# don't use this file directly. use the one in the root folder of the project # this is required to ensure we use the right configuration for the system. IF(UNIX) add_definitions(-DLINUX_BUILD) ENDIF(UNIX) # a reveal clone ADD_EXECUTABLE(dfreveal reveal.cpp) TARGET_LINK_LIBRARIES(dfreveal dfhack) # prospector - produces a list of available materials and their quantities ADD_EXECUTABLE(dfprospector prospector.cpp) TARGET_LINK_LIBRARIES(dfprospector dfhack) # cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware ADD_EXECUTABLE(dfcleanmap cleanmap.cpp) TARGET_LINK_LIBRARIES(dfcleanmap dfhack) # incrementalsearch - a bit like cheat engine, only DF-specific and very basic ADD_EXECUTABLE(dfincremental incrementalsearch.cpp) TARGET_LINK_LIBRARIES(dfincremental dfhack) # bauxite - turn all mechanisms into bauxite mechanisms # Author: Alex Legg ADD_EXECUTABLE(dfbauxite dfbauxite.cpp) TARGET_LINK_LIBRARIES(dfbauxite dfhack) # digger - designate for digging by tile class # Author: mizipzor ADD_EXECUTABLE(dfdigger digger.cpp) TARGET_LINK_LIBRARIES(dfdigger dfhack) # itemdesignator - change some item designations (dump, forbid, on-fire) for all items of a given type and material ADD_EXECUTABLE(dfitemdesignator itemdesignator.cpp) TARGET_LINK_LIBRARIES(dfitemdesignator dfhack) IF(UNIX) install(TARGETS dfreveal dfprospector dfcleanmap dfincremental dfbauxite dfitemdesignator RUNTIME DESTINATION bin ) ENDIF(UNIX)