vector vector
List of offsets in the VTable :
.,:rsr, :2;,;r2A@@5 @2::s5A#@@@ @r. . sd;:riXA#@@ :@@@Gir;;AS9 Bs::sS3A#@2 @@#AhXirsS#; iHrLr5d#@@@ .@#95sr;;rie i*' `*@3 @@A2sr;:;r#5 :..:rll: @@A5sr::r3@ @Hr;iZ#@@@@ `:rr;;;;: S@r.;i2#@@@ @s. .. @2::ri2A@@# B@G2ir:...5i :@r,r3X##@@ @G5sr:..,:A .@Ar;;rSB@@# H#2sr;,..,is .' `* ,@ASs;:..,:B ;rr;:,..,:. `''' W I N D O W S and W I N E
vector vector
the skill that will be increased at the end of the mood (or not) seems to be indexes in the list of possible colors defined in the raws for each group Incrementaly assigned seems to be just like the old occupations like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... subsubtype ? subtype ? index of material (for example, 2 is for silver) set only for shell / bone mood requirements ?
WORLD: 0x0165c1d0 ?
Was 0x17f5ab8
List of offsets in the VTable : ... seriously, WHAT?
BOGUS!
MAYBE
vector vector YES
NO! YES YES YES YES YES MAYBE YES YES YES this is crap it seems
is it a vector?
Second possible: 0x0169fb7C
Second possible: 0x016a0b88
0x16445F0 + 0x5DC0C see code at 0x9CFB01
AS BOGUS AS IT GETS
MAYBE
0x016a12c0 vector
MAYBE... THE DETAILS WILL BE DIFFERENT
WTF IS THIS, I DON'T EVEN...
maybe
THIS IS TOTAL BS DT: 0x3C4, I don't believe that's OK' DT calls it 'states' it seems maybe
TODO: it's signed!
LOOKS FINE?
maybe: 0x2064 before:0x1a08 looks kinda funny, same as in .16 OK OK
One of those really. Which one is the right one? 0x16dad78 0x16dad88
maybe
fortress = 0, adventure = 1, arena = 0, menu and legends = 3 0xb4a814 Game mode: 0xb4a818 . fortress = 0, adventure = 1, arena = 4 0xe2e2a2 seems to be a copy of the first one
I'M NOT SURE ABOUT THESE LOOKS LIKE CRAP, but seems to work anyway 0x530 71389344 + 0x5ac "region1" = 0x18639d8 some features vector = 0x18639f8 ?
0x16cca38 + 0x56d20
mode
0x16B0A78 in 31.25
cmake item vector: -- those two seem to have identical length 0x16c4540 -- maybe 0x16c4550 -- maybe 0x16c4d20 -- too small/bogus? 0x16c4660 -- too small again 0x185c104 -- no. .-"""-. ' \ |,. ,-. | _________________________ |()L( ()| | \ \ |,' `".| | /_ Argh !!! \ |.___.',| ` \________________________\ .j `--"' ` `. / ' ' \ / / ` `. / / ` . / / l | . , L I N U X | | ,"`. .| | _.' ``. | `..-'l | `.`, | `. | `. __.j ) |__ |--""___| ,-' `"--...,+"""" `._,.-'
vector vector
CHMOD VERIFY! chmod
VERIFY
VERIFIED Creatures ========= WORLD + 0x139E0 0x92d79d4 0x92d79e0 = real one? seems like it 0x92d7a10 VERIFY CHMOD
VERIFIED
VERIFIED
VERIFIED
VERIFIED
------------------- !!LANGUAGE TABLES!! ------------------- translation vector: 0x943a21c lang vector: 0x943a204 word table offset: 0x1c ------------- !!MATERIALS!! ------------- inorganics: 0x9439fc0 organics: 0x9439fd8 organics 31.19: trees: 0x9439ffc plants: 0x9439fe4 color descriptors: 0x943e368 Amber color:0xa380190 all descriptors: 0x943e380 toad-first creature types: 0x943a074 all creature types: 0x943a068 0x943a074 Toad: 0xa441f10 Toad: rawname = 0x0 Toad: character (not reliable) = 0x20 Toad: caste vector = 0x60 Toad: extract? vector = 0x1f74 Toad: colors = 0x38
One of the two, really: 0x940b998 0x940b9a4
there are some possibly related vectors right next to it.
MAYBE
POSSIBLY WRONG! MAYBE, DT SAYS SO
one of those: 0x944c3c8 0x944c3d4
FIXME: this is 0xa40 really, the struct is wrong
VERIFY
VERIFY
VERIFY