos() local rect = self.frame_body local x,y = dscreen.getMousePos() if rect and rect:inClipGlobalXY(x,y) then return rect:localXY(x,y) end end function View:computeFrame(parent_rect) return mkdims_wh(0,0,parent_rect.width,parent_rect.height) end function View:updateSubviewLayout(frame_body) for _,child in ipairs(self.subviews) do child:updateLayout(frame_body) end end function View:updateLayout(parent_rect) if not parent_rect then parent_rect = self.frame_parent_rect else self.frame_parent_rect = parent_rect end self:invoke_before('preUpdateLayout', parent_rect) local frame_rect,body_rect = self:computeFrame(parent_rect) self.frame_rect = frame_rect self.frame_body = parent_rect:viewport(body_rect or frame_rect) self:invoke_after('postComputeFrame', self.frame_body) self:updateSubviewLayout(self.frame_body) self:invoke_after('postUpdateLayout', self.frame_body) end function View:renderSubviews(dc) for _,child in ipairs(self.subviews) do if child.visible then child:render(dc) end end end function View:render(dc) self:onRenderFrame(dc, self.frame_rect) local sub_dc = Painter{ view_rect = self.frame_body, clip_view = dc } self:onRenderBody(sub_dc) self:renderSubviews(sub_dc) end function View:onRenderFrame(dc,rect) end function View:onRenderBody(dc) end function View:inputToSubviews(keys) local children = self.subviews for i=#children,1,-1 do local child = children[i] if child.visible and child.active and child:onInput(keys) then return true end end return false end function View:onInput(keys) return self:inputToSubviews(keys) end ------------------------ -- Base screen object -- ------------------------ Screen = defclass(Screen, View) Screen.text_input_mode = false function Screen:postinit() self:onResize(dscreen.getWindowSize()) end Screen.isDismissed = dscreen.isDismissed function Screen:isShown() return self._native ~= nil end function Screen:isActive() return self:isShown() and not self:isDismissed() end function Screen:invalidate() dscreen.invalidate() end function Screen:renderParent() if self._native and self._native.parent then self._native.parent:render() else dscreen.clear() end end function Screen:sendInputToParent(...) if self._native and self._native.parent then simulateInput(self._native.parent, ...) end end function Screen:show(parent) if self._native then error("This screen is already on display") end self:onAboutToShow(parent or dfhack.gui.getCurViewscreen(true)) -- if we're autodetecting the parent, refresh the parent handle in case the -- original parent has been dismissed by onAboutToShow()'s actions parent = parent or dfhack.gui.getCurViewscreen(true) if not dscreen.show(self, parent.child) then error('Could not show screen') end end function Screen:onAboutToShow(parent) end function Screen:onShow() self:onResize(dscreen.getWindowSize()) end function Screen:dismiss() if self._native then dscreen.dismiss(self) end end function Screen:onDismiss() end function Screen:onDestroy() end function Screen:onResize(w,h) self:updateLayout(ViewRect{ rect = mkdims_wh(0,0,w,h) }) end function Screen:onRender() self:render(Painter.new()) end ------------------------ -- Framed screen object -- ------------------------ -- Plain grey-colored frame. GREY_FRAME = { frame_pen = to_pen{ ch = ' ', fg = COLOR_BLACK, bg = COLOR_GREY }, title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_WHITE }, signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY }, } -- The usual boundary used by the DF screens. Often has fancy pattern in tilesets. BOUNDARY_FRAME = { frame_pen = to_pen{ ch = 0xDB, fg = COLOR_DARKGREY, bg = COLOR_BLACK }, title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY }, signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_DARKGREY }, } GREY_LINE_FRAME = { frame_pen = to_pen{ ch = 206, fg = COLOR_GREY, bg = COLOR_BLACK }, h_frame_pen = to_pen{ ch = 205, fg = COLOR_GREY, bg = COLOR_BLACK }, v_frame_pen = to_pen{ ch = 186, fg = COLOR_GREY, bg = COLOR_BLACK }, lt_frame_pen = to_pen{ ch = 201, fg = COLOR_GREY, bg = COLOR_BLACK }, lb_frame_pen = to_pen{ ch = 200, fg = COLOR_GREY, bg = COLOR_BLACK }, rt_frame_pen = to_pen{ ch = 187, fg = COLOR_GREY, bg = COLOR_BLACK }, rb_frame_pen = to_pen{ ch = 188, fg = COLOR_GREY, bg = COLOR_BLACK }, title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY }, signature_pen = to_pen{ fg = COLOR_DARKGREY, bg = COLOR_BLACK }, } function paint_frame(x1,y1,x2,y2,style,title) local pen = style.frame_pen dscreen.paintTile(style.lt_frame_pen or pen, x1, y1) dscreen.paintTile(style.rt_frame_pen or pen, x2, y1) dscreen.paintTile(style.lb_frame_pen or pen, x1, y2) dscreen.paintTile(style.rb_frame_pen or pen, x2, y2) dscreen.fillRect(style.t_frame_pen or style.h_frame_pen or pen,x1+1,y1,x2-1,y1) dscreen.fillRect(style.b_frame_pen or style.h_frame_pen or pen,x1+1,y2,x2-1,y2) dscreen.fillRect(style.l_frame_pen or style.v_frame_pen or pen,x1,y1+1,x1,y2-1) dscreen.fillRect(style.r_frame_pen or style.v_frame_pen or pen,x2,y1+1,x2,y2-1) dscreen.paintString(style.signature_pen or style.title_pen or pen,x2-7,y2,"DFHack") if title then local x = math.max(0,math.floor((x2-x1-3-#title)/2)) + x1 local tstr = ' '..title..' ' if #tstr > x2-x1-1 then tstr = string.sub(tstr,1,x2-x1-1) end dscreen.paintString(style.title_pen or pen, x, y1, tstr) end end FramedScreen = defclass(FramedScreen, Screen) FramedScreen.ATTRS{ frame_style = BOUNDARY_FRAME, frame_title = DEFAULT_NIL, frame_width = DEFAULT_NIL, frame_height = DEFAULT_NIL, frame_inset = 0, frame_background = CLEAR_PEN, } function FramedScreen:getWantedFrameSize() return self.frame_width, self.frame_height end function FramedScreen:computeFrame(parent_rect) local sw, sh = parent_rect.width, parent_rect.height local fw, fh = self:getWantedFrameSize(parent_rect) return compute_frame_body(sw, sh, { w = fw, h = fh }, self.frame_inset, 1, true) end function FramedScreen:onRenderFrame(dc, rect) local x1,y1,x2,y2 = rect.x1, rect.y1, rect.x2, rect.y2 if rect.wgap <= 0 and rect.hgap <= 0 then dc:clear() else self:renderParent() dc:fill(rect, self.frame_background) end paint_frame(x1,y1,x2,y2,self.frame_style,self.frame_title) end return _ENV