#include using namespace std; #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include #include #include "modules/World.h" #include using namespace DFHack; DFhackCExport command_result mode (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "mode"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand( "mode","View, change and track game mode.", mode, true, " Without any parameters, this command prints the current game mode\n" " You can interactively set the game mode with 'mode set'.\n" "!!Setting the game modes can be dangerous and break your game!!\n" )); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } DFhackCExport command_result plugin_onupdate ( Core * c ) { // add tracking here return CR_OK; } void printCurrentModes(t_gamemodes gm, Console & con) { con << "Current game type:\t" << gm.g_type << " ("; switch(gm.g_type) { case GAMETYPE_DWARF_MAIN: con << "Fortress)" << endl; break; case GAMETYPE_ADVENTURE_MAIN: con << "Adventurer)" << endl; break; case GAMETYPE_VIEW_LEGENDS: con << "Legends)" << endl; break; case GAMETYPE_DWARF_RECLAIM: con << "Reclaim)" << endl; break; case GAMETYPE_DWARF_ARENA: con << "Arena)" << endl; break; case GAMETYPE_ADVENTURE_ARENA: con << "Arena - control creature)" << endl; break; case GAMETYPENUM: con << "INVALID)" << endl; break; case GAMETYPE_NONE: con << "NONE)" << endl; break; } con << "Current game mode:\t" << gm.g_mode << " ("; switch (gm.g_mode) { case GAMEMODE_DWARF: con << "Dwarf)" << endl; break; case GAMEMODE_ADVENTURE: con << "Adventure)" << endl; break; case GAMEMODENUM: con << "INVALID)" << endl; break; case GAMEMODE_NONE: con << "NONE)" << endl; break; } } DFhackCExport command_result mode (Core * c, vector & parameters) { string command = ""; bool set = false; t_gamemodes gm; if(parameters.size()) { if(parameters[0] == "set") { set = true; } else return CR_WRONG_USAGE; } c->Suspend(); World *world = c->getWorld(); world->Start(); world->ReadGameMode(gm); c->Resume(); printCurrentModes(gm, c->con); if(set) { if(gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS || gm.g_type == GAMETYPE_DWARF_RECLAIM) { c->con.printerr("It is not safe to set modes in menus.\n"); return CR_FAILURE; } c->con << "\nPossible choices:" << endl << "0 = Fortress Mode" << endl << "1 = Adventurer Mode" << endl << "2 = Arena Mode" << endl << "3 = Arena, controlling creature" << endl << "c = cancel/do nothing" << endl; uint32_t select=99; string selected; input_again: CommandHistory hist; c->con.lineedit("Enter new mode: ",selected, hist); if(selected == "c") return CR_OK; const char * start = selected.c_str(); char * end = 0; select = strtol(start, &end, 10); if(!end || end==start || select > 3) { c->con.printerr("This is not a valid selection.\n"); goto input_again; } switch(select) { case 0: gm.g_mode = GAMEMODE_DWARF; gm.g_type = GAMETYPE_DWARF_MAIN; break; case 1: gm.g_mode = GAMEMODE_ADVENTURE; gm.g_type = GAMETYPE_ADVENTURE_MAIN; break; case 2: gm.g_mode = GAMEMODE_DWARF; gm.g_type = GAMETYPE_DWARF_ARENA; break; case 3: gm.g_mode = GAMEMODE_ADVENTURE; gm.g_type = GAMETYPE_ADVENTURE_ARENA; break; } c->Suspend(); world->WriteGameMode(gm); c->Resume(); c->con << endl; } return CR_OK; }