// Plugin tiletypes // // This plugin allows fine editing of individual game tiles (expect for // changing material subtypes). // // Commands: // tiletypes - runs the interractive interpreter // tiletypes-command - run the given command // (intended to be mapped to a hotkey or used from dfhack-run) // tiletypes-here - runs the execute method with the last settings from // tiletypes(-command), including brush! // (intended to be mapped to a hotkey) // tiletypes-here-point - runs the execute method with the last settings from // tiletypes(-command), except with a point brush! // (intended to be mapped to a hotkey) // Options (everything but tiletypes-command): // ?, help - print some help // // Options (tiletypes-command): // (anything) - run the given command #include #include #include #include #include #include using std::vector; using std::string; using std::endl; using std::set; #include "Console.h" #include "Core.h" #include "DataDefs.h" #include "DataIdentity.h" #include "Export.h" #include "LuaTools.h" #include "PluginManager.h" #include "TileTypes.h" #include "modules/Gui.h" #include "modules/MapCache.h" #include "modules/Maps.h" #include "df/tile_dig_designation.h" #include "df/world.h" #include "Brushes.h" using namespace MapExtras; using namespace DFHack; using namespace df::enums; DFHACK_PLUGIN("tiletypes"); REQUIRE_GLOBAL(world); struct tiletypes_options { // whether to display help bool help = false; bool quiet = false; // if set, then use this position instead of the active game cursor df::coord cursor; static struct_identity _identity; }; static const struct_field_info tiletypes_options_fields[] = { { struct_field_info::PRIMITIVE, "help", offsetof(tiletypes_options, help), &df::identity_traits::identity, 0, 0 }, { struct_field_info::PRIMITIVE, "quiet", offsetof(tiletypes_options, quiet), &df::identity_traits::identity, 0, 0 }, { struct_field_info::SUBSTRUCT, "cursor", offsetof(tiletypes_options, cursor), &df::coord::_identity, 0, 0 }, { struct_field_info::END } }; struct_identity tiletypes_options::_identity(sizeof(tiletypes_options), &df::allocator_fn, NULL, "tiletypes_options", NULL, tiletypes_options_fields); static const char * HISTORY_FILE = "dfhack-config/tiletypes.history"; CommandHistory tiletypes_hist; command_result df_tiletypes (color_ostream &out, vector & parameters); command_result df_tiletypes_command (color_ostream &out, vector & parameters); command_result df_tiletypes_here (color_ostream &out, vector & parameters); command_result df_tiletypes_here_point (color_ostream &out, vector & parameters); DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { tiletypes_hist.load(HISTORY_FILE); commands.push_back(PluginCommand("tiletypes", "Paints tiles of specified types onto the map.", df_tiletypes, true)); commands.push_back(PluginCommand("tiletypes-command", "Run tiletypes commands (seperated by ' ; ')", df_tiletypes_command)); commands.push_back(PluginCommand("tiletypes-here", "Repeat tiletypes command at cursor (with brush)", df_tiletypes_here)); commands.push_back(PluginCommand("tiletypes-here-point", "Repeat tiletypes command at cursor (with single tile brush)", df_tiletypes_here_point)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { tiletypes_hist.save(HISTORY_FILE); return CR_OK; } void help( color_ostream & out, std::vector &commands, int start, int end) { std::string option = commands.size() > size_t(start) ? commands[start] : ""; if (option.empty()) { out << "Commands:" << std::endl << " quit / q : quit" << std::endl << " filter / f [options] : change filter options" << std::endl << " paint / p [options] : change paint options" << std::endl << " point / p : set point brush" << std::endl << " range / r [w] [h] [z] : set range brush" << std::endl << " block : set block brush" << std::endl << " column : set column brush" << std::endl << " run / (empty) : paint!" << std::endl << std::endl << "Filter/paint options:" << std::endl << " Any: reset to default (no filter/paint)" << std::endl << " Shape / sh / s: set tile shape information" << std::endl << " Material / mat / m: set tile material information" << std::endl << " Special / sp: set special tile information" << std::endl << " Variant / var / v: set variant tile information" << std::endl << " All / a: set the four above at the same time (no ANY support)" << std::endl << " Designated / d: set designated flag" << std::endl << " Hidden / h: set hidden flag" << std::endl << " Light / l: set light flag" << std::endl << " Subterranean / st: set subterranean flag" << std::endl << " Skyview / sv: set skyview flag" << std::endl << " Aquifer / aqua: set aquifer flag" << std::endl << " Stone: paint specific stone material" << std::endl << " Veintype: use specific vein type for stone" << std::endl << "See help [option] for more information" << std::endl; } else if (option == "shape" || option == "s" ||option == "sh") { out << "Available shapes:" << std::endl << " ANY" << std::endl; FOR_ENUM_ITEMS(tiletype_shape,i) { out << " " << ENUM_KEY_STR(tiletype_shape,i) << std::endl; } } else if (option == "material"|| option == "mat" ||option == "m") { out << "Available materials:" << std::endl << " ANY" << std::endl; FOR_ENUM_ITEMS(tiletype_material,i) { out << " " << ENUM_KEY_STR(tiletype_material,i) << std::endl; } } else if (option == "special" || option == "sp") { out << "Available specials:" << std::endl << " ANY" << std::endl; FOR_ENUM_ITEMS(tiletype_special,i) { out << " " << ENUM_KEY_STR(tiletype_special,i) << std::endl; } } else if (option == "variant" || option == "var" || option == "v") { out << "Available variants:" << std::endl << " ANY" << std::endl; FOR_ENUM_ITEMS(tiletype_variant,i) { out << " " << ENUM_KEY_STR(tiletype_variant,i) << std::endl; } } else if (option == "designated" || option == "d") { out << "Available designated flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "hidden" || option == "h") { out << "Available hidden flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "light" || option == "l") { out << "Available light flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "subterranean" || option == "st") { out << "Available subterranean flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "skyview" || option == "sv") { out << "Available skyview flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "aquifer" || option == "aqua") { out << "Available aquifer flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "stone") { out << "The stone option allows painting any specific stone material." << std::endl << "The normal 'material' option is forced to STONE, and cannot" << std::endl << "be changed without cancelling the specific stone selection." << std::endl << "Note: this feature paints under ice and constructions," << std::endl << "instead of replacing them with brute force." << std::endl; } else if (option == "veintype") { out << "Specifies which vein type to use when painting specific stone." << std::endl << "The vein type determines stone drop rate. Available types:" << std::endl; FOR_ENUM_ITEMS(inclusion_type,i) out << " " << ENUM_KEY_STR(inclusion_type,i) << std::endl; out << "Vein type other than CLUSTER forces creation of a vein." << std::endl; } } struct TileType { df::tiletype_shape shape; df::tiletype_material material; df::tiletype_special special; df::tiletype_variant variant; int dig; int hidden; int light; int subterranean; int skyview; int aquifer; int stone_material; df::inclusion_type vein_type; TileType() { clear(); } void clear() { shape = tiletype_shape::NONE; material = tiletype_material::NONE; special = tiletype_special::NONE; variant = tiletype_variant::NONE; dig = -1; hidden = -1; light = -1; subterranean = -1; skyview = -1; aquifer = -1; stone_material = -1; vein_type = inclusion_type::CLUSTER; } bool empty() { return shape == -1 && material == -1 && special == -1 && variant == -1 && dig == -1 && hidden == -1 && light == -1 && subterranean == -1 && skyview == -1 && aquifer == -1 && stone_material == -1; } inline bool matches(const df::tiletype source, const df::tile_designation des, const t_matpair mat) const { bool rv = true; rv &= (shape == -1 || shape == tileShape(source)); if (stone_material >= 0) rv &= isStoneMaterial(source) && mat.mat_type == 0 && mat.mat_index == stone_material; else rv &= (material == -1 || material == tileMaterial(source)); rv &= (special == -1 || special == tileSpecial(source)); rv &= (variant == -1 || variant == tileVariant(source)); rv &= (dig == -1 || (dig != 0) == (des.bits.dig != tile_dig_designation::No)); rv &= (hidden == -1 || (hidden != 0) == des.bits.hidden); rv &= (light == -1 || (light != 0) == des.bits.light); rv &= (subterranean == -1 || (subterranean != 0) == des.bits.subterranean); rv &= (skyview == -1 || (skyview != 0) == des.bits.outside); rv &= (aquifer == -1 || (aquifer != 0) == des.bits.water_table); return rv; } }; std::ostream &operator<<(std::ostream &stream, const TileType &paint) { bool used = false; bool needSpace = false; if (paint.special >= 0) { stream << ENUM_KEY_STR(tiletype_special,paint.special); used = true; needSpace = true; } if (paint.material >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << ENUM_KEY_STR(tiletype_material,paint.material); used = true; needSpace = true; } if (paint.shape >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << ENUM_KEY_STR(tiletype_shape,paint.shape); used = true; needSpace = true; } if (paint.variant >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << ENUM_KEY_STR(tiletype_variant,paint.variant); used = true; needSpace = true; } if (paint.dig >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.dig ? "DESIGNATED" : "UNDESIGNATED"); used = true; needSpace = true; } if (paint.hidden >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.hidden ? "HIDDEN" : "VISIBLE"); used = true; needSpace = true; } if (paint.light >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.light ? "LIGHT" : "DARK"); used = true; needSpace = true; } if (paint.subterranean >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.subterranean ? "SUBTERRANEAN" : "ABOVE GROUND"); used = true; needSpace = true; } if (paint.skyview >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.skyview ? "OUTSIDE" : "INSIDE"); used = true; needSpace = true; } if (paint.aquifer >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.aquifer ? "AQUIFER" : "NO AQUIFER"); used = true; needSpace = true; } if (paint.stone_material >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << MaterialInfo(0,paint.stone_material).getToken() << " " << ENUM_KEY_STR(inclusion_type, paint.vein_type); used = true; needSpace = true; } if (!used) { stream << "any"; } return stream; } static TileType filter, paint; static Brush *brush = new RectangleBrush(1,1); void printState(color_ostream &out) { out << "Filter: " << filter << std::endl << "Paint: " << paint << std::endl << "Brush: " << brush << std::endl; } //zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build. //Original code is commented out. void tolower(std::string &str) { //The C++ way... //std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower ), std::locale(""))); //The C way... for(char *c=(char *)str.c_str(); *c; ++c) { *c = tolower(*c); } } void toupper(std::string &str) { //std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper), std::locale(""))); for(char *c=(char *)str.c_str(); *c; ++c) { *c = toupper(*c); } } int toint(const std::string &str, int failValue = 0) { std::istringstream ss(str); int valInt; ss >> valInt; if (ss.fail()) { return failValue; } return valInt; } bool tryShape(std::string value, TileType &paint) { FOR_ENUM_ITEMS(tiletype_shape,i) { if (value == ENUM_KEY_STR(tiletype_shape,i)) { paint.shape = i; return true; } } return false; } bool tryMaterial(std::string value, TileType &paint) { FOR_ENUM_ITEMS(tiletype_material, i) { if (value == ENUM_KEY_STR(tiletype_material,i)) { paint.material = i; return true; } } return false; } bool trySpecial(std::string value, TileType &paint) { FOR_ENUM_ITEMS(tiletype_special, i) { if (value == ENUM_KEY_STR(tiletype_special,i)) { paint.special = i; return true; } } return false; } bool tryVariant(std::string value, TileType &paint) { FOR_ENUM_ITEMS(tiletype_variant, i) { if (value == ENUM_KEY_STR(tiletype_variant,i)) { paint.variant = i; return true; } } return false; } bool processTileType(color_ostream & out, TileType &paint, std::vector ¶ms, int start, int end) { if (start == end) { out << "Missing argument." << std::endl; return false; } int loc = start; std::string option = params[loc++]; std::string value = end <= loc ? "" : params[loc++]; tolower(option); toupper(value); int valInt; if (value == "ANY") { valInt = -1; } else { valInt = toint(value, -2); } bool found = false; if (option == "any") { paint.clear(); } else if (option == "shape" || option == "sh" || option == "s") { if (is_valid_enum_item((df::tiletype_shape)valInt)) { paint.shape = (df::tiletype_shape)valInt; found = true; } else { if (!tryShape(value, paint)) { out << "Unknown tile shape: " << value << std::endl; } } } else if (option == "material" || option == "mat" || option == "m") { // Setting the material conflicts with stone_material paint.stone_material = -1; if (is_valid_enum_item((df::tiletype_material)valInt)) { paint.material = (df::tiletype_material)valInt; found = true; } else { if (!tryMaterial(value, paint)) { out << "Unknown tile material: " << value << std::endl; } } } else if (option == "special" || option == "sp") { if (is_valid_enum_item((df::tiletype_special)valInt)) { paint.special = (df::tiletype_special)valInt; found = true; } else { if (!trySpecial(value, paint)) { out << "Unknown tile special: " << value << std::endl; } } } else if (option == "variant" || option == "var" || option == "v") { if (is_valid_enum_item((df::tiletype_variant)valInt)) { paint.variant = (df::tiletype_variant)valInt; found = true; } else { if (!tryVariant(value, paint)) { out << "Unknown tile variant: " << value << std::endl; } } } else if (option == "designated" || option == "d") { if (valInt >= -1 && valInt < 2) { paint.dig = valInt; found = true; } else { out << "Unknown designation flag: " << value << std::endl; } } else if (option == "hidden" || option == "h") { if (valInt >= -1 && valInt < 2) { paint.hidden = valInt; found = true; } else { out << "Unknown hidden flag: " << value << std::endl; } } else if (option == "light" || option == "l") { if (valInt >= -1 && valInt < 2) { paint.light = valInt; found = true; } else { out << "Unknown light flag: " << value << std::endl; } } else if (option == "subterranean" || option == "st") { if (valInt >= -1 && valInt < 2) { paint.subterranean = valInt; found = true; } else { out << "Unknown subterranean flag: " << value << std::endl; } } else if (option == "skyview" || option == "sv") { if (valInt >= -1 && valInt < 2) { paint.skyview = valInt; found = true; } else { out << "Unknown skyview flag: " << value << std::endl; } } else if (option == "aquifer" || option == "aqua") { if (valInt >= -1 && valInt < 2) { paint.aquifer = valInt; found = true; } else { out << "Unknown aquifer flag: " << value << std::endl; } } else if (option == "all" || option == "a") { loc--; for (; loc < end; loc++) { std::string param = params[loc]; toupper(param); if (!(tryShape(param, paint) || tryMaterial(param, paint) || trySpecial(param, paint) || tryVariant(param, paint))) { out << "Unknown description: '" << param << "'" << std::endl; break; } } found = true; } else if (option == "stone") { MaterialInfo mat; if (!mat.findInorganic(value)) out << "Unknown inorganic material: " << value << std::endl; else if (!isStoneInorganic(mat.index)) out << "Not a stone material: " << value << std::endl; else { paint.material = tiletype_material::STONE; paint.stone_material = mat.index; } } else if (option == "veintype") { if (!find_enum_item(&paint.vein_type, value)) out << "Unknown vein type: " << value << std::endl; } else { out << "Unknown option: '" << option << "'" << std::endl; } return found; } static bool paintTile(MapExtras::MapCache &map, const df::coord &pos, const TileType &target, const TileType &match = TileType()) { MapExtras::Block *blk = map.BlockAtTile(pos); if (!blk) return false; df::tiletype source = map.tiletypeAt(pos); df::tile_designation des = map.designationAt(pos); // Stone painting operates on the base layer if (target.stone_material >= 0) source = blk->baseTiletypeAt(pos); t_matpair basemat = blk->baseMaterialAt(pos); if (!match.matches(source, des, basemat)) return true; df::tiletype_shape shape = target.shape; if (shape == tiletype_shape::NONE) shape = tileShape(source); df::tiletype_material material = target.material; if (material == tiletype_material::NONE) material = tileMaterial(source); df::tiletype_special special = target.special; if (special == tiletype_special::NONE) special = tileSpecial(source); df::tiletype_variant variant = target.variant; /* * FIXME: variant should be: * 1. If user variant: * 2. If user variant \belongs target variants * 3. use user variant * 4. Else * 5. use variant 0 * 6. If the source variant \belongs target variants * 7 use source variant * 8 ElseIf num target shape/material variants > 1 * 9. pick one randomly * 10.Else * 11. use variant 0 * * The following variant check has been disabled because it's severely limiting * the usefullness of the tool. */ /* if (variant == tiletype_variant::NONE) { variant = tileVariant(source); } */ // Remove direction from directionless tiles DFHack::TileDirection direction = tileDirection(source); if (!(material == tiletype_material::RIVER || shape == tiletype_shape::BROOK_BED || special == tiletype_special::TRACK || (shape == tiletype_shape::WALL && (material == tiletype_material::CONSTRUCTION || special == tiletype_special::SMOOTH)))) direction.whole = 0; df::tiletype type = DFHack::findTileType(shape, material, variant, special, direction); // hack for empty space if (shape == tiletype_shape::EMPTY && material == tiletype_material::AIR && variant == tiletype_variant::VAR_1 && special == tiletype_special::NORMAL && direction.whole == 0) type = tiletype::OpenSpace; // make sure it's not invalid if (type != tiletype::Void) { if (target.stone_material >= 0) { if (!blk->setStoneAt(pos, type, target.stone_material, target.vein_type, true, true)) return false; } else map.setTiletypeAt(pos, type); } if (target.hidden > -1) des.bits.hidden = target.hidden; if (target.light > -1) des.bits.light = target.light; if (target.subterranean > -1) des.bits.subterranean = target.subterranean; if (target.skyview > -1) des.bits.outside = target.skyview; if (target.aquifer > -1) des.bits.water_table = target.aquifer; // Remove liquid from walls, etc if (type != (df::tiletype)-1 && !DFHack::FlowPassable(type)) { des.bits.flow_size = 0; //des.bits.liquid_type = DFHack::liquid_water; //des.bits.water_table = 0; des.bits.flow_forbid = 0; //des.bits.liquid_static = 0; //des.bits.water_stagnant = 0; //des.bits.water_salt = 0; } map.setDesignationAt(pos, des); return true; } command_result executePaintJob(color_ostream &out, const tiletypes_options &opts) { if (paint.empty()) { out.printerr("Set the paint first.\n"); return CR_OK; } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } uint32_t x_max = 0, y_max = 0, z_max = 0; Maps::getSize(x_max, y_max, z_max); df::coord cursor; if (Maps::isValidTilePos(opts.cursor)) { cursor = opts.cursor; } else { cursor = Gui::getCursorPos(); if (!cursor.isValid()) { out.printerr("Can't get cursor coords! Make sure you have a cursor active in DF or specify the --cursor option.\n"); return CR_FAILURE; } } if (!opts.quiet) out.print("Cursor coords: (%d, %d, %d)\n", cursor.x, cursor.y, cursor.z); MapExtras::MapCache map; coord_vec all_tiles = brush->points(map, cursor); if (!opts.quiet) out.print("working...\n"); // Force the game to recompute its walkability cache world->reindex_pathfinding = true; int failures = 0; for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter) { if (!paintTile(map, *iter, paint, filter)) ++failures; } if (failures > 0) out.printerr("Could not update %d tiles of %zu.\n", failures, all_tiles.size()); else if (!opts.quiet) out.print("Processed %zu tiles.\n", all_tiles.size()); if (map.WriteAll()) { if (!opts.quiet) out.print("OK\n"); return CR_OK; } else { out.printerr("Something failed horribly! RUN!\n"); return CR_FAILURE; } } command_result processCommand(color_ostream &out, std::vector &commands, int start, int end, bool & endLoop, bool hasConsole = false) { tiletypes_options opts; if (commands.size() == size_t(start)) { return executePaintJob(out, opts); } int loc = start; std::string command = commands[loc++]; tolower(command); if (command == "help" || command == "?") { help(out, commands, loc, end); } else if (command == "quit" || command == "q") { endLoop = true; } else if (command == "filter" || command == "f") { processTileType(out, filter, commands, loc, end); } else if (command == "paint" || (command == "p" && commands.size() > 1)) { processTileType(out, paint, commands, loc, end); } else if (command == "point" || command == "p") { delete brush; brush = new RectangleBrush(1,1); } else if (command == "range" || command == "r") { int width = 1, height = 1, zLevels = 1; command_result res = parseRectangle(out, commands, loc, end, width, height, zLevels, hasConsole); if (res != CR_OK) { return res; } delete brush; brush = new RectangleBrush(width, height, zLevels, 0, 0, 0); } else if (command == "block") { delete brush; brush = new BlockBrush(); } else if (command == "column") { delete brush; brush = new ColumnBrush(); } else if (command == "run" || command.empty()) { executePaintJob(out, opts); } return CR_OK; } command_result df_tiletypes (color_ostream &out_, vector & parameters) { for(size_t i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { return CR_WRONG_USAGE; } } if(!out_.is_console()) return CR_FAILURE; Console &out = static_cast(out_); std::vector commands; bool end = false; out << "Welcome to the tiletype tool.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl; out.printerr("THIS TOOL CAN BE DANGEROUS. YOU'VE BEEN WARNED.\n"); while (!end) { printState(out); std::string input = ""; int rv = 0; while ((rv = out.lineedit("tiletypes> ",input,tiletypes_hist)) == Console::RETRY); if (rv <= Console::FAILURE) return rv == Console::FAILURE ? CR_FAILURE : CR_OK; tiletypes_hist.add(input); commands.clear(); Core::cheap_tokenise(input, commands); command_result ret = processCommand(out, commands, 0, commands.size(), end, true); if (ret != CR_OK) { return ret; } } return CR_OK; } command_result df_tiletypes_command (color_ostream &out, vector & parameters) { bool dummy; int start = 0, end = 0; parameters.push_back(";"); for (size_t i = 0; i < parameters.size();i++) { if (parameters[i] == ";") { command_result rv = processCommand(out, parameters, start, end, dummy); if (rv != CR_OK) { return rv; } end++; start = end; } else { end++; } } return CR_OK; } static bool get_options(color_ostream &out, tiletypes_options &opts, const vector ¶meters) { auto L = Lua::Core::State; Lua::StackUnwinder top(L); if (!lua_checkstack(L, parameters.size() + 2) || !Lua::PushModulePublic( out, L, "plugins.tiletypes", "parse_commandline")) { out.printerr("Failed to load tiletypes Lua code\n"); return false; } Lua::Push(L, &opts); for (const string ¶m : parameters) Lua::Push(L, param); if (!Lua::SafeCall(out, L, parameters.size() + 1, 0)) return false; return true; } command_result df_tiletypes_here (color_ostream &out, vector & parameters) { CoreSuspender suspend; tiletypes_options opts; if (!get_options(out, opts, parameters) || opts.help) { out << "This command is supposed to be mapped to a hotkey." << endl; out << "It will use the current/last parameters set in tiletypes (including brush settings!)." << endl; return opts.help ? CR_OK : CR_FAILURE; } if (!opts.quiet) { out.print("Run tiletypes-here with these parameters: "); printState(out); } return executePaintJob(out, opts); } command_result df_tiletypes_here_point (color_ostream &out, vector & parameters) { CoreSuspender suspend; tiletypes_options opts; if (!get_options(out, opts, parameters) || opts.help) { out << "This command is supposed to be mapped to a hotkey." << endl; out << "It will use the current/last parameters set in tiletypes (except with a point brush)." << endl; return opts.help ? CR_OK : CR_FAILURE; } Brush *old = brush; brush = new RectangleBrush(1, 1); if (!opts.quiet) { out.print("Run tiletypes-here-point with these parameters: "); printState(out); } command_result rv = executePaintJob(out, opts); delete brush; brush = old; return rv; } static bool setTile(color_ostream &out, df::coord pos, df::tiletype_shape shape, df::tiletype_material material, df::tiletype_special special, df::tiletype_variant variant) { if (!Maps::isValidTilePos(pos)) { out.printerr("Invalid map position: %d, %d, %d\n", pos.x, pos.y, pos.z); return false; } if (!is_valid_enum_item(shape)) { out.printerr("Invalid shape type: %d\n", shape); return false; } if (!is_valid_enum_item(material)) { out.printerr("Invalid material type: %d\n", material); return false; } if (!is_valid_enum_item(special)) { out.printerr("Invalid special type: %d\n", special); return false; } if (!is_valid_enum_item(variant)) { out.printerr("Invalid variant type: %d\n", variant); return false; } TileType target; target.shape = shape; target.material = material; target.special = special; target.variant = variant; MapExtras::MapCache map; return paintTile(map, pos, target) && map.WriteAll(); } static int tiletypes_setTile(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::coord pos; Lua::CheckDFAssign(L, &pos, 1); df::tiletype_shape shape = (df::tiletype_shape)lua_tointeger(L, 2); df::tiletype_material material = (df::tiletype_material)lua_tointeger(L, 3); df::tiletype_special special = (df::tiletype_special)lua_tointeger(L, 4); df::tiletype_variant variant = (df::tiletype_variant)lua_tointeger(L, 5); Lua::Push(L, setTile(*out, pos, shape, material, special, variant)); return 1; } DFHACK_PLUGIN_LUA_COMMANDS { DFHACK_LUA_COMMAND(tiletypes_setTile), DFHACK_LUA_END };