#include "lua_Process.h" static DFHack::Process* GetProcessPtr(lua::state &st) { return DFHack::Core::getInstance().p; } static int lua_Process_readDWord(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); uint32_t ret=c->readDWord( (void *) st.as(1)); st.push(ret); return 1; } static int lua_Process_writeDWord(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c->writeDWord((void *) st.as(1),st.as(2)); return 0; } static int lua_Process_readFloat(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); float ret=c->readFloat((void *) st.as(1)); st.push(ret); return 1; } static int lua_Process_readWord(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); uint16_t ret=c->readWord((void *) st.as(1)); st.push(ret); return 1; } static int lua_Process_writeWord(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c->writeWord((void *) st.as(1),st.as(2)); return 0; } static int lua_Process_readByte(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); uint8_t ret=c->readByte((void *) st.as(1)); st.push(ret); return 1; } static int lua_Process_writeByte(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c->writeByte((void *) st.as(1),st.as(2)); return 0; } static int lua_Process_read(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); size_t len=st.as(2); uint8_t* buf; if(!st.is(3)) buf=(uint8_t*)lua_touserdata(st,3); else buf=new uint8_t[len]; c->read((void *) st.as(1),len,buf); st.pushlightuserdata(buf); return 1; } static int lua_Process_write(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c-> write((void *) st.as(1),st.as(2),static_cast(lua_touserdata(st,3))); return 0; } static int lua_Process_readSTLString (lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::string r=c->readSTLString((void *) st.as(1)); st.push(r); return 1; } static int lua_Process_writeSTLString(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c->writeSTLString((void *) st.as(1),st.as(2)); return 0; } static int lua_Process_copySTLString(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); c->copySTLString((void *) st.as(1),st.as(2)); return 0; } static int lua_Process_doReadClassName(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::string r=c->doReadClassName((void*)st.as(1)); st.push(r); return 1; } static int lua_Process_readClassName(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::string r=c->readClassName((void*)st.as(1)); st.push(r); return 1; } static int lua_Process_readCString (lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::string r=c->readCString((void *) st.as(1)); st.push(r); return 1; } static int lua_Process_isSuspended(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); st.push(c->isSuspended()); return 1; } static int lua_Process_isIdentified(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); st.push(c->isIdentified()); return 1; } static int lua_Process_getThreadIDs(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::vector threads; c->getThreadIDs(threads); st.newtable(); for(size_t i=0;i ranges; c->getMemRanges(ranges); st.newtable(); for(size_t i=0;igetBase(); st.push(base); return 1; } /*static int lua_Process_getPID(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); int ret=c->getPID(); st.push(ret); return 1; }*/ static int lua_Process_getPath(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); std::string ret=c->getPath(); st.push(ret); return 1; } static int lua_Process_setPermisions(lua_State *S) { lua::state st(S); DFHack::Process* c=GetProcessPtr(st); DFHack::t_memrange range,trange; st.getfield("start",1); range.start= (void *)st.as(); st.pop(); st.getfield("end",1); range.end= (void *)st.as(); st.pop(); st.getfield("read",2); trange.read=st.as(); st.pop(); st.getfield("write",2); trange.write=st.as(); st.pop(); st.getfield("execute",2); trange.execute=st.as(); st.pop(); c->setPermisions(range,trange); return 0; } #define PROC_FUNC(name) {#name,lua_Process_ ## name} const luaL_Reg lua_process_func[]= { PROC_FUNC(readDWord), PROC_FUNC(writeDWord), PROC_FUNC(readFloat), PROC_FUNC(readWord), PROC_FUNC(writeWord), PROC_FUNC(readByte), PROC_FUNC(writeByte), PROC_FUNC(read), PROC_FUNC(write), PROC_FUNC(readSTLString), PROC_FUNC(writeSTLString), PROC_FUNC(copySTLString), PROC_FUNC(doReadClassName), PROC_FUNC(readClassName), PROC_FUNC(readCString ), PROC_FUNC(isSuspended), PROC_FUNC(isIdentified), PROC_FUNC(getThreadIDs), PROC_FUNC(getMemRanges), PROC_FUNC(getBase), //PROC_FUNC(getPID), //not implemented PROC_FUNC(getPath), PROC_FUNC(setPermisions), {NULL,NULL} }; #undef PROC_FUNC void lua::RegisterProcess(lua::state &st) { st.getglobal("Process"); if(st.is()) { st.pop(); st.newtable(); } lua::RegFunctionsLocal(st, lua_process_func); st.setglobal("Process"); }