#include #include #include #include #include #include using std::vector; using std::string; using std::endl; #include "Core.h" #include #include #include #include #include #include #include using namespace MapExtras; using namespace DFHack; typedef vector coord_vec; class Brush { public: virtual ~Brush(){}; virtual string Name(){return "bogus";}; virtual coord_vec points(MapCache & mc,DFHack::DFCoord start) = 0; }; /** * generic 3D rectangle brush. you can specify the dimensions of * the rectangle and optionally which tile is its 'center' */ class RectangleBrush : public Brush { public: RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1) { if(centerx == -1) cx_ = x/2; else cx_ = centerx; if(centery == -1) cy_ = y/2; else cy_ = centery; if(centerz == -1) cz_ = z/2; else cz_ = centerz; x_ = x; y_ = y; z_ = z; }; string Name() { if(x_ == 1 && y_ == 1 && z_ == 1) return "point"; else { std::stringstream str; str << x_ << "x" << y_; if(z_ != 1) { str << "x" << z_; } return str.str(); } } coord_vec points(MapCache & mc, DFHack::DFCoord start) { coord_vec v; DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_); DFHack::DFCoord iter = iterstart; for(int xi = 0; xi < x_; xi++) { for(int yi = 0; yi < y_; yi++) { for(int zi = 0; zi < z_; zi++) { if(mc.testCoord(iter)) v.push_back(iter); iter.z++; } iter.z = iterstart.z; iter.y++; } iter.y = iterstart.y; iter.x ++; } return v; }; ~RectangleBrush(){}; private: int x_, y_, z_; int cx_, cy_, cz_; }; /** * stupid block brush, legacy. use when you want to apply something to a whole DF map block. */ class BlockBrush : public Brush { public: BlockBrush(){}; ~BlockBrush(){}; string Name() { return "block"; } coord_vec points(MapCache & mc, DFHack::DFCoord start) { coord_vec v; DFHack::DFCoord blockc = start % 16; DFHack::DFCoord iterc = blockc * 16; if( !mc.testCoord(start) ) return v; for(int xi = 0; xi < 16; xi++) { for(int yi = 0; yi < 16; yi++) { v.push_back(iterc); iterc.y++; } iterc.x ++; } return v; }; }; /** * Column from a position through open space tiles * example: create a column of magma */ class ColumnBrush : public Brush { public: ColumnBrush(){}; ~ColumnBrush(){}; string Name() { return "column"; } coord_vec points(MapCache & mc, DFHack::DFCoord start) { coord_vec v; bool juststarted = true; while (mc.testCoord(start)) { uint16_t tt = mc.tiletypeAt(start); if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt)) { v.push_back(start); juststarted = false; start.z++; } else break; } return v; }; }; command_result df_tiles (Core * c, vector & parameters); command_result df_paint (Core * c, vector & parameters); struct Settings { Settings() { brush = new RectangleBrush(1,1); mode = none; liquidamount = 0; } enum { none, water, magma, obsidian_wall, obsidian_floor, obsidian_ramp, river_source, } mode; int liquidamount; enum { set_flow, unset_flow, ignore_flow, } flowmode; enum { liquid_set, liquid_add, liquid_remove, } liquidmode; Brush * brush; } settings; DFHACK_PLUGIN("tiles"); DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.push_back(PluginCommand("tiles", "A tile painter. See 'tile help' for details.", df_tiles)); commands.push_back(PluginCommand("paint", "Paint with the current tiles settings.", df_paint)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } command_result df_tiles (Core * c, vector & parameters) { int32_t x,y,z; uint32_t x_max,y_max,z_max; DFHack::Maps * Maps; DFHack::Gui * Position; Brush * brush = new RectangleBrush(1,1); Maps = c->getMaps(); Maps->Start(); Maps->getSize(x_max,y_max,z_max); Position = c->getGui(); string command = ""; if(command=="help" || command == "?") { c->con.print ( "Usage: This command sets the properties of the tile painter brush\n" " It is best used from the console, or as an alias bound to a hotkey\n" " After setting the brush\n" "\n" "Modes:\n" "none - nothing, the default" "magma [0-7] - magma, accepts depth\n" "water [0-7] - water\n" "obsidian - obsidian wall\n" "obsfloor - obsidian floors\n" "obsramp - obsidian ramp (forces 1 z-level brush)\n" "riversource - an endless source of water (floor tile)\n" "type ### - plain tiletype painter. For a list of tile types see:\n" " http://df.magmawiki.com/index.php/DF2010:Tile_types_in_DF_memory\n" "\n" "Set-Modes (only for magma/water):\n" "add - set liquid level everywhere\n" "keep - set liquid level only where liquids are already present\n" "\n" "Brush:\n" "point - single tile [p]\n" "#x#[x#] - block with cursor at bottom north-west [r]\n" " (any place, any size)\n" " Example:" " 3x3x2 = rectangle 3x3 x2 z-levels\n" " The z-level part is optional - ommiting it is\n" " the same as setting it to 1.\n" "h#x#[x#] - Same as previous, only the rectangle is 'hollow'.\n" "block - DF map block with cursor in it\n" " (regular spaced 16x16x1 blocks)\n" "column - Column from cursor, up through free space\n" "line - A line between two points.\n" "circle [#] - A filled circle, optional # specifies radius in tiles.\n" "hcircle [#,#] - A hollow circle (ring). First # specifies radius\n" " second # ring thickness in tiles.\n" "\n" "Other:\n" "help or ? - print this list of commands\n" "paint - same effect as if you also the 'paint' command at the same time.\n" "\n" ); } else if(command == "m") { mode = "magma"; } else if(command == "o") { mode = "obsidian"; } else if(command == "of") { mode = "obsidian_floor"; } else if(command == "w") { mode = "water"; } else if(command == "f") { mode = "flowbits"; } else if(command == "rs") { mode = "riversource"; } else if(command == "point" || command == "p") { delete brush; brushname = "point"; brush = new RectangleBrush(1,1); } else if(command == "range" || command == "r") { cout << " :set range width<" << width << "># "; getline(cin, command); width = command == "" ? width : atoi (command.c_str()); if(width < 1) width = 1; cout << " :set range height<" << height << "># "; getline(cin, command); height = command == "" ? height : atoi (command.c_str()); if(height < 1) height = 1; cout << " :set range z-levels<" << z_levels << "># "; getline(cin, command); z_levels = command == "" ? z_levels : atoi (command.c_str()); if(z_levels < 1) z_levels = 1; delete brush; if(width == 1 && height == 1 && z_levels == 1) { brushname="point"; } else { brushname = "range"; } brush = new RectangleBrush(width,height,z_levels,0,0,0); } else if(command == "block") { delete brush; brushname = "block"; brush = new BlockBrush(); } else if(command == "column") { delete brush; brushname = "column"; brush = new ColumnBrush(); } else if(command == "q") { end = true; } else if(command == "f+") { flowmode = "f+"; } else if(command == "f-") { flowmode = "f-"; } else if(command == "f.") { flowmode = "f."; } else if(command == "s+") { setmode = "s+"; } else if(command == "s-") { setmode = "s-"; } else if(command == "s.") { setmode = "s."; } // blah blah, bad code, bite me. else if(command == "0") amount = 0; else if(command == "1") amount = 1; else if(command == "2") amount = 2; else if(command == "3") amount = 3; else if(command == "4") amount = 4; else if(command == "5") amount = 5; else if(command == "6") amount = 6; else if(command == "7") amount = 7; else if(command.empty()) { DF->Suspend(); do { if(!Maps->Start()) { cout << "Can't see any DF map loaded." << endl; break; } if(!Position->getCursorCoords(x,y,z)) { cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl; break; } cout << "cursor coords: " << x << "/" << y << "/" << z << endl; MapCache mcache(Maps); DFHack::DFCoord cursor(x,y,z); coord_vec all_tiles = brush->points(mcache,cursor); cout << "working..." << endl; if(mode == "obsidian") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 331); mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); DFHack::t_designation des = mcache.designationAt(*iter); des.bits.flow_size = 0; mcache.setDesignationAt(*iter, des); iter ++; } } if(mode == "obsidian_floor") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 340); iter ++; } } else if(mode == "riversource") { set seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 90); DFHack::t_designation a = mcache.designationAt(*iter); a.bits.liquid_type = DFHack::liquid_water; a.bits.liquid_static = false; a.bits.flow_size = 7; mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); mcache.setDesignationAt(*iter,a); Block * b = mcache.BlockAt((*iter)/16); DFHack::t_blockflags bf = b->BlockFlags(); bf.bits.liquid_1 = true; bf.bits.liquid_2 = true; b->setBlockFlags(bf); iter++; } } else if(mode== "magma" || mode== "water" || mode == "flowbits") { set seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { DFHack::DFCoord current = *iter; DFHack::t_designation des = mcache.designationAt(current); uint16_t tt = mcache.tiletypeAt(current); DFHack::naked_designation & flow = des.bits; // don't put liquids into places where they don't belong... if(!DFHack::FlowPassable(tt)) { iter++; continue; } if(mode != "flowbits") { if(setmode == "s.") { flow.flow_size = amount; } else if(setmode == "s+") { if(flow.flow_size < amount) flow.flow_size = amount; } else if(setmode == "s-") { if (flow.flow_size > amount) flow.flow_size = amount; } if(amount != 0 && mode == "magma") { flow.liquid_type = DFHack::liquid_magma; mcache.setTemp1At(current,12000); mcache.setTemp2At(current,12000); } else if(amount != 0 && mode == "water") { flow.liquid_type = DFHack::liquid_water; mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } else if(amount == 0 && (mode == "water" || mode == "magma")) { // reset temperature to sane default mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } mcache.setDesignationAt(current,des); } seen_blocks.insert(mcache.BlockAt((*iter) / 16)); iter++; } set ::iterator biter = seen_blocks.begin(); while (biter != seen_blocks.end()) { DFHack::t_blockflags bflags = (*biter)->BlockFlags(); if(flowmode == "f+") { bflags.bits.liquid_1 = true; bflags.bits.liquid_2 = true; (*biter)->setBlockFlags(bflags); } else if(flowmode == "f-") { bflags.bits.liquid_1 = false; bflags.bits.liquid_2 = false; (*biter)->setBlockFlags(bflags); } else { cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl; cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl; } biter ++; } } if(mcache.WriteAll()) cout << "OK" << endl; else cout << "Something failed horribly! RUN!" << endl; Maps->Finish(); } while (0); } else { cout << command << " : unknown command." << endl; } return CR_OK; }