/* www.sourceforge.net/projects/dfhack Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "DFCommonInternal.h" using namespace DFHack; class API::Private { public: Private() : block(NULL) , pm(NULL), p(NULL), dm(NULL), offset_descriptor(NULL) , p_cons(NULL), p_bld(NULL), p_veg(NULL) {} uint32_t * block; uint32_t x_block_count, y_block_count, z_block_count; uint32_t regionX, regionY, regionZ; uint32_t worldSizeX, worldSizeY; uint32_t tile_type_offset; uint32_t designation_offset; uint32_t occupancy_offset; uint32_t window_x_offset; uint32_t window_y_offset; uint32_t window_z_offset; uint32_t cursor_xyz_offset; uint32_t window_dims_offset; uint32_t creature_pos_offset; uint32_t creature_type_offset; uint32_t creature_flags1_offset; uint32_t creature_flags2_offset; uint32_t creature_first_name_offset; uint32_t creature_nick_name_offset; uint32_t creature_last_name_offset; uint32_t creature_custom_profession_offset; uint32_t creature_profession_offset; uint32_t creature_sex_offset; uint32_t creature_id_offset; uint32_t creature_squad_name_offset; uint32_t creature_squad_leader_id_offset; uint32_t creature_money_offset; uint32_t creature_current_job_offset; uint32_t creature_current_job_id_offset; uint32_t creature_strength_offset; uint32_t creature_agility_offset; uint32_t creature_toughness_offset; uint32_t creature_skills_offset; uint32_t creature_labors_offset; uint32_t creature_happiness_offset; uint32_t creature_traits_offset; uint32_t item_material_offset; uint32_t dwarf_lang_table_offset; ProcessEnumerator* pm; Process* p; DataModel* dm; memory_info* offset_descriptor; vector v_geology[eBiomeCount]; string xml; bool constructionsInited; bool buildingsInited; bool vegetationInited; bool creaturesInited; bool cursorWindowInited; bool viewSizeInited; bool itemsInited; bool nameTablesInited; uint32_t tree_offset; DfVector *p_cre; DfVector *p_cons; DfVector *p_bld; DfVector *p_veg; DfVector *p_trans; DfVector *p_generic; DfVector *p_dwarf_names; DfVector *p_itm; /* string getLastNameByAddress(const uint32_t &address, bool use_generic=false); string getSquadNameByAddress(const uint32_t &address, bool use_generic=false); string getProfessionByAddress(const uint32_t &address); string getCurrentJobByAddress(const uint32_t &address); void getSkillsByAddress(const uint32_t &address, vector &); void getTraitsByAddress(const uint32_t &address, vector &); void getLaborsByAddress(const uint32_t &address, vector &); */ }; API::API(const string path_to_xml) : d(new Private()) { d->xml = QUOT(MEMXML_DATA_PATH); d->xml += "/"; d->xml += path_to_xml; d->constructionsInited = false; d->creaturesInited = false; d->buildingsInited = false; d->vegetationInited = false; d->cursorWindowInited = false; d->viewSizeInited = false; d->itemsInited = false; d->pm = NULL; } API::~API() { delete d; } /*-----------------------------------* * Init the mapblock pointer array * *-----------------------------------*/ bool API::InitMap() { uint32_t x_array_loc, // location of the X array temp_loc, // block location temp_locx, // iterator for the X array temp_locy, // iterator for the Y array temp_locz; // iterator for the Z array uint32_t map_offset = d->offset_descriptor->getAddress("map_data"); uint32_t x_count_offset = d->offset_descriptor->getAddress("x_count"); uint32_t y_count_offset = d->offset_descriptor->getAddress("y_count"); uint32_t z_count_offset = d->offset_descriptor->getAddress("z_count"); // get the offsets once here d->tile_type_offset = d->offset_descriptor->getOffset("type"); d->designation_offset = d->offset_descriptor->getOffset("designation"); d->occupancy_offset = d->offset_descriptor->getOffset("occupancy"); // get the map pointer x_array_loc = MreadDWord(map_offset); //FIXME: very inadequate if (!x_array_loc) { // bad stuffz happend return false; } uint32_t mx, my, mz; // get the size mx = d->x_block_count = MreadDWord(x_count_offset); my = d->y_block_count = MreadDWord(y_count_offset); mz = d->z_block_count = MreadDWord(z_count_offset); // test for wrong map dimensions if(mx == 0 || mx > 48 || my == 0 || my > 48 || mz == 0) { return false; } // alloc array for pointers to all blocks d->block = new uint32_t[mx*my*mz]; uint32_t *temp_x = new uint32_t[mx]; uint32_t *temp_y = new uint32_t[my]; uint32_t *temp_z = new uint32_t[mz]; Mread(x_array_loc,mx * sizeof(uint32_t),(uint8_t *)temp_x); for(uint32_t x = 0; x < mx; x++) { Mread(temp_x[x],my * sizeof(uint32_t),(uint8_t *)temp_y); // y -> map column for(uint32_t y = 0; y < my; y++) { Mread(temp_y[y], mz * sizeof(uint32_t), (uint8_t *)(d->block + x*my*mz + y*mz)); } } delete [] temp_x; delete [] temp_y; delete [] temp_z; return true; } bool API::DestroyMap() { if (d->block != NULL) { delete [] d->block; d->block = NULL; } return true; } bool API::isValidBlock(uint32_t x, uint32_t y, uint32_t z) { return d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z] != NULL; } // 256 * sizeof(uint16_t) bool API::ReadTileTypes(uint32_t x, uint32_t y, uint32_t z, uint16_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mread(addr+d->tile_type_offset, 256 * sizeof(uint16_t), (uint8_t *)buffer); return true; } return false; } // 256 * sizeof(uint32_t) bool API::ReadDesignations(uint32_t x, uint32_t y, uint32_t z, uint32_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mread(addr+d->designation_offset, 256 * sizeof(uint32_t), (uint8_t *)buffer); return true; } return false; } // 256 * sizeof(uint32_t) bool API::ReadOccupancy(uint32_t x, uint32_t y, uint32_t z, uint32_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mread(addr+d->occupancy_offset, 256 * sizeof(uint32_t), (uint8_t *)buffer); return true; } return false; } // 256 * sizeof(uint16_t) bool API::WriteTileTypes(uint32_t x, uint32_t y, uint32_t z, uint16_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mwrite(addr+d->tile_type_offset, 256 * sizeof(uint16_t), (uint8_t *)buffer); return true; } return false; } // 256 * sizeof(uint32_t) bool API::WriteDesignations(uint32_t x, uint32_t y, uint32_t z, uint32_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mwrite(addr+d->designation_offset, 256 * sizeof(uint32_t), (uint8_t *)buffer); return true; } return false; } // 256 * sizeof(uint32_t) bool API::WriteOccupancy(uint32_t x, uint32_t y, uint32_t z, uint32_t *buffer) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mwrite(addr+d->occupancy_offset, 256 * sizeof(uint32_t), (uint8_t *)buffer); return true; } return false; } //16 of them? IDK... there's probably just 7. Reading more doesn't cause errors as it's an array nested inside a block // 16 * sizeof(uint8_t) bool API::ReadRegionOffsets(uint32_t x, uint32_t y, uint32_t z, uint8_t *buffer) { uint32_t biome_stuffs = d->offset_descriptor->getOffset("biome_stuffs"); uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; if (addr!=NULL) { Mread(addr+biome_stuffs, 16 * sizeof(uint8_t), buffer); return true; } return false; } // veins of a block, expects empty vein vector bool API::ReadVeins(uint32_t x, uint32_t y, uint32_t z, vector & veins) { uint32_t addr = d->block[x*d->y_block_count*d->z_block_count + y*d->z_block_count + z]; int veinvector = d->offset_descriptor->getOffset("v_vein"); int veinsize = d->offset_descriptor->getHexValue("v_vein_size"); veins.clear(); if(addr!=NULL && veinvector && veinsize) { assert(sizeof(t_vein) == veinsize); // veins are stored as a vector of pointers to veins /*pointer is 4 bytes! we work with a 32bit program here, no matter what architecture we compile khazad for*/ DfVector p_veins = d->dm->readVector(addr + veinvector, 4); // read all veins for (uint32_t i = 0; i< p_veins.getSize();i++) { t_vein v; // read the vein pointer from the vector uint32_t temp = *(uint32_t *) p_veins[i]; // read the vein data (dereference pointer) Mread(temp, veinsize, (uint8_t *)&v); // store it in the vector veins.push_back(v); } return true; } return false; } // getter for map size void API::getSize(uint32_t& x, uint32_t& y, uint32_t& z) { x = d->x_block_count; y = d->y_block_count; z = d->z_block_count; } bool API::ReadWoodMatgloss(vector & woods) { int matgloss_address = d->offset_descriptor->getAddress("matgloss"); // TODO: find flag for autumnal coloring? DfVector p_matgloss = d->dm->readVector(matgloss_address, 4); woods.clear(); t_matgloss mat; // TODO: use brown? mat.fore = 7; mat.back = 0; mat.bright = 0; uint32_t size = p_matgloss.getSize(); for (uint32_t i = 0; i< size ;i++) { // read the matgloss pointer from the vector into temp uint32_t temp = *(uint32_t *) p_matgloss[i]; // read the string pointed at by fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address woods.push_back(mat); } return true; } bool API::ReadStoneMatgloss(vector & stones) { memory_info * minfo = d->offset_descriptor; int matgloss_address = minfo->getAddress("matgloss"); int matgloss_offset = minfo->getHexValue("matgloss_skip"); int matgloss_colors = minfo->getOffset("matgloss_stone_color"); DfVector p_matgloss = d->dm->readVector(matgloss_address + matgloss_offset, 4); int size = p_matgloss.getSize(); stones.resize(0); stones.reserve(size); for (uint32_t i = 0; i< size;i++) { // read the matgloss pointer from the vector into temp uint32_t temp = *(uint32_t *) p_matgloss[i]; // read the string pointed at by t_matgloss mat; fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address mat.fore = (uint8_t)MreadWord(temp + matgloss_colors); mat.back = (uint8_t)MreadWord(temp + matgloss_colors + 2); mat.bright = (uint8_t)MreadWord(temp + matgloss_colors + 4); stones.push_back(mat); } return true; } bool API::ReadMetalMatgloss(vector & metals) { memory_info * minfo = d->offset_descriptor; int matgloss_address = minfo->getAddress("matgloss"); int matgloss_offset = minfo->getHexValue("matgloss_skip"); int matgloss_colors = minfo->getOffset("matgloss_metal_color"); DfVector p_matgloss = d->dm->readVector(matgloss_address + matgloss_offset*3, 4); metals.clear(); for (uint32_t i = 0; i< p_matgloss.getSize();i++) { // read the matgloss pointer from the vector into temp uint32_t temp = *(uint32_t *) p_matgloss[i]; // read the string pointed at by t_matgloss mat; fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address mat.fore = (uint8_t)MreadWord(temp + matgloss_colors); mat.back = (uint8_t)MreadWord(temp + matgloss_colors + 2); mat.bright = (uint8_t)MreadWord(temp + matgloss_colors + 4); metals.push_back(mat); } return true; } bool API::ReadPlantMatgloss(vector & plants) { memory_info * minfo = d->offset_descriptor; int matgloss_address = minfo->getAddress("matgloss"); int matgloss_offset = minfo->getHexValue("matgloss_skip"); DfVector p_matgloss = d->dm->readVector(matgloss_address + matgloss_offset*2, 4); plants.clear(); // TODO: use green? t_matgloss mat; mat.fore = 7; mat.back = 0; mat.bright = 0; for (uint32_t i = 0; i< p_matgloss.getSize();i++) { // read the matgloss pointer from the vector into temp uint32_t temp = *(uint32_t *) p_matgloss[i]; // read the string pointed at by fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address plants.push_back(mat); } return true; } bool API::ReadCreatureMatgloss(vector & creatures) { memory_info * minfo = d->offset_descriptor; int matgloss_address = minfo->getAddress("matgloss"); int matgloss_offset = minfo->getHexValue("matgloss_skip"); DfVector p_matgloss = d->dm->readVector(matgloss_address + matgloss_offset*6, 4); creatures.clear(); // TODO: use green? t_matgloss mat; mat.fore = 7; mat.back = 0; mat.bright = 0; for (uint32_t i = 0; i< p_matgloss.getSize();i++) { // read the matgloss pointer from the vector into temp uint32_t temp = *(uint32_t *) p_matgloss[i]; // read the string pointed at by fill_char_buf(mat.id, d->dm->readSTLString(temp)); // reads a C string given an address creatures.push_back(mat); } return true; } //vector v_geology[eBiomeCount]; bool API::ReadGeology( vector < vector >& assign ) { memory_info * minfo = d->offset_descriptor; // get needed addresses and offsets int region_x_offset = minfo->getAddress("region_x"); int region_y_offset = minfo->getAddress("region_y"); int region_z_offset = minfo->getAddress("region_z"); int world_offset = minfo->getAddress("world"); int world_regions_offset = minfo->getOffset("w_regions_arr"); int region_size = minfo->getHexValue("region_size"); int region_geo_index_offset = minfo->getOffset("region_geo_index_off"); int world_geoblocks_offset = minfo->getOffset("w_geoblocks"); int world_size_x = minfo->getOffset("world_size_x"); int world_size_y = minfo->getOffset("world_size_y"); int geolayer_geoblock_offset = minfo->getOffset("geolayer_geoblock_offset"); uint32_t regionX, regionY, regionZ; uint16_t worldSizeX, worldSizeY; // check if we have 'em all if( !( region_x_offset && region_y_offset && region_z_offset && world_size_x && world_size_y && world_offset && world_regions_offset && world_geoblocks_offset && region_size && region_geo_index_offset && geolayer_geoblock_offset ) ) { // fail if we don't have them return false; } // read position of the region inside DF world MreadDWord(region_x_offset, regionX); MreadDWord(region_y_offset, regionY); MreadDWord(region_z_offset, regionZ); // get world size MreadWord(world_offset + world_size_x, worldSizeX); MreadWord(world_offset + world_size_y, worldSizeY); // get pointer to first part of 2d array of regions uint32_t regions = MreadDWord(world_offset + world_regions_offset); // read the geoblock vector DfVector geoblocks = d->dm->readVector(world_offset + world_geoblocks_offset,4); // iterate over 8 surrounding regions + local region for(int i = eNorthWest; i< eBiomeCount; i++) { // check bounds, fix them if needed int bioRX = regionX / 16 + (i%3) - 1; if( bioRX < 0) bioRX = 0; if( bioRX >= worldSizeX) bioRX = worldSizeX - 1; int bioRY = regionY / 16 + (i/3) - 1; if( bioRY < 0) bioRY = 0; if( bioRY >= worldSizeY) bioRY = worldSizeY - 1; // get pointer to column of regions uint32_t geoX; MreadDWord(regions + bioRX*4, geoX); // get index into geoblock vector uint16_t geoindex; MreadWord(geoX + bioRY*region_size + region_geo_index_offset, geoindex); // get the geoblock from the geoblock vector using the geoindex // read the matgloss pointer from the vector into temp uint32_t geoblock_off = *(uint32_t *) geoblocks[geoindex]; // get the vector with pointer to layers DfVector geolayers = d->dm->readVector(geoblock_off + geolayer_geoblock_offset , 4); // let's hope // make sure we don't load crap assert(geolayers.getSize() > 0 && geolayers.getSize() <= 16); // finally, read the layer matgloss for(uint32_t j = 0;j< geolayers.getSize();j++) { // read pointer to a layer uint32_t geol_offset = *(uint32_t *) geolayers[j]; // read word at pointer + 2, store in our geology vectors d->v_geology[i].push_back(MreadWord(geol_offset + 2)); } } assign.clear(); // TODO: clean this up for(int i = 0; i< eBiomeCount;i++) { assign.push_back(d->v_geology[i]); } return true; } // returns number of buildings, expects v_buildingtypes that will later map t_building.type to its name uint32_t API::InitReadBuildings(vector &v_buildingtypes) { d->buildingsInited = true; int buildings = d->offset_descriptor->getAddress("buildings"); assert(buildings); d->p_bld = new DfVector( d->dm->readVector(buildings,4)); d->offset_descriptor->copyBuildings(v_buildingtypes); return d->p_bld->getSize(); } // read one building bool API::ReadBuilding(const int32_t &index, t_building & building) { assert(d->buildingsInited); t_building_df40d bld_40d; // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_bld->at(index); //d->p_bld->read(index,(uint8_t *)&temp); //read building from memory Mread(temp, sizeof(t_building_df40d), (uint8_t *)&bld_40d); // transform int32_t type = -1; d->offset_descriptor->resolveClassId(temp, type); building.origin = temp; building.vtable = bld_40d.vtable; building.x1 = bld_40d.x1; building.x2 = bld_40d.x2; building.y1 = bld_40d.y1; building.y2 = bld_40d.y2; building.z = bld_40d.z; building.material = bld_40d.material; building.type = type; return true; } void API::FinishReadBuildings() { delete d->p_bld; d->p_bld = NULL; d->buildingsInited = false; } //TODO: maybe do construction reading differently - this could go slow with many of them. // returns number of constructions, prepares a vector, returns total number of constructions uint32_t API::InitReadConstructions() { d->constructionsInited = true; int constructions = d->offset_descriptor->getAddress("constructions"); assert(constructions); d->p_cons = new DfVector(d->dm->readVector(constructions,4)); return d->p_cons->getSize(); } bool API::ReadConstruction(const int32_t &index, t_construction & construction) { assert(d->constructionsInited); t_construction_df40d c_40d; // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_cons->at(index); //read construction from memory Mread(temp, sizeof(t_construction_df40d), (uint8_t *)&c_40d); // transform construction.x = c_40d.x; construction.y = c_40d.y; construction.z = c_40d.z; construction.material = c_40d.material; return true; } void API::FinishReadConstructions() { delete d->p_cons; d->p_cons = NULL; d->constructionsInited = false; } uint32_t API::InitReadVegetation() { d->vegetationInited = true; int vegetation = d->offset_descriptor->getAddress("vegetation"); d->tree_offset = d->offset_descriptor->getOffset("tree_desc_offset"); assert(vegetation && d->tree_offset); d->p_veg = new DfVector(d->dm->readVector(vegetation,4)); return d->p_veg->getSize(); } bool API::ReadVegetation(const int32_t &index, t_tree_desc & shrubbery) { assert(d->vegetationInited); // uint32_t temp; // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_veg->at(index); //read construction from memory Mread(temp + d->tree_offset, sizeof(t_tree_desc), (uint8_t *) &shrubbery); // FIXME: this is completely wrong. type isn't just tree/shrub but also different kinds of trees. stuff that grows around ponds has its own type ID if(shrubbery.material.type == 3) shrubbery.material.type = 2; return true; } void API::FinishReadVegetation() { delete d->p_veg; d->p_veg = NULL; d->vegetationInited = false; } uint32_t API::InitReadCreatures() { memory_info * minfo = d->offset_descriptor; int creatures = d->offset_descriptor->getAddress("creatures"); d->creature_pos_offset = minfo->getOffset("creature_position"); d->creature_type_offset = minfo->getOffset("creature_race"); d->creature_flags1_offset = minfo->getOffset("creature_flags1"); d->creature_flags2_offset = minfo->getOffset("creature_flags2"); d->creature_first_name_offset = minfo->getOffset("creature_first_name"); d->creature_nick_name_offset = minfo->getOffset("creature_nick_name"); d->creature_last_name_offset = minfo->getOffset("creature_last_name"); d->creature_custom_profession_offset = minfo->getOffset("creature_custom_profession"); d->creature_profession_offset = minfo->getOffset("creature_profession"); d->creature_sex_offset = minfo->getOffset("creature_sex"); d->creature_id_offset = minfo->getOffset("creature_id"); d->creature_squad_name_offset = minfo->getOffset("creature_squad_name"); d->creature_squad_leader_id_offset = minfo->getOffset("creature_squad_leader_id"); d->creature_money_offset = minfo->getOffset("creature_money"); d->creature_current_job_offset = minfo->getOffset("creature_current_job"); d->creature_current_job_id_offset = minfo->getOffset("current_job_id"); d->creature_strength_offset = minfo->getOffset("creature_strength"); d->creature_agility_offset = minfo->getOffset("creature_agility"); d->creature_toughness_offset = minfo->getOffset("creature_toughness"); d->creature_skills_offset = minfo->getOffset("creature_skills"); d->creature_labors_offset = minfo->getOffset("creature_labors"); d->creature_happiness_offset = minfo->getOffset("creature_happiness"); d->creature_traits_offset = minfo->getOffset("creature_traits"); if( creatures && d->creature_pos_offset && d->creature_type_offset && d->creature_flags1_offset && d->creature_flags2_offset && d->creature_nick_name_offset && d->creature_custom_profession_offset && d->creature_profession_offset && d->creature_sex_offset && d->creature_id_offset && d->creature_squad_name_offset && d->creature_squad_leader_id_offset && d->creature_money_offset && d->creature_current_job_offset && d->creature_strength_offset && d->creature_agility_offset && d->creature_toughness_offset && d->creature_skills_offset && d->creature_labors_offset && d->creature_happiness_offset && d->creature_traits_offset ) { d->p_cre = new DfVector(d->dm->readVector(creatures, 4)); InitReadNameTables(); //if(d->InitReadNameTables()) //{ d->creaturesInited = true; return d->p_cre->getSize(); //} //else //{ // return false; //} } else { return false; } } /* //This code was mostly adapted fromh dwarftherapist by chmod string API::Private::getLastNameByAddress(const uint32_t &address, bool use_generic) { string out; uint32_t wordIndex; for (int i = 0; i<7;i++) { MreadDWord(address+i*4, wordIndex); if(wordIndex == 0xFFFFFFFF) { break; } if(use_generic) { uint32_t genericPtr; p_generic->read(wordIndex,(uint8_t *)&genericPtr); out.append(dm->readSTLString(genericPtr)); } else { uint32_t transPtr; p_dwarf_names->read(wordIndex,(uint8_t *)&transPtr); out.append(dm->readSTLString(transPtr)); } } return out; } string API::Private::getSquadNameByAddress(const uint32_t &address, bool use_generic) { string out; uint32_t wordIndex; for (int i = 0; i<6;i++) { MreadDWord(address+i*4, wordIndex); if(wordIndex == 0xFFFFFFFF) { continue; } if(wordIndex == 0) { break; } if(use_generic) { uint32_t genericPtr; p_generic->read(wordIndex,(uint8_t *)&genericPtr); out.append(dm->readSTLString(genericPtr)); } else { if(i == 4) // There will be a space in game if there is a name in the last { out.append(" "); } uint32_t transPtr; p_dwarf_names->read(wordIndex,(uint8_t *)&transPtr); out.append(dm->readSTLString(transPtr)); } } return out; } string API::Private::getProfessionByAddress(const uint32_t &address) { string profession; uint8_t profId = MreadByte(address); profession = offset_descriptor->getProfession(profId); return profession; } string API::Private::getCurrentJobByAddress(const uint32_t &address) { string job; uint32_t jobIdAddr = MreadDWord(address); if(jobIdAddr != 0) { uint8_t jobId = MreadByte(jobIdAddr+creature_current_job_id_offset); job = offset_descriptor->getJob(jobId); } else { job ="No Job"; } return job; } string API::getLastName(const uint32_t &index, bool use_generic=false) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); return(d->getLastNameByAddress(temp+d->creature_last_name_offset,use_generic)); } string API::getSquadName(const uint32_t &index, bool use_generic=false) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); return(d->getSquadNameByAddress(temp+d->creature_squad_name_offset,use_generic)); } string API::getProfession(const uint32_t &index) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); return(d->getProfessionByAddress(temp+d->creature_profession_offset)); } string API::getCurrentJob(const uint32_t &index) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); return(d->getCurrentJobByAddress(temp+d->creature_current_job_offset)); } vector API::getSkills(const uint32_t &index) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); vector tempSkillVec; d->getSkillsByAddress(temp+d->creature_last_name_offset,tempSkillVec); return(tempSkillVec); } vector API::getTraits(const uint32_t &index) { assert(d->creaturesInited); uint32_t temp; // read pointer from vector at position d->p_cre->read(index,(uint8_t *)&temp); vector tempTraitVec; d->getTraitsByAddress(temp+d->creature_traits_offset,tempTraitVec); return(tempTraitVec); } void API::Private::getSkillsByAddress(const uint32_t &address, vector & skills) { DfVector* skillVector = new DfVector(dm->readVector(address,4)); for(uint32_t i = 0; igetSize();i++) { uint32_t temp; skillVector->read(i, (uint8_t *) &temp); t_skill tempSkill; tempSkill.id= MreadByte(temp); tempSkill.name = offset_descriptor->getSkill(tempSkill.id); tempSkill.experience = MreadWord(temp+8); tempSkill.rating = MreadByte(temp+4); // add up all the experience per level // for (int j = 0; j < tempSkill.rating; ++j) // { // tempSkill.experience += 500 + (j * 100); // } // skills.push_back(tempSkill); } } void API::Private::getTraitsByAddress(const uint32_t &address, vector & traits) { for(int i = 0; i < 30; i++) { t_trait tempTrait; tempTrait.value =MreadWord(address+i*2); tempTrait.displayTxt = offset_descriptor->getTrait(i,tempTrait.value); tempTrait.name = offset_descriptor->getTraitName(i); traits.push_back(tempTrait); } } void API::Private::getLaborsByAddress(const uint32_t &address, vector & labors) { uint8_t laborArray[102] = {0}; Mread(address, 102, laborArray); for(int i = 0;i<102; i++) { t_labor tempLabor; tempLabor.name = offset_descriptor->getLabor(i); tempLabor.value = laborArray[i]; labors.push_back(tempLabor); } }*/ // returns index of creature actually read or -1 if no creature can be found int32_t API::ReadCreatureInBox(int32_t index, t_creature & furball, const uint16_t &x1, const uint16_t &y1,const uint16_t &z1, const uint16_t &x2, const uint16_t &y2,const uint16_t &z2) { uint16_t coords[3]; assert(d->creaturesInited); uint32_t temp; uint32_t size = d->p_cre->getSize(); while (index < size) { // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_cre->at(index); Mread(temp + d->creature_pos_offset, 3 * sizeof(uint16_t), (uint8_t *) &coords); if(coords[0] >= x1 && coords[0] < x2) { if(coords[1] >= y1 && coords[1] < y2) { if(coords[2] >= z1 && coords[2] < z2) { ReadCreature(index, furball); return index; } } } index++; } return -1; } bool API::ReadCreature(const int32_t &index, t_creature & furball) { assert(d->creaturesInited); // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_cre->at(index); //read creature from memory Mread(temp + d->creature_pos_offset, 3 * sizeof(uint16_t), (uint8_t *) &(furball.x)); // xyz really MreadDWord(temp + d->creature_type_offset, furball.type); MreadDWord(temp + d->creature_flags1_offset, furball.flags1.whole); MreadDWord(temp + d->creature_flags2_offset, furball.flags2.whole); // normal names fill_char_buf(furball.first_name, d->dm->readSTLString(temp+d->creature_first_name_offset)); fill_char_buf(furball.nick_name, d->dm->readSTLString(temp+d->creature_nick_name_offset)); // crazy composited names Mread(temp + d->creature_last_name_offset,sizeof(t_lastname), (uint8_t *) &furball.last_name ); Mread(temp + d->creature_squad_name_offset,sizeof(t_squadname), (uint8_t *) &furball.squad_name ); // custom profession fill_char_buf(furball.custom_profession, d->dm->readSTLString(temp+d->creature_custom_profession_offset)); // labors Mread(temp+d->creature_labors_offset, NUM_CREATURE_LABORS, furball.labors); // traits Mread(temp+d->creature_traits_offset, sizeof(uint16_t) * NUM_CREATURE_TRAITS, (uint8_t *) &furball.traits); // learned skills DfVector skills(d->dm->readVector(temp+d->creature_skills_offset,4)); furball.numSkills = skills.getSize(); for(uint32_t i = 0; icreature_profession_offset); // current job HACK: the job object isn't cleanly represented here uint32_t jobIdAddr = MreadDWord(temp+d->creature_current_job_offset); if(furball.current_job.active = jobIdAddr != 0) { furball.current_job.jobId = MreadByte(jobIdAddr+d->creature_current_job_id_offset); } MreadDWord(temp + d->creature_happiness_offset, furball.happiness); MreadDWord(temp + d->creature_id_offset, furball.id); MreadDWord(temp + d->creature_agility_offset, furball.agility); MreadDWord(temp + d->creature_strength_offset, furball.strength); MreadDWord(temp + d->creature_toughness_offset, furball.toughness); MreadDWord(temp + d->creature_money_offset, furball.money); furball.squad_leader_id = (int32_t) MreadDWord(temp + d->creature_squad_leader_id_offset); MreadByte(temp + d->creature_sex_offset, furball.sex); return true; } //FIXME: this just isn't enough void API::InitReadNameTables() { int genericAddress = d->offset_descriptor->getAddress("language_vector"); int transAddress = d->offset_descriptor->getAddress("translation_vector"); int word_table_offset = d->offset_descriptor->getOffset("word_table"); d->p_generic = new DfVector(d->dm->readVector(genericAddress, 4)); d->p_trans = new DfVector(d->dm->readVector(transAddress, 4)); uint32_t dwarf_entry = 0; for(uint32_t i = 0; i < d->p_trans->getSize();i++) { /* uint32_t namePtr; d->p_trans->read(i,(uint8_t *)&namePtr);*/ uint32_t namePtr = *(uint32_t *) d->p_trans->at(i); string raceName = d->dm->readSTLString(namePtr); if(raceName == "DWARF") { dwarf_entry = namePtr; } } d->dwarf_lang_table_offset = dwarf_entry + word_table_offset; d->p_dwarf_names = new DfVector(d->dm->readVector(d->dwarf_lang_table_offset,4)); d->nameTablesInited = true; } void API::FinishReadNameTables() { delete d->p_trans; delete d->p_generic; d->p_trans=d->p_generic=NULL; d->nameTablesInited=false; } void API::FinishReadCreatures() { delete d->p_cre; d->p_cre = NULL; d->creaturesInited = false; FinishReadNameTables(); } bool API::Attach() { // detach all processes, destroy manager if(d->pm == NULL) { d->pm = new ProcessEnumerator(d->xml); // FIXME: handle bad XML better } // find a process (ProcessManager can find multiple when used properly) if(!d->pm->findProcessess()) { return false; } d->p = (*d->pm)[0]; if(!d->p->attach()) { return false; // couldn't attach to process, no go } d->offset_descriptor = d->p->getDescriptor(); d->dm = d->p->getDataModel(); // process is attached, everything went just fine... hopefully return true; } bool API::Detach() { if (!d->p->detach()) { return false; } if(d->pm != NULL) { delete d->pm; } d->pm = NULL; d->p = NULL; d->offset_descriptor = NULL; d->dm = NULL; return true; } bool API::isAttached() { return d->dm != NULL; } bool API::Suspend() { return d->p->suspend(); } bool API::Resume() { return d->p->resume(); } bool API::isSuspended() { return d->p->isSuspended(); } void API::ReadRaw (const uint32_t &offset, const uint32_t &size, uint8_t *target) { Mread(offset, size, target); } void API::WriteRaw (const uint32_t &offset, const uint32_t &size, uint8_t *source) { Mwrite(offset, size, source); } bool API::InitViewAndCursor() { d->window_x_offset = d->offset_descriptor->getAddress("window_x"); d->window_y_offset = d->offset_descriptor->getAddress("window_y"); d->window_z_offset = d->offset_descriptor->getAddress("window_z"); d->cursor_xyz_offset = d->offset_descriptor->getAddress("cursor_xyz"); if(d->window_x_offset && d->window_y_offset && d->window_z_offset) { d->cursorWindowInited = true; return true; } else { return false; } } bool API::InitViewSize() { d->window_dims_offset = d->offset_descriptor->getAddress("window_dims"); if(d->window_dims_offset) { d->viewSizeInited = true; return true; } else { return false; } } bool API::getViewCoords (int32_t &x, int32_t &y, int32_t &z) { assert(d->cursorWindowInited); MreadDWord(d->window_x_offset,(uint32_t &)x); MreadDWord(d->window_y_offset,(uint32_t &)y); MreadDWord(d->window_z_offset,(uint32_t &)z); return true; } //FIXME: confine writing of coords to map bounds? bool API::setViewCoords (const int32_t &x, const int32_t &y, const int32_t &z) { assert(d->cursorWindowInited); MwriteDWord(d->window_x_offset,(uint32_t &)x); MwriteDWord(d->window_y_offset,(uint32_t &)y); MwriteDWord(d->window_z_offset,(uint32_t &)z); return true; } bool API::getCursorCoords (int32_t &x, int32_t &y, int32_t &z) { assert(d->cursorWindowInited); int32_t coords[3]; Mread(d->cursor_xyz_offset,3*sizeof(int32_t),(uint8_t *)coords); x = coords[0]; y = coords[1]; z = coords[2]; if(x == -30000) return false; return true; } //FIXME: confine writing of coords to map bounds? bool API::setCursorCoords (const int32_t &x, const int32_t &y, const int32_t &z) { assert(d->cursorWindowInited); int32_t coords[3] = {x,y,z}; Mwrite(d->cursor_xyz_offset,3*sizeof(int32_t),(uint8_t *)coords); return true; } bool API::getWindowSize(int32_t &width, int32_t &height) { assert(d->viewSizeInited); int32_t coords[2]; Mread(d->window_dims_offset,2*sizeof(int32_t),(uint8_t *)coords); width = coords[0]; height = coords[1]; return true; } ////FIXME: I don't know what is going to happen if you try to set these to bad values, probably bad things... //bool API::setWindowSize(const int32_t &width, const int32_t &height) //{ // assert(d->viewSizeInited); // int32_t coords[2] = {width,height}; // Mwrite(d->window_dims_offset,2*sizeof(int32_t),(uint8_t *)coords); // return true; //} memory_info API::getMemoryInfo() { return *d->offset_descriptor; } Process * API::getProcess() { return d->p; } uint32_t API::InitReadItems() { int items = d->offset_descriptor->getAddress("items"); assert(items); d->item_material_offset = d->offset_descriptor->getOffset("item_materials"); assert(d->item_material_offset); d->p_itm = new DfVector( d->dm->readVector(items,4)); d->itemsInited = true; return d->p_itm->getSize(); } bool API::ReadItem(const uint32_t &index, t_item & item) { assert(d->buildingsInited && d->itemsInited); //should change to the generic init rather than buildings t_item_df40d item_40d; // read pointer from vector at position uint32_t temp = *(uint32_t *) d->p_itm->at(index); //read building from memory Mread(temp, sizeof(t_item_df40d), (uint8_t *)&item_40d); // transform int32_t type = -1; d->offset_descriptor->resolveClassId(temp, type); item.origin = temp; item.vtable = item_40d.vtable; item.x = item_40d.x; item.y = item_40d.y; item.z = item_40d.z; item.type = type; item.ID = item_40d.ID; item.flags = item_40d.flags; //TODO certain item types (creature based, threads, seeds, bags do not have the first matType byte, instead they have the material index only located at 0x68 Mread(temp+d->item_material_offset, sizeof(t_matglossPair), (uint8_t *) &item.material); //for(int i = 0; i < 0xCC; i++){ // used for item research // uint8_t byte = MreadByte(temp+i); // item.bytes.push_back(byte); //} return true; } void API::FinishReadItems() { delete d->p_itm; d->p_itm = NULL; d->itemsInited = false; }