# don't use this file directly. use the one in the root folder of the project # this is required to ensure we use the right configuration for the system. IF(UNIX) add_definitions(-DLINUX_BUILD) ENDIF(UNIX) # a benchmark program, reads the map 1000x ADD_EXECUTABLE(dfexpbench expbench.cpp) TARGET_LINK_LIBRARIES(dfexpbench dfhack) # a reveal clone ADD_EXECUTABLE(dfreveal reveal.cpp) TARGET_LINK_LIBRARIES(dfreveal dfhack) # prospector - produces a list of available materials and their quantities ADD_EXECUTABLE(dfprospector prospector.cpp) TARGET_LINK_LIBRARIES(dfprospector dfhack) # cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware ADD_EXECUTABLE(dfcleanmap cleanmap.cpp) TARGET_LINK_LIBRARIES(dfcleanmap dfhack) # creaturedump - basic creature dump - a test of the creature related exports ADD_EXECUTABLE(dfcreaturedump creaturedump.cpp) TARGET_LINK_LIBRARIES(dfcreaturedump dfhack) # buildingsdump - dump buildings and their raw data filtered by type ADD_EXECUTABLE(dfbuildingsdump buildingsdump.cpp) TARGET_LINK_LIBRARIES(dfbuildingsdump dfhack) # attachtest - 100x attach/detach, 100x reads, 100x writes ADD_EXECUTABLE(dfattachtest attachtest.cpp) TARGET_LINK_LIBRARIES(dfattachtest dfhack) # materialtest - just list the first material of each type ADD_EXECUTABLE(dfmaterialtest materialtest.cpp) TARGET_LINK_LIBRARIES(dfmaterialtest dfhack) IF(UNIX) install(TARGETS dfexpbench dfreveal dfreveal dfprospector dfcleanmap dfcreaturedump dfattachtest dfmaterialtest dfbuildingsdump RUNTIME DESTINATION bin ) ENDIF(UNIX)