/* https://github.com/peterix/dfhack Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "Internal.h" #include #include #include #include #include #include #include #include using namespace std; #include "dfhack/Error.h" #include "dfhack/Process.h" #include "dfhack/Core.h" #include "dfhack/Console.h" #include "dfhack/VersionInfoFactory.h" #include "dfhack/PluginManager.h" #include "ModuleFactory.h" #include "dfhack/modules/Gui.h" #include "dfhack/modules/Vegetation.h" #include "dfhack/modules/Maps.h" #include "dfhack/modules/World.h" #include #include using namespace DFHack; void cheap_tokenise(string const& input, vector &output) { istringstream str(input); istream_iterator cur(str), end; output.assign(cur, end); } struct IODATA { Core * core; PluginManager * plug_mgr; }; int fIOthread(void * iodata) { Core * core = ((IODATA*) iodata)->core; PluginManager * plug_mgr = ((IODATA*) iodata)->plug_mgr; if(plug_mgr == 0) { dfout << "Something horrible happened to the plugin manager in Core's constructor..." << std::endl; return 0; } fprintf(dfout_C,"DFHack is ready. Have a nice day! Type in '?' or 'help' for help.\n"); //dfterm << << endl; int clueless_counter = 0; while (true) { string command = ""; dfout <<"[DFHack]# "; getline(cin, command); if (cin.eof()) { command = "q"; dfout << std::endl; // No newline from the user here! } if(command=="help" || command == "?") { dfout << "Available commands" << endl; dfout << "------------------" << endl; for(int i = 0; i < plug_mgr->size();i++) { const Plugin * plug = (plug_mgr->operator[](i)); dfout << "Plugin " << plug->getName() << " :" << std::endl; for (int j = 0; j < plug->size();j++) { const PluginCommand & pcmd = (plug->operator[](j)); dfout << setw(12) << pcmd.name << "| " << pcmd.description << endl; } dfout << endl; } } else if( command == "" ) { clueless_counter++; } else { vector parts; cheap_tokenise(command,parts); if(parts.size() == 0) { clueless_counter++; } else { string first = parts[0]; parts.erase(parts.begin()); command_result res = plug_mgr->InvokeCommand(first, parts); if(res == CR_NOT_IMPLEMENTED) { dfout << "Invalid command." << endl; clueless_counter ++; } else if(res == CR_FAILURE) { dfout << "ERROR!" << endl; } } } if(clueless_counter == 3) { dfout << "Do 'help' or '?' for the list of available commands." << endl; clueless_counter = 0; } } } Core::Core() { // init the console. This must be always the first step! con = new Console(); plug_mgr = 0; // find out what we are... vif = new DFHack::VersionInfoFactory("Memory.xml"); p = new DFHack::Process(vif); if (!p->isIdentified()) { dfout << "Couldn't identify this version of DF." << std::endl; errorstate = true; delete p; p = NULL; return; } vinfo = p->getDescriptor(); // init module storage allModules.clear(); memset(&(s_mods), 0, sizeof(s_mods)); // create mutex for syncing with interactive tasks AccessMutex = SDL_CreateMutex(); if(!AccessMutex) { dfout << "Mutex creation failed." << std::endl; errorstate = true; return; } // all OK errorstate = false; // lock mutex SDL_mutexP(AccessMutex); plug_mgr = new PluginManager(this); // look for all plugins, // create IO thread IODATA *temp = new IODATA; temp->core = this; temp->plug_mgr = plug_mgr; DFThread * IO = SDL_CreateThread(fIOthread, (void *) temp); delete temp; // and let DF do its thing. }; void Core::Suspend() { SDL_mutexP(AccessMutex); } void Core::Resume() { /* for(unsigned int i = 0 ; i < allModules.size(); i++) { allModules[i]->OnResume(); } */ SDL_mutexV(AccessMutex); } int Core::Update() { if(errorstate) return -1; // notify all the plugins that a game tick is finished plug_mgr->OnUpdate(); SDL_mutexV(AccessMutex); // other threads can claim the mutex here and use DFHack. // NO CODE SHOULD EVER BE PLACED HERE SDL_mutexP(AccessMutex); return 0; }; int Core::Shutdown ( void ) { errorstate = 1; if(plug_mgr) { delete plug_mgr; plug_mgr = 0; } // invalidate all modules for(unsigned int i = 0 ; i < allModules.size(); i++) { delete allModules[i]; } allModules.clear(); memset(&(s_mods), 0, sizeof(s_mods)); dfout << std::endl; // kill the console object delete con; con = 0; return -1; } void Core::SDL_Event(FakeSDL::Event* event) { if(!event) return; if(event->type == FakeSDL::ET_KEYDOWN) { FakeSDL::KeyboardEvent * kev = (FakeSDL::KeyboardEvent *) event; cerr << "Key " << kev->ksym.sym << std::endl; } } /******************************************************************************* M O D U L E S *******************************************************************************/ #define MODULE_GETTER(TYPE) \ TYPE * Core::get##TYPE() \ { \ if(errorstate) return NULL;\ if(!s_mods.p##TYPE)\ {\ Module * mod = create##TYPE();\ s_mods.p##TYPE = (TYPE *) mod;\ allModules.push_back(mod);\ }\ return s_mods.p##TYPE;\ } MODULE_GETTER(Creatures); MODULE_GETTER(Engravings); MODULE_GETTER(Maps); MODULE_GETTER(Gui); MODULE_GETTER(World); MODULE_GETTER(Materials); MODULE_GETTER(Items); MODULE_GETTER(Translation); MODULE_GETTER(Vegetation); MODULE_GETTER(Buildings); MODULE_GETTER(Constructions);