// produces a list of vein materials available on the map. can be run with '-a' modifier to show even unrevealed minerals deep underground // with -b modifier, it will show base layer materials too // TODO: use material colors to make the output prettier // TODO: needs the tiletype filter! // TODO: tile override materials // TODO: material types, trees, ice, constructions // TODO: GUI #include #include // for memset #include #include #include #include #include using namespace std; #include #include template