=== Scroll down for changes ===[[[ ===help Entries in docs/NEWS.rst and docs/NEWS-dev.rst are generated from docs/changelog.txt. NEWS.rst groups entries by stable releases, and NEWS-dev.rst groups them by all releases (stable and development). For example, an entry listed under "0.44.05-alpha1" in changelog.txt will be listed under that in NEWS-dev.rst as well, but under "0.44.05-r1" in NEWS.rst (assuming that is the closest stable release after 0.44.05-alpha1). An entry listed under a stable release in changelog.txt will be listed under that release in both NEWS.rst and NEWS-dev.rst. changelog.txt uses a syntax similar to RST, with a few special sequences: - ``===`` indicates the start of a comment - ``#`` indicates the start of a release name (do not include "DFHack") - ``##`` indicates the start of a section name (this must be listed in ``gen_changelog.py``) - ``-`` indicates the start of a changelog entry. **Note:** an entry currently must be only one line. - ``:`` (colon followed by space) separates the name of a feature from a description of a change to that feature. Changes made to the same feature are grouped if they end up in the same section. - ``:\`` (colon, backslash, space) avoids the above behavior - ``- @`` (the space is optional) indicates the start of an entry that should only be displayed in NEWS-dev.rst. Use this sparingly, e.g. for immediate fixes to one development build in another development build that are not of interest to users of stable builds only. - Three ``[`` characters indicate the start of a block (possibly a comment) that spans multiple lines. Three ``]`` characters indicate the end of such a block. - ``!`` immediately before a phrase set up to be replaced (see gen_changelog.py) stops that occurrence from being replaced. ===end ]]] ================================================================================ ======== IMPORTANT: rename this, and add a new "future" section, BEFORE ======== ======== making a new DFHack release! ======== ================================================================================ # Future ## Internals - Core: various thread safety and memory management improvements ================================================================================ # 0.44.12-r1 ## Fixes -@ Console: fixed crash when entering long commands on Linux/macOS -@ Removed jsoncpp's ``include`` and ``lib`` folders from DFHack builds/packages - Fixed special characters in `command-prompt` and other non-console in-game outputs on Linux/macOS (in tools using ``df2console``) - `die`: fixed Windows crash in exit handling - `dwarfmonitor`, `manipulator`: fixed stress cutoffs - `modtools/force`: fixed a bug where the help text would always be displayed and nothing useful would happen - `ruby`: fixed calling conventions for vmethods that return strings (currently ``enabler.GetKeyDisplay()``) - `startdwarf`: fixed on 64-bit Linux ## Misc Improvements - Reduced time for designation jobs from tools like `digv` to be assigned workers - `embark-assistant`: - Switched to standard scrolling keys, improved spacing slightly - Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines). - Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks. - `rejuvenate`: - Added ``-all`` argument to apply to all citizens - Added ``-force`` to include units under 20 years old - Clarified documentation ## API - Added to ``Units`` module: - ``getStressCategory(unit)`` - ``getStressCategoryRaw(level)`` - ``stress_cutoffs`` (Lua: ``getStressCutoffs()``) ## Internals - Changed default build architecture to 64-bit - Added documentation for all RPC functions and a build-time check - Added support for build IDs to development builds - Use ``dlsym(3)`` to find vtables from libgraphics.so ## Structures - Added ``start_dwarf_count`` on 64-bit Linux again and fixed scanning script - ``army_controller``: added new vector from 0.44.11 -@ ``viewscreen_civlistst``: split ``unk_20`` into 3 pointers - ``belief_system``: new type, few fields identified - ``mental_picture``: new type, some fields identified - ``mission``: new type (used in ``viewscreen_civlistst``) - ``mission_report``: - new type (renamed, was ``mission`` before) - identified some fields - ``spoils_report``: new type, most fields identified - ``viewscreen_civlistst``: - identified new pages - identified new messenger-related fields - ``viewscreen_image_creatorst``: - fixed layout - identified many fields - ``viewscreen_reportlistst``: - added new mission and spoils report-related fields (fixed layout) - ``world``: - ``belief_systems``: identified - ``world.languages``: identified (minimal information; whole languages stored elsewhere) - ``world.status``: - ``mission_reports``: renamed, was ``missions`` - ``spoils_reports``: identified - ``world.unk_131ec0``, ``world.unk_131ef0``: researched layout - ``world.worldgen_status``: identified many fields ================================================================================ # 0.44.12-alpha1 ## Fixes -@ macOS: fixed ``renderer`` vtable address on x64 (fixes `rendermax`) - `stonesense`: fixed ``PLANT:DESERT_LIME:LEAF`` typo ## API - Added C++-style linked list interface for DF linked lists ## Structures - Dropped 0.44.11 support - ``ui.squads``: Added fields new in 0.44.12 ================================================================================ # 0.44.11-beta2.1 ## Internals -@ `stonesense`: fixed build ================================================================================ # 0.44.11-beta2 ## Fixes -@ Windows: Fixed console failing to initialize - `command-prompt`: added support for commands that require a specific screen to be visible, e.g. `spotclean` - `gui/workflow`: fixed advanced constraint menu for crafts ## API - Added ``Screen::Hide`` to temporarily hide screens, like `command-prompt` ================================================================================ # 0.44.11-beta1 ## Fixes - Fixed displayed names (from ``Units::getVisibleName``) for units with identities - Fixed potential memory leak in ``Screen::show()`` - `fix/dead-units`: fixed script trying to use missing isDiplomat function ## Misc Improvements - Console: - added support for multibyte characters on Linux/macOS - made the console exit properly when an interactive command is active (`liquids`, `mode`, `tiletypes`) - Made the ``DFHACK_PORT`` environment variable take priority over ``remote-server.json`` - Linux: added automatic support for GCC sanitizers in ``dfhack`` script - `digfort`: added better map bounds checking - `dfhack-run`: added support for port specified in ``remote-server.json``, to match DFHack's behavior - `remove-stress`: - added support for ``-all`` as an alternative to the existing ``all`` argument for consistency - sped up significantly - improved output/error messages - now removes tantrums, depression, and obliviousness - `ruby`: sped up handling of onupdate events ## API - New functions: - ``Units::isDiplomat(unit)`` - Exposed ``Screen::zoom()`` to C++ (was Lua-only) ## Lua - Added ``printall_recurse`` to print tables and DF references recursively. It can be also used with ``^`` from the `lua` interpreter. - ``gui.widgets``: ``List:setChoices`` clones ``choices`` for internal table changes ## Internals - jsoncpp: updated to version 1.8.4 and switched to using a git submodule ## Structures - ``history_event_entity_expels_hfst``: added (new in 0.44.11) - ``history_event_site_surrenderedst``: added (new in 0.44.11) - ``history_event_type``: added ``SITE_SURRENDERED``, ``ENTITY_EXPELS_HF`` (new in 0.44.11) - ``syndrome``: identified a few fields - ``viewscreen_civlistst``: fixed layout and identified many fields ================================================================================ # 0.44.11-alpha1 ## Structures - Dropped 0.44.10 support - Added support for automatically sizing arrays indexed with an enum - Removed stale generated CSV files and DT layouts from pre-0.43.05 - ``announcement_type``: new in 0.44.11: ``NEW_HOLDING``, ``NEW_MARKET_LINK`` - ``breath_attack_type``: added ``OTHER`` - ``historical_figure_info.relationships.list``: added ``unk_3a``-``unk_3c`` fields at end - ``interface_key``: added bindings new in 0.44.11 - ``occupation_type``: new in 0.44.11: ``MESSENGER`` - ``profession``: new in 0.44.11: ``MESSENGER`` - ``ui_sidebar_menus``: - ``unit.in_squad``: renamed to ``unit.squad_list_opened``, fixed location - ``unit``: added ``expel_error`` and other unknown fields new in 0.44.11 - ``hospital``: added, new in 0.44.11 - ``num_speech_tokens``, ``unk_17d8``: moved out of ``command_line`` to fix layout on x64 -@ ``viewscreen_civlistst``: added a few new fields (incomplete) - ``viewscreen_locationsst``: identified ``edit_input`` ================================================================================ # 0.44.10-r2 ## New Plugins - `cxxrandom`: exposes some features of the C++11 random number library to Lua ## New Scripts - `gui/stamper`: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion - `add-recipe`: adds unknown crafting recipes to the player's civ ## Fixes - Fixed many tools incorrectly using the ``dead`` unit flag (they should generally check ``flags2.killed`` instead) - Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (`changelayer`, `follow`, `forceequip`, `generated-creature-renamer`) - Fixed ``-g`` flag (GDB) in Linux ``dfhack`` script (particularly on x64) - Fixed several bugs in Lua scripts found by static analysis (df-luacheck) - `autochop`, `autodump`, `autogems`, `automelt`, `autotrade`, `buildingplan`, `dwarfmonitor`, `fix-unit-occupancy`, `fortplan`, `stockflow`: fix issues with periodic tasks not working for some time after save/load cycles - `autogems`, `fix-unit-occupancy`: stopped running when a fort isn't loaded (e.g. while embarking) - `buildingplan`, `fortplan`: stopped running before a world has fully loaded - `autogems`: - stop running repeatedly when paused - fixed crash when furnaces are linked to same stockpiles as jeweler's workshops - `ban-cooking`: fixed errors introduced by kitchen structure changes in 0.44.10-r1 - `remove-stress`: fixed an error when running on soul-less units (e.g. with ``-all``) - `revflood`: stopped revealing tiles adjacent to tiles above open space inappropriately - `dig`: fixed "Inappropriate dig square" announcements if digging job has been posted - `stockpiles`: ``loadstock`` now sets usable and unusable weapon and armor settings - `stocks`: stopped listing carried items under stockpiles where they were picked up from - `deramp`: fixed deramp to find designations that already have jobs posted - `fixnaked`: fixed errors due to emotion changes in 0.44 - `autounsuspend`: now skips planned buildings ## Misc Improvements - Added script name to messages produced by ``qerror()`` in Lua scripts - Fixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect - Linux: Added several new options to ``dfhack`` script: ``--remotegdb``, ``--gdbserver``, ``--strace`` - `bodyswap`: improved error handling - `buildingplan`: added max quality setting - `caravan`: documented (new in 0.44.10-alpha1) - `deathcause`: added "slaughtered" to descriptions - `fix/retrieve-units`: now re-adds units to active list to counteract `fix/dead-units` - `item-descriptions`: fixed several grammatical errors - `modtools/create-unit`: - added quantity argument - now selects a caste at random if none is specified - `mousequery`: - migrated several features from TWBT's fork - added ability to drag with left/right buttons - added depth display for TWBT (when multilevel is enabled) - made shift+click jump to lower levels visible with TWBT - `title-version`: added version to options screen too - `embark-assistant`: - changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling - gave syndrome rain and reanimation wider ranges of criterion values - `fix/dead-units`: added a delay of around 1 month before removing units ## API - New functions (also exposed to Lua): - ``Units::isKilled()`` - ``Units::isActive()`` - ``Units::isGhost()`` - Removed Vermin module (unused and obsolete) ## Lua - Added ``profiler`` module to measure lua performance - Enabled shift+cursor movement in WorkshopOverlay-derived screens ## Structures - ``unit_flags1``: renamed ``dead`` to ``inactive`` to better reflect its use - ``item_body_component``: fixed location of ``corpse_flags`` - ``job_type``: added ``is_designation`` attribute - ``unit_thought_type``: added ``SawDeadBody`` (new in 0.44.10) - ``unit_personality``: fixed location of ``current_focus`` and ``undistracted_focus`` - ``incident_sub6_performance``: identified some fields - ``job_handler``: fixed static array layout ## Internals - Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files) - jsoncpp: fixed constructor with ``long`` on Linux - Improved efficiency and error handling in ``stl_vsprintf`` and related functions - Added build option to generate symbols for large generated files containing df-structures metadata ================================================================================ # 0.44.10-r1 ## New Scripts - `bodyswap`: shifts player control over to another unit in adventure mode ## New Tweaks - `tweak` stone-status-all: adds an option to toggle the economic status of all stones - `tweak` kitchen-prefs-all: adds an option to toggle cook/brew for all visible items in kitchen preferences ## Fixes - Lua: registered ``dfhack.constructions.designateRemove()`` correctly - `prospector`: fixed crash due to invalid vein materials - `tweak` max-wheelbarrow: fixed conflict with building renaming - `view-item-info`: stopped appending extra newlines permanently to descriptions ## Misc Improvements - Added logo to documentation - Documented several missing ``dfhack.gui`` Lua functions - `adv-rumors`: bound to Ctrl-A - `command-prompt`: added support for ``Gui::getSelectedPlant()`` - `gui/advfort`: bound to Ctrl-T - `gui/room-list`: added support for ``Gui::getSelectedBuilding()`` - `gui/unit-info-viewer`: bound to Alt-I - `modtools/create-unit`: made functions available to other scripts - `search`: - added support for stone restrictions screen (under ``z``: Status) - added support for kitchen preferences (also under ``z``) ## Internals - Fixed compiler warnings on all supported build configurations - Windows build scripts now work with non-C system drives ## API - New functions (all available to Lua as well): - ``Buildings::getRoomDescription()`` - ``Items::checkMandates()`` - ``Items::canTrade()`` - ``Items::canTradeWithContents()`` - ``Items::isRouteVehicle()`` - ``Items::isSquadEquipment()`` - ``Kitchen::addExclusion()`` - ``Kitchen::findExclusion()`` - ``Kitchen::removeExclusion()`` - syndrome-util: added ``eraseSyndromeData()`` ## Structures - ``dfhack_room_quality_level``: new enum - ``glowing_barrier``: identified ``triggered``, added comments - ``item_flags2``: renamed ``has_written_content`` to ``unk_book`` - ``kitchen_exc_type``: new enum (for ``ui.kitchen``) - ``mandate.mode``: now an enum - ``unit_personality.emotions.flags.memory``: identified - ``viewscreen_kitchenprefst.forbidden``, ``possible``: now a bitfield, ``kitchen_pref_flag`` - ``world_data.feature_map``: added extensive documentation (in XML) ================================================================================ # 0.44.10-beta1 ## New Scripts - `devel/find-primitive`: finds a primitive variable in memory ## Fixes - Units::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing - `stockpiles`: stopped sidebar option from overlapping with `autodump` -@ `autodump`, `automelt`, `autotrade`, `stocks`, `stockpiles`: fixed conflict with building renaming - `tweak` block-labors: fixed two causes of crashes related in the v-p-l menu - `full-heal`: - units no longer have a tendency to melt after being healed - healed units are no longer treated as patients by hospital staff - healed units no longer attempt to clean themselves unsuccessfully - wounded fliers now regain the ability to fly upon being healing - now heals suffocation, numbness, infection, spilled guts and gelding - `modtools/create-unit`: - creatures of the appropriate age are now spawned as babies or children where applicable - fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!) - fix: unnamed creatures are no longer spawned with a string of numbers as a first name - `exterminate`: fixed documentation of ``this`` option ## Misc Improvements - `blueprint`: added a basic Lua API - `devel/export-dt-ini`: added tool offsets for DT 40 - `devel/save-version`: added current DF version to output - `install-info`: added information on tweaks ## Internals - Added ``Gui::inRenameBuilding()`` - Added function names to DFHack's NullPointer and InvalidArgument exceptions - Linux: required plugins to have symbols resolved at link time, for consistency with other platforms ================================================================================ # 0.44.10-alpha1 ## New Scripts - `caravan`: adjusts properties of caravans - `gui/autogems`: a configuration UI for the `autogems` plugin ## Fixes - Fixed uninitialized pointer being returned from ``Gui::getAnyUnit()`` in rare cases - `autohauler`, `autolabor`, `labormanager`: fixed fencepost error and potential crash - `dwarfvet`: fixed infinite loop if an animal is not accepted at a hospital - `liquids`: fixed "range" command to default to 1 for dimensions consistently - `search`: fixed 4/6 keys in unit screen search - `view-item-info`: fixed an error with some armor ## Misc Improvements - `autogems`: can now blacklist arbitrary gem types (see `gui/autogems`) - `exterminate`: added more words for current unit, removed warning - `fpause`: now pauses worldgen as well ## Internals - Added some build scripts for Sublime Text - Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH) ================================================================================ # 0.44.09-r1 ## Internals - OS X: Can now build with GCC 7 (or older) ## Fixes - `modtools/item-trigger`: fixed token format in help text ## Misc Improvements - Reorganized changelogs and improved changelog editing process - `modtools/item-trigger`: added support for multiple type/material/contaminant conditions ## Structures -@ ``renderer``: fixed vtable addresses on 64-bit OS X - ``building_type``: added human-readable ``name`` attribute - ``furnace_type``: added human-readable ``name`` attribute - ``workshop_type``: added human-readable ``name`` attribute - ``army``: added vector new in 0.44.07 - ``site_reputation_report``: named ``reports`` vector ================================================================================ # 0.44.09-alpha1 ## Fixes - `digtype`: stopped designating non-vein tiles (open space, trees, etc.) - `labormanager`: fixed crash due to dig jobs targeting some unrevealed map blocks ================================================================================ # 0.44.08-alpha1 ## Fixes - `fix/dead-units`: fixed a bug that could remove some arriving (not dead) units ================================================================================ # 0.44.07-beta1 ## Structures -@ Added symbols for Toady's `0.44.07 Linux test build `_ to fix :bug:`10615` -@ ``world_site``: fixed alignment ## Misc improvements - `modtools/item-trigger`: added the ability to specify inventory mode(s) to trigger on ================================================================================ # 0.44.07-alpha1 ## Fixes - Support for building on Ubuntu 18.04 - Fixed some CMake warnings (CMP0022) - `embark-assistant`: fixed detection of reanimating biomes ## Misc Improvements - `embark-assistant`: - Added search for adamantine - Now supports saving/loading profiles - `fillneeds`: added ``-all`` option to apply to all units - `remotefortressreader`: added flows, instruments, tool names, campfires, ocean waves, spiderwebs ## Structures - Several new names in instrument raw structures - ``identity``: identified ``profession``, ``civ`` - ``manager_order_template``: fixed last field type - ``viewscreen_createquotast``: fixed layout - ``world.language``: moved ``colors``, ``shapes``, ``patterns`` to ``world.descriptors`` - ``world.reactions``, ``world.reaction_categories``:\ moved to new compound, ``world.reactions``. Requires renaming: - ``world.reactions`` to ``world.reactions.reactions`` - ``world.reaction_categories`` to ``world.reactions.reaction_categories`` ================================================================================ # 0.44.05-r2 ## Fixes - `devel/export-dt-ini`: fix language_name offsets for DT 39.2+ - `devel/inject-raws`: fixed gloves and shoes (old typo causing errors) - `remotefortressreader`: fixed an issue with not all engravings being included - `view-item-info`: fixed an error with some shields ## Misc Improvements - `adv-rumors`: added more keywords, including names - `autochop`: can now exclude trees that produce fruit, food, or cookable items - `remotefortressreader`: added plant type support ## New Plugins - `embark-assistant`: adds more information and features to embark screen ## New Scripts - `adv-fix-sleepers`: fixes units in adventure mode who refuse to wake up (:bug:`6798`) - `hermit`: blocks caravans, migrants, diplomats (for hermit challenge) ## New Features - With ``PRINT_MODE:TEXT``, setting the ``DFHACK_HEADLESS`` environment variable will hide DF's display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.) ================================================================================ # 0.44.05-r1 ## New Scripts - `break-dance`: Breaks up a stuck dance activity - `fillneeds`: Use with a unit selected to make them focused and unstressed - `firestarter`: Lights things on fire: items, locations, entire inventories even! - `flashstep`: Teleports adventurer to cursor - `ghostly`: Turns an adventurer into a ghost or back - `questport`: Sends your adventurer to the location of your quest log cursor - `view-unit-reports`: opens the reports screen with combat reports for the selected unit ## Fixes - `devel/inject-raws`: now recognizes spaces in reaction names - `dig`: added support for designation priorities - fixes issues with designations from ``digv`` and related commands having extremely high priority - `dwarfmonitor`: - fixed display of creatures and poetic/music/dance forms on ``prefs`` screen - added "view unit" option - now exposes the selected unit to other tools - `names`: fixed many errors - `quicksave`: fixed an issue where the "Saving..." indicator often wouldn't appear ## Misc Improvements - `gui/gm-unit`: - added a profession editor - misc. layout improvements - `remotefortressreader`: - support for moving adventurers - support for vehicles, gem shapes, item volume, art images, item improvements - `binpatch`: now reports errors for empty patch files - `force`: now provides useful help - `full-heal`: - can now select corpses to resurrect - now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again - now resets units' vanish countdown to reverse effects of `exterminate` - `launch`: can now ride creatures - `names`: can now edit names of units ## Removed - `tweak`: ``kitchen-keys``: :bug:`614` fixed in DF 0.44.04 ## Internals - ``Gui::getAnyUnit()`` supports many more screens/menus ## Structures - New globals: ``soul_next_id`` ================================================================================ # 0.44.05-alpha1 ## Misc Improvements - `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards ## Structures -@ ``incident``: re-aligned again to match disassembly ================================================================================ # 0.44.04-alpha1 ## Fixes - `devel/inject-raws`: now recognizes spaces in reaction names - `exportlegends`: fixed an error that could occur when exporting empty lists ## Structures - ``artifact_record``: fixed layout (changed in 0.44.04) - ``incident``: fixed layout (changed in 0.44.01) - note that many fields have moved ================================================================================ # 0.44.03-beta1 ## Fixes - `autolabor`, `autohauler`, `labormanager`: added support for "put item on display" jobs and building/destroying display furniture - `gui/gm-editor`: fixed an error when editing primitives in Lua tables ## Misc Improvements - @ `devel/dump-offsets`: now ignores ``index`` globals - `gui/pathable`: added tile types to sidebar - `modtools/skill-change`: - now updates skill levels appropriately - only prints output if ``-loud`` is passed ## Structures - New globals: - ``version`` - ``min_load_version`` - ``movie_version`` - ``basic_seed`` - ``title`` - ``title_spaced`` - ``ui_building_resize_radius`` - Added ``twbt_render_map`` code offset on x64 - Fixed an issue preventing ``enabler`` from being allocated by DFHack - Added ``job_type.PutItemOnDisplay`` - Found ``renderer`` vtable on osx64 - ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``, ``adventure_movement_climbst``: named coordinate fields - ``mission``: added type - ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile`` - ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields - ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector - ``world.status``: named ``missions`` vector ================================================================================ # 0.44.03-alpha1 ## Lua - Improved ``json`` I/O error messages - Stopped a crash when trying to create instances of classes whose vtable addresses are not available ================================================================================ # 0.44.02-beta1 ## New Scripts - `devel/check-other-ids`: Checks the validity of "other" vectors in the ``world`` global - `gui/cp437-table`: An in-game CP437 table ## Fixes - Fixed issues with the console output color affecting the prompt on Windows - `createitem`: stopped items from teleporting away in some forts - `gui/gm-unit`: can now edit mining skill - `gui/quickcmd`: stopped error from adding too many commands - `modtools/create-unit`: fixed error when domesticating units ## Misc Improvements - The console now provides suggestions for built-in commands - `devel/export-dt-ini`: avoid hardcoding flags - `exportlegends`: - reordered some tags to match DF's order - added progress indicators for exporting long lists - `gui/gm-editor`: added enum names to enum edit dialogs - `gui/gm-unit`: made skill search case-insensitive - `gui/rename`: added "clear" and "special characters" options - `remotefortressreader`: - includes item stack sizes - some performance improvements ## Removed - `warn-stuck-trees`: :bug:`9252` fixed in DF 0.44.01 ## Lua - Exposed ``get_vector()`` (from C++) for all types that support ``find()``, e.g. ``df.unit.get_vector() == df.global.world.units.all`` ## Structures - Located ``start_dwarf_count`` offset for all builds except 64-bit Linux; `startdwarf` should work now - Added ``buildings_other_id.DISPLAY_CASE`` - Fixed ``viewscreen_titlest.start_savegames`` alignment - Fixed ``unit`` alignment - Identified ``historical_entity.unknown1b.deities`` (deity IDs) ================================================================================ # 0.44.02-alpha1 ## New Scripts - `devel/dump-offsets`: prints an XML version of the global table included in in DF ## Fixes - Fixed a crash that could occur if a symbol table in symbols.xml had no content ## Lua - Added a new ``dfhack.console`` API - API can now wrap functions with 12 or 13 parameters ## Structures - The ``ui_menu_width`` global is now a 2-byte array; the second item is the former ``ui_area_map_width`` global, which is now removed - The former ``announcements`` global is now a field in ``d_init`` - ``world`` fields formerly beginning with ``job_`` are now fields of ``world.jobs``, e.g. ``world.job_list`` is now ``world.jobs.list``