#include "renderer_light.hpp" #include #include #include #include "Types.h" #include "LuaTools.h" #include "modules/Gui.h" #include "modules/Screen.h" #include "modules/Maps.h" #include "modules/Units.h" #include "df/graphic.h" #include "df/viewscreen_dwarfmodest.h" #include "df/viewscreen_dungeonmodest.h" #include "df/flow_info.h" #include "df/world.h" #include "df/building.h" #include "df/building_doorst.h" #include "df/plant.h" #include "df/plant_raw.h" using df::global::gps; using namespace DFHack; using df::coord2d; const float levelDim=0.2f; const float RootTwo = 1.4142135623730950488016887242097f; rect2d getMapViewport() { const int AREA_MAP_WIDTH = 23; const int MENU_WIDTH = 30; if(!gps || !df::viewscreen_dwarfmodest::_identity.is_instance(DFHack::Gui::getCurViewscreen())) { if(gps && df::viewscreen_dungeonmodest::_identity.is_instance(DFHack::Gui::getCurViewscreen())) { return mkrect_wh(0,0,gps->dimx,gps->dimy); } else return mkrect_wh(0,0,0,0); } int w=gps->dimx; int h=gps->dimy; int view_height=h-2; int area_x2 = w-AREA_MAP_WIDTH-2; int menu_x2=w-MENU_WIDTH-2; int menu_x1=area_x2-MENU_WIDTH-1; int view_rb=w-1; int area_pos=*df::global::ui_area_map_width; int menu_pos=*df::global::ui_menu_width; if(area_pos<3) { view_rb=area_x2; } if (menu_posmain.mode!=0) { if (menu_pos >= area_pos) menu_pos = area_pos-1; int menu_x = menu_x2; if(menu_pos < 2) menu_x = menu_x1; view_rb = menu_x; } return mkrect_wh(1,1,view_rb,view_height+1); } lightingEngineViewscreen::lightingEngineViewscreen(renderer_light* target):lightingEngine(target) { reinit(); defaultSettings(); loadSettings(); } void lightingEngineViewscreen::reinit() { if(!gps) return; w=gps->dimx; h=gps->dimy; size_t size=w*h; lightMap.resize(size,lightCell(1,1,1)); ocupancy.resize(size); lights.resize(size); } void plotCircle(int xm, int ym, int r,std::function setPixel) { int x = -r, y = 0, err = 2-2*r; /* II. Quadrant */ do { setPixel(xm-x, ym+y); /* I. Quadrant */ setPixel(xm-y, ym-x); /* II. Quadrant */ setPixel(xm+x, ym-y); /* III. Quadrant */ setPixel(xm+y, ym+x); /* IV. Quadrant */ r = err; if (r <= y) err += ++y*2+1; /* e_xy+e_y < 0 */ if (r > x || err > y) err += ++x*2+1; /* e_xy+e_x > 0 or no 2nd y-step */ } while (x < 0); } void plotLine(int x0, int y0, int x1, int y1,std::function setPixel) { int dx = abs(x1-x0), sx = x0= dy) { err += dy; x0 += sx; rdx=sx;} /* e_xy+e_x > 0 */ if (e2 <= dx) { err += dx; y0 += sy; rdy=sy;} /* e_xy+e_y < 0 */ } } lightCell blend(lightCell a,lightCell b) { return lightCell(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b)); } bool lightingEngineViewscreen::lightUpCell(lightCell& power,int dx,int dy,int tx,int ty) { if(tx>=mapPort.first.x && ty>=mapPort.first.y && tx<=mapPort.second.x && ty<=mapPort.second.y) { size_t tile=getIndex(tx,ty); int dsq=dx*dx+dy*dy; float dt=1; if(dsq == 1) dt=1; else if(dsq == 2) dt = RootTwo; else if(dsq == 0) dt = 0; else dt=sqrt((float)dsq); lightCell& v=ocupancy[tile]; lightSource& ls=lights[tile]; bool wallhack=false; if(v.r+v.g+v.b==0) wallhack=true; if (dsq>0 && !wallhack) { power.r=power.r*(pow(v.r,dt)); power.g=power.g*(pow(v.g,dt)); power.b=power.b*(pow(v.b,dt)); } if(ls.radius>0 && dsq>0) { if(powerlevelDim*levelDim; } else return false; } void lightingEngineViewscreen::doRay(lightCell power,int cx,int cy,int tx,int ty) { using namespace std::placeholders; lightCell curPower=power; plotLine(cx,cy,tx,ty,std::bind(&lightingEngineViewscreen::lightUpCell,this,std::ref(curPower),_1,_2,_3,_4)); } void lightingEngineViewscreen::doFovs() { mapPort=getMapViewport(); using namespace std::placeholders; for(int i=mapPort.first.x;i0) { lightCell power=csource.power; int radius =csource.radius; if(csource.flicker) { float flicker=(rand()/(float)RAND_MAX)/2.0f+0.5f; radius*=flicker; power=power*flicker; } int surrounds = 0; lightCell curPower; lightUpCell(curPower = power, 0, 0,i+0, j+0); { surrounds += lightUpCell(curPower = power, 0, 1,i+0, j+1); surrounds += lightUpCell(curPower = power, 1, 1,i+1, j+1); surrounds += lightUpCell(curPower = power, 1, 0,i+1, j+0); surrounds += lightUpCell(curPower = power, 1,-1,i+1, j-1); surrounds += lightUpCell(curPower = power, 0,-1,i+0, j-1); surrounds += lightUpCell(curPower = power,-1,-1,i-1, j-1); surrounds += lightUpCell(curPower = power,-1, 0,i-1, j+0); surrounds += lightUpCell(curPower = power,-1, 1,i-1, j+1); } if(surrounds) plotCircle(i,j,radius, std::bind(&lightingEngineViewscreen::doRay,this,power,i,j,_1,_2)); } } } void lightingEngineViewscreen::calculate() { rect2d vp=getMapViewport(); const lightCell dim(levelDim,levelDim,levelDim); lightMap.assign(lightMap.size(),lightCell(1,1,1)); lights.assign(lights.size(),lightSource()); for(int i=vp.first.x;i guard(myRenderer->dataMutex); if(lightMap.size()!=myRenderer->lightGrid.size()) { reinit(); myRenderer->invalidate(); return; } std::swap(lightMap,myRenderer->lightGrid); rect2d vp=getMapViewport(); //myRenderer->invalidateRect(vp.first.x,vp.first.y,vp.second.x-vp.first.x,vp.second.y-vp.first.y); myRenderer->invalidate(); //std::copy(lightMap.begin(),lightMap.end(),myRenderer->lightGrid.begin()); } static size_t max_list_size = 100000; // Avoid iterating over huge lists void lightSource::combine(const lightSource& other) { power=blend(power,other.power); radius=std::max(other.radius,radius);//hack... but who cares } bool lightingEngineViewscreen::addLight(int tileId,const lightSource& light) { bool wasLight=lights[tileId].radius>0; lights[tileId].combine(light); if(light.flicker) lights[tileId].flicker=true; return wasLight; } lightCell getStandartColor(int colorId) { return lightCell(df::global::enabler->ccolor[colorId][0]/255.0f, df::global::enabler->ccolor[colorId][1]/255.0f, df::global::enabler->ccolor[colorId][2]/255.0f); } int getPlantNumber(const std::string& id) { std::vector& vec=df::plant_raw::get_vector(); for(int i=0;iid==id) return i; } return -1; } void addPlant(const std::string& id,std::map& map,const lightSource& v) { int nId=getPlantNumber(id); if(nId>0) { map[nId]=v; } } void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size) { if(mat.isTransparent) ocupancy[tileId]*=mat.transparency; else ocupancy[tileId]=lightCell(0,0,0); if(mat.isEmiting) addLight(tileId,mat.makeSource(size)); } bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex,float size,const matLightDef* def) { auto it=matDefs.find(std::make_pair(matType,matIndex)); if(it!=matDefs.end()) { applyMaterial(tileId,it->second,size); return true; } else if(def) { applyMaterial(tileId,*def,size); } return false; } static size_t max_list_size = 100000; // Avoid iterating over huge lists void lightingEngineViewscreen::doOcupancyAndLights() { // TODO better curve (+red dawn ?) float daycol = abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0; lightCell sky_col(daycol, daycol, daycol); lightSource sky(sky_col, 15); lightSource candle(lightCell(0.96f,0.84f,0.03f),5); lightSource torch(lightCell(0.9f,0.75f,0.3f),8); //perfectly blocking material matLightDef matWall(lightCell(0,0,0)); rect2d vp=getMapViewport(); int window_x=*df::global::window_x; int window_y=*df::global::window_y; int window_z=*df::global::window_z; int vpW=vp.second.x-vp.first.x; int vpH=vp.second.y-vp.first.y; int endBlockx = (window_x+vpW); int endBlocky = (window_y+vpH); if(endBlockx >= df::global::world->map.x_count_block) endBlockx = df::global::world->map.x_count_block-1; if(endBlocky >= df::global::world->map.y_count_block) endBlocky = df::global::world->map.y_count_block-1; for(int blockx=window_x/16;blockx<=endBlockx;blockx++) for(int blocky=window_y/16;blocky<=endBlocky;blocky++) { lightCell cellArray[16][16]; for(int block_x = 0; block_x < 16; block_x++) for(int block_y = 0; block_y < 16; block_y++) { cellArray[block_x][block_y] = sky_col; } int totalBlank = 0; int topLevel = df::global::world->map.z_count-1; for(int ZZ = topLevel; (ZZ >= window_z) && totalBlank < 256; ZZ--) { df::map_block* block=Maps::getBlock(blockx,blocky,ZZ); totalBlank = 0; if(block) for(int block_x = 0; block_x < 16; block_x++) for(int block_y = 0; block_y < 16; block_y++) { df::tiletype type = block->tiletype[block_x][block_y]; df::tile_designation d = block->designation[block_x][block_y]; df::tile_occupancy o = block->occupancy[block_x][block_y]; df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type); df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape); if(basic_shape==df::tiletype_shape_basic::Wall) { cellArray[block_x][block_y]=lightCell(0,0,0); } else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP) { if(ZZ!=window_z) { cellArray[block_x][block_y]=lightCell(0,0,0); } } else if(shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN) { cellArray[block_x][block_y]*=lightCell(0.9,0.9,0.9); } if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size) { cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*((float)d.bits.flow_size/7.0f)); } else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3) { cellArray[block_x][block_y]=lightCell(0,0,0); } if(cellArray[block_x][block_y].r < 0.003f && cellArray[block_x][block_y].g < 0.003f && cellArray[block_x][block_y].b < 0.003f) totalBlank++; } } for(int block_x = 0; block_x < 16; block_x++) for(int block_y = 0; block_y < 16; block_y++) { df::coord2d pos; pos.x = blockx*16+block_x; pos.y = blocky*16+block_y; int wx=pos.x-window_x+vp.first.x; int wy=pos.y-window_y+vp.first.y; if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y) if(cellArray[block_x][block_y].r >= 0.003f && cellArray[block_x][block_y].g >= 0.003f && cellArray[block_x][block_y].b >= 0.003f) { lightSource sun={cellArray[block_x][block_y],25,coord2d(wx,wy)}; lights.push_back(sun); } } } for(int x=window_x;xbits.hidden ) { //TODO split into wall ,etc... if(shape==df::tiletype_shape::WALL && m==df::tiletype_material::FROZEN_LIQUID) applyMaterial(tile,matIce); else curCell=lightCell(0,0,0); } else if(o->bits.building) { // Fixme: don't iterate the list every frame size_t count = df::global::world->buildings.all.size(); if (count <= max_list_size) { for(size_t i = 0; i < count; i++) { df::building *bld = df::global::world->buildings.all[i]; if (window_z == bld->z && x >= bld->x1 && x <= bld->x2 && y >= bld->y1 && y <= bld->y2) { df::building_type type = bld->getType(); if (type == df::enums::building_type::WindowGlass || type==df::enums::building_type::WindowGem) { applyMaterial(tile,bld->mat_type,bld->mat_index); } if (type == df::enums::building_type::Table) { addLight(tile,candle); } if (type==df::enums::building_type::Statue) { addLight(tile,torch); } if(type==df::enums::building_type::Door) { df::building_doorst* door=static_cast(bld); if(door->door_flags.bits.closed) applyMaterial(tile,bld->mat_type,bld->mat_index,1,&matWall); } } } } } else if(!d->bits.liquid_type && d->bits.flow_size>3 ) { curCell*=lightCell(0.7f,0.7f,0.8f); } //lights if((d->bits.liquid_type && d->bits.flow_size>0)|| ( (shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP || shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN ) && d2 && d2->bits.liquid_type && d2->bits.flow_size>0) ) { addLight(tile,matLava.makeSource()); } if(d->bits.outside && d->bits.flow_size==0) { addLight(tile,sky); } } for(int blockx=window_x/16;blockx<=endBlockx;blockx++) for(int blocky=window_y/16;blocky<=endBlocky;blocky++) { df::map_block* block=Maps::getBlock(blockx,blocky,window_z); if(!block) continue; for(int i=0;iflows.size();i++) { df::flow_info* f=block->flows[i]; if(f && f->density>0 && f->type==df::flow_type::Dragonfire || f->type==df::flow_type::Fire) { df::coord2d pos=f->pos; int wx=pos.x-window_x+vp.first.x; int wy=pos.y-window_y+vp.first.y; int tile=getIndex(wx,wy); if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y) { lightCell fireColor; if(f->density>60) { fireColor=lightCell(0.98f,0.91f,0.30f); } else if(f->density>30) { fireColor=lightCell(0.93f,0.16f,0.16f); } else { fireColor=lightCell(0.64f,0.0f,0.0f); } lightSource fire(fireColor,f->density/5); addLight(tile,fire); } } } for(int i=0;iplants.size();i++) { df::plant* cPlant=block->plants[i]; df::coord2d pos=cPlant->pos; int wx=pos.x-window_x+vp.first.x; int wy=pos.y-window_y+vp.first.y; int tile=getIndex(wx,wy); if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y) { applyMaterial(tile,cPlant->material,-1); } } } if(df::global::cursor->x>-30000) { lightSource cursor(lightCell(0.96f,0.84f,0.03f),11); cursor.flicker=false; int wx=df::global::cursor->x-window_x+vp.first.x; int wy=df::global::cursor->y-window_y+vp.first.y; int tile=getIndex(wx,wy); applyMaterial(tile,matCursor); } lightSource citizen(lightCell(0.80f,0.80f,0.90f),6); for (int i=0;iunits.active.size();++i) { df::unit *u = df::global::world->units.active[i]; if (u->pos.z != window_z || (u->pos.x < window_x || u->pos.x >= window_x+vpW) || (u->pos.y < window_y || u->pos.y >= window_y+vpH)) continue; if (DFHack::Units::isCitizen(u) && !u->counters.unconscious) addLight(getIndex(u->pos.x-window_x+1, u->pos.y-window_y+1),citizen); } } lightCell lua_parseLightCell(lua_State* L) { lightCell ret; lua_pushnumber(L,1); lua_gettable(L,-2); ret.r=lua_tonumber(L,-1); lua_pop(L,1); lua_pushnumber(L,2); lua_gettable(L,-2); ret.g=lua_tonumber(L,-1); lua_pop(L,1); lua_pushnumber(L,3); lua_gettable(L,-2); ret.b=lua_tonumber(L,-1); lua_pop(L,1); Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b); return ret; } matLightDef lua_parseMatDef(lua_State* L) { matLightDef ret; lua_getfield(L,-1,"tr"); if(ret.isTransparent=!lua_isnil(L,-1)) { ret.transparency=lua_parseLightCell(L); } lua_pop(L,1); lua_getfield(L,-1,"em"); if(ret.isEmiting=!lua_isnil(L,-1)) { ret.emitColor=lua_parseLightCell(L); lua_pop(L,1); lua_getfield(L,-1,"rad"); if(lua_isnil(L,-1)) { lua_pop(L,1); luaL_error(L,"Material has emittance but no radius"); } else ret.radius=lua_tonumber(L,-1); lua_pop(L,1); } else lua_pop(L,1); //todo flags return ret; } int lightingEngineViewscreen::parseMaterials(lua_State* L) { auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1); engine->matDefs.clear(); //color_ostream* os=Lua::GetOutput(L); Lua::StackUnwinder unwinder(L); lua_getfield(L,2,"materials"); if(!lua_istable(L,-1)) { luaL_error(L,"Materials table not found."); return 0; } lua_pushnil(L); while (lua_next(L, -2) != 0) { int type=lua_tonumber(L,-2); //os->print("Processing type:%d\n",type); lua_pushnil(L); while (lua_next(L, -2) != 0) { int index=lua_tonumber(L,-2); //os->print("\tProcessing index:%d\n",index); engine->matDefs[std::make_pair(type,index)]=lua_parseMatDef(L); lua_pop(L, 1); } lua_pop(L, 1); } return 0; } #define LOAD_SPECIAL(lua_name,class_name) \ lua_getfield(L,-1,#lua_name);\ if(!lua_isnil(L,-1))engine->class_name=lua_parseMatDef(L);\ lua_pop(L,1) int lightingEngineViewscreen::parseSpecial(lua_State* L) { auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1); Lua::StackUnwinder unwinder(L); lua_getfield(L,2,"special"); if(!lua_istable(L,-1)) { luaL_error(L,"Special table not found."); return 0; } LOAD_SPECIAL(LAVA,matLava); LOAD_SPECIAL(FROZEN_LIQUID,matIce); LOAD_SPECIAL(AMBIENT,matAmbience); LOAD_SPECIAL(CURSOR,matCursor); return 0; } #undef LOAD_SPECIAL void lightingEngineViewscreen::defaultSettings() { matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f)); matLava=matLightDef(lightCell(0.8f,0.2f,0.2f),lightCell(0.8f,0.2f,0.2f),5); matIce=matLightDef(lightCell(0.7f,0.7f,0.9f)); matCursor=matLightDef(lightCell(0.96f,0.84f,0.03f),11); matCursor.flicker=true; } void lightingEngineViewscreen::loadSettings() { const std::string settingsfile="rendermax.lua"; CoreSuspender lock; color_ostream_proxy out(Core::getInstance().getConsole()); lua_State* s=DFHack::Lua::Core::State; lua_newtable(s); int env=lua_gettop(s); try{ int ret=luaL_loadfile(s,settingsfile.c_str()); if(ret==LUA_ERRFILE) { out.printerr("File not found:%s\n",settingsfile.c_str()); } else if(ret==LUA_ERRSYNTAX) { out.printerr("Syntax error:\n\t%s\n",lua_tostring(s,-1)); } else { lua_pushvalue(s,env); if(Lua::SafeCall(out,s,1,0)) { lua_pushcfunction(s, parseMaterials); lua_pushlightuserdata(s, this); lua_pushvalue(s,env); Lua::SafeCall(out,s,2,0); out.print("%d materials loaded\n",matDefs.size()); lua_pushcfunction(s, parseSpecial); lua_pushlightuserdata(s, this); lua_pushvalue(s,env); Lua::SafeCall(out,s,2,0); } } } catch(std::exception& e) { out.printerr("%s",e.what()); } lua_pop(s,1); }