//most of the code is shamelessly stolen from steam-engine.cpp #include "Core.h" #include "Error.h" #include #include #include #include "LuaTools.h" #include #include "MiscUtils.h" #include "df/building_doorst.h" #include "df/building_workshopst.h" #include "df/machine.h" #include "df/machine_tile_set.h" #include "df/power_info.h" #include "df/world.h" #include "df/buildings_other_id.h" #include "df/coord.h" #include "df/tile_building_occ.h" #include "df/building_drawbuffer.h" #include "df/general_ref_creaturest.h" // needed for power information storage #include "modules/Buildings.h" #include using namespace DFHack; using namespace df::enums; DFHACK_PLUGIN("building-hacks"); REQUIRE_GLOBAL(world); struct graphic_tile //could do just 31x31 and be done, but it's nicer to have flexible imho. { int16_t tile; //originally uint8_t but we need to indicate non-animated tiles int8_t fore; int8_t back; int8_t bright; }; struct workshop_hack_data { int32_t myType; bool impassible_fix; //machine stuff df::machine_tile_set connections; df::power_info powerInfo; bool needs_power; //animation std::vector > frames; bool machine_timing; //6 frames used in vanilla int frame_skip; // e.g. 2 means have to ticks between frames //updateCallback: int skip_updates; int room_subset; //0 no, 1 yes, -1 default }; typedef std::map workshops_data_t; workshops_data_t hacked_workshops; static void handle_update_action(color_ostream &out,df::building_workshopst*){}; DEFINE_LUA_EVENT_1(onUpdateAction,handle_update_action,df::building_workshopst*); DFHACK_PLUGIN_LUA_EVENTS { DFHACK_LUA_EVENT(onUpdateAction), DFHACK_LUA_END }; struct work_hook : df::building_workshopst{ typedef df::building_workshopst interpose_base; workshop_hack_data* find_def() { if (type == workshop_type::Custom) { auto it=hacked_workshops.find(this->getCustomType()); if(it!=hacked_workshops.end()) return &(it->second); } return NULL; } inline bool is_fully_built() { return getBuildStage() >= getMaxBuildStage(); } bool get_current_power(df::power_info* info) { if (workshop_hack_data* def = find_def()) { df::general_ref_creaturest* ref = static_cast(DFHack::Buildings::getGeneralRef(this, general_ref_type::CREATURE)); if (ref) { info->produced = ref->unk_1; info->consumed = ref->unk_2; return true; } else { info->produced = def->powerInfo.produced; info->consumed = def->powerInfo.consumed; return true; } //try getting ref, if not return from def } return false; } void set_current_power(int produced, int consumed) { if(machine.machine_id != -1) //if connected to machine, update the machine network production { df::machine* target_machine = df::machine::find(machine.machine_id); if (target_machine) { df::power_info old_power; get_current_power(&old_power); target_machine->min_power += consumed - old_power.consumed; target_machine->cur_power += produced - old_power.produced; } } df::general_ref_creaturest* ref = static_cast(DFHack::Buildings::getGeneralRef(this, general_ref_type::CREATURE)); if (ref) { ref->unk_1 = produced; ref->unk_2 = consumed; } else { ref = df::allocate(); ref->unk_1 = produced; ref->unk_2 = consumed; general_refs.push_back(ref); } } DEFINE_VMETHOD_INTERPOSE(uint32_t,getImpassableOccupancy,()) { if(auto def = find_def()) { if(def->impassible_fix) return tile_building_occ::Impassable; } return INTERPOSE_NEXT(getImpassableOccupancy)(); } DEFINE_VMETHOD_INTERPOSE(void, getPowerInfo, (df::power_info *info)) { if (find_def()) { df::power_info power; get_current_power(info); return; } INTERPOSE_NEXT(getPowerInfo)(info); } DEFINE_VMETHOD_INTERPOSE(df::machine_info*, getMachineInfo, ()) { if (find_def()) return &machine; return INTERPOSE_NEXT(getMachineInfo)(); } DEFINE_VMETHOD_INTERPOSE(bool, isPowerSource, ()) { workshop_hack_data* def=find_def(); df::power_info power; get_current_power(&power); if (def && power.produced>0) return true; return INTERPOSE_NEXT(isPowerSource)(); } DEFINE_VMETHOD_INTERPOSE(void, categorize, (bool free)) { if (find_def()) { auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE]; insert_into_vector(vec, &df::building::id, (df::building*)this); } INTERPOSE_NEXT(categorize)(free); } DEFINE_VMETHOD_INTERPOSE(void, uncategorize, ()) { if (find_def()) { auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE]; erase_from_vector(vec, &df::building::id, id); } INTERPOSE_NEXT(uncategorize)(); } DEFINE_VMETHOD_INTERPOSE(bool, canConnectToMachine, (df::machine_tile_set *info)) { if (auto def = find_def()) { int real_cx = centerx, real_cy = centery; bool ok = false; for (size_t i = 0; i < def->connections.tiles.size(); i++) { // the original function connects to the center tile centerx = x1 + def->connections.tiles[i].x; centery = y1 + def->connections.tiles[i].y; if (!INTERPOSE_NEXT(canConnectToMachine)(info)) continue; ok = true; break; } centerx = real_cx; centery = real_cy; return ok; } else return INTERPOSE_NEXT(canConnectToMachine)(info); } DEFINE_VMETHOD_INTERPOSE(bool, isUnpowered, ()) { if (auto def = find_def()) { if (!def->needs_power) return false; df::power_info power; get_current_power(&power); if (power.consumed == 0) return false; if(machine.machine_id==-1) return true; df::machine* target_machine=df::machine::find(machine.machine_id); if(target_machine && target_machine->flags.bits.active) return false; return true; } return INTERPOSE_NEXT(isUnpowered)(); } DEFINE_VMETHOD_INTERPOSE(bool, canBeRoomSubset, ()) { if(auto def = find_def()) { if(def->room_subset==0) return false; if(def->room_subset==1) return true; } return INTERPOSE_NEXT(canBeRoomSubset)(); } DEFINE_VMETHOD_INTERPOSE(void, updateAction, ()) { if(auto def = find_def()) { if(def->skip_updates!=0 && is_fully_built()) { if(world->frame_counter % def->skip_updates == 0) { CoreSuspendClaimer suspend; color_ostream_proxy out(Core::getInstance().getConsole()); onUpdateAction(out,this); } } } INTERPOSE_NEXT(updateAction)(); } DEFINE_VMETHOD_INTERPOSE(void, drawBuilding, (df::building_drawbuffer *db, int16_t unk)) { INTERPOSE_NEXT(drawBuilding)(db, unk); if (auto def = find_def()) { if (!is_fully_built() || def->frames.size()==0) return; int frame=0; if(!def->machine_timing) { int frame_mod=def->frames.size()* def->frame_skip; frame=(world->frame_counter % frame_mod)/def->frame_skip; } else { if(machine.machine_id!=-1) { df::machine* target_machine=df::machine::find(machine.machine_id); if(target_machine) { frame=target_machine->visual_phase % def->frames.size(); } } } int w=db->x2-db->x1+1; std::vector &cur_frame=def->frames[frame]; for(size_t i=0;i=0) { int tx=i % w; int ty=i / w; db->tile[tx][ty]=cur_frame[i].tile; db->back[tx][ty]=cur_frame[i].back; db->bright[tx][ty]=cur_frame[i].bright; db->fore[tx][ty]=cur_frame[i].fore; } } } } }; IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getImpassableOccupancy); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getPowerInfo); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getMachineInfo); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isPowerSource); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, categorize); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, uncategorize); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, canConnectToMachine); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isUnpowered); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, canBeRoomSubset); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, updateAction); IMPLEMENT_VMETHOD_INTERPOSE(work_hook, drawBuilding); void clear_mapping() { hacked_workshops.clear(); } static void loadFrames(lua_State* L,workshop_hack_data& def,int stack_pos) { luaL_checktype(L,stack_pos,LUA_TTABLE); lua_pushvalue(L,stack_pos); lua_pushnil(L); while (lua_next(L, -2) != 0) { luaL_checktype(L,-1,LUA_TTABLE); lua_pushnil(L); std::vector frame; while (lua_next(L, -2) != 0) { graphic_tile t; lua_pushnumber(L,1); lua_gettable(L,-2); if(lua_isnil(L,-1)) { t.tile=-1; lua_pop(L,1); } else { t.tile=lua_tonumber(L,-1); lua_pop(L,1); lua_pushnumber(L,2); lua_gettable(L,-2); t.fore=lua_tonumber(L,-1); lua_pop(L,1); lua_pushnumber(L,3); lua_gettable(L,-2); t.back=lua_tonumber(L,-1); lua_pop(L,1); lua_pushnumber(L,4); lua_gettable(L,-2); t.bright=lua_tonumber(L,-1); lua_pop(L,1); } frame.push_back(t); lua_pop(L,1); } lua_pop(L,1); def.frames.push_back(frame); } lua_pop(L,1); return ; } //arguments: custom type,impassible fix (bool), consumed power, produced power, list of connection points, update skip(0/nil to disable) // table of frames,frame to tick ratio (-1 for machine control) static int addBuilding(lua_State* L) { workshop_hack_data newDefinition; newDefinition.myType=luaL_checkint(L,1); newDefinition.impassible_fix=luaL_checkint(L,2); newDefinition.powerInfo.consumed=luaL_checkint(L,3); newDefinition.powerInfo.produced=luaL_checkint(L,4); newDefinition.needs_power = luaL_optinteger(L, 5, 1); //table of machine connection points luaL_checktype(L,6,LUA_TTABLE); lua_pushvalue(L,6); lua_pushnil(L); while (lua_next(L, -2) != 0) { lua_getfield(L,-1,"x"); int x=lua_tonumber(L,-1); lua_pop(L,1); lua_getfield(L,-1,"y"); int y=lua_tonumber(L,-1); lua_pop(L,1); df::machine_conn_modes modes; modes.whole = -1; newDefinition.connections.can_connect.push_back(modes);//TODO add this too... newDefinition.connections.tiles.push_back(df::coord(x,y,0)); lua_pop(L,1); } lua_pop(L,1); //updates newDefinition.skip_updates=luaL_optinteger(L,7,0); //animation if(!lua_isnil(L,8)) { loadFrames(L,newDefinition,8); newDefinition.frame_skip=luaL_optinteger(L,9,-1); if(newDefinition.frame_skip==0) newDefinition.frame_skip=1; if(newDefinition.frame_skip<0) newDefinition.machine_timing=true; else newDefinition.machine_timing=false; } newDefinition.room_subset=luaL_optinteger(L,10,-1); hacked_workshops[newDefinition.myType]=newDefinition; return 0; } static void setPower(df::building_workshopst* workshop, int power_produced, int power_consumed) { work_hook* ptr = static_cast(workshop); if (ptr->find_def()) // check if it's really hacked workshop { ptr->set_current_power(power_produced, power_consumed); } } static int getPower(lua_State*L) { auto workshop = Lua::CheckDFObject(L, 1); work_hook* ptr = static_cast(workshop); if (!ptr) return 0; if (ptr->find_def()) // check if it's really hacked workshop { df::power_info info; ptr->get_current_power(&info); lua_pushinteger(L, info.produced); lua_pushinteger(L, info.consumed); return 2; } return 0; } DFHACK_PLUGIN_LUA_FUNCTIONS{ DFHACK_LUA_FUNCTION(setPower), DFHACK_LUA_END }; DFHACK_PLUGIN_LUA_COMMANDS{ DFHACK_LUA_COMMAND(addBuilding), DFHACK_LUA_COMMAND(getPower), DFHACK_LUA_END }; static void enable_hooks(bool enable) { INTERPOSE_HOOK(work_hook,getImpassableOccupancy).apply(enable); //machine part INTERPOSE_HOOK(work_hook,getPowerInfo).apply(enable); INTERPOSE_HOOK(work_hook,getMachineInfo).apply(enable); INTERPOSE_HOOK(work_hook,isPowerSource).apply(enable); INTERPOSE_HOOK(work_hook,categorize).apply(enable); INTERPOSE_HOOK(work_hook,uncategorize).apply(enable); INTERPOSE_HOOK(work_hook,canConnectToMachine).apply(enable); INTERPOSE_HOOK(work_hook,isUnpowered).apply(enable); INTERPOSE_HOOK(work_hook,canBeRoomSubset).apply(enable); //update n render INTERPOSE_HOOK(work_hook,updateAction).apply(enable); INTERPOSE_HOOK(work_hook,drawBuilding).apply(enable); } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { switch (event) { case SC_WORLD_LOADED: enable_hooks(true); break; case SC_WORLD_UNLOADED: enable_hooks(false); clear_mapping(); break; default: break; } return CR_OK; } DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { enable_hooks(true); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { plugin_onstatechange(out,SC_WORLD_UNLOADED); return CR_OK; }