0x0 ==================================================================== S K I L L S ==================================================================== 0 1 2 49 3 4 5 6 7 8 9 10 11 22 23 57 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 24 25 26 67 68 66 65 27 28 29 30 31 32 33 34 35 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 38 39 41 42 43 44 50 52 45 46 47 48 70 36 12 69 37 13 14 16 17 18 53 54 55 56 40 51 21 15 58 19 20 106 59 60 61 62 63 64 ==================================================================== L A B O R S ==================================================================== 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 * Labor groups * 4294967294 4294967293 4294967292 4294967291 4294967290 4294967289 4294967288 4294967287 4294967286 4294967285 4294967284 4294967283 ==================================================================== V -- T A B L E S (for stonesense) ==================================================================== .,:rsr, :2;,;r2A@@5 @2::s5A#@@@ @r. . sd;:riXA#@@ :@@@Gir;;AS9 Bs::sS3A#@2 @@#AhXirsS#; iHrLr5d#@@@ .@#95sr;;rie i*' `*@3 @@A2sr;:;r#5 :..:rll: @@A5sr::r3@ @Hr;iZ#@@@@ `:rr;;;;: S@r.;i2#@@@ @s. .. @2::ri2A@@# B@G2ir:...5i :@r,r3X##@@ @G5sr:..,:A .@Ar;;rSB@@# H#2sr;,..,is .' `* ,@ASs;:..,:B ;rr;:,..,:. `''' W I N D O W S and W I N E 851c1190b6a7b42f2463967623d18575 0x4BB45F99 Basic things ============ 0x18 0xC Vector layout in MSVC 9: DWORD Allocator DWORD ? DWORD ? DWORD Start DWORD End DWORD AllocationEnd 0x1C Position and window dimensions ==============================
0xe32798
0xe60838
0xe60814
0xae82cc
0x17f5ab8
Found addresses: (next to each other!) 0x17f5ab8 0x17f5ac0 0x17f5ac8 0x17f5ad0
0x146e45f
Found addresses: 0x146e45f 0x185b677 Bogus:
0xae82cc
0x017f6f38
Bogus:
0xae82cc
Map stuff =========
0x016AD718
0x10 0x0092 0x029C * map size in blocks *
0x016ad738
0x016ad73C
0x016ad740
* map size in tiles *
0x016ad744
0x016ad748
0x016ad74C
* Suspected region coords *
0x016ad750
0x016ad754
0x016ad758
name struct =========== 0x0 0x1C 0x38 Creatures =========
0x0166eccc
0x0 0x90 0xF8 0xFC 0x110 0x114 0x6D0 0x770 Materials =========
0x16afcec
0x16afcec
0x16afd04
0x16afd1C
0x16afd34
0x16afd4C
0x16afd64
0x16afd7C
0x16AFD94
0x16AFDAC
0x16AFDC4
0x16AFDDC
0x16AFDF4
0x16AFE0C
.-"""-. ' \ |,. ,-. | _________________________ |()L( ()| | \ \ |,' `".| | /_ Nothing here yet :( \ |.___.',| ` \________________________\ .j `--"' ` `. / ' ' \ / / ` `. / / ` . / / l | . , L I N U X | | ,"`. .| | _.' ``. | `..-'l | `.`, | `. | `. __.j ) |__ |--""___| ,-' `"--...,+"""" `._,.-'