#include "df/viewscreen_adopt_regionst.h" #include "df/viewscreen_adventure_logst.h" #include "df/viewscreen_announcelistst.h" #include "df/viewscreen_assign_display_itemst.h" #include "df/viewscreen_barterst.h" #include "df/viewscreen_buildinglistst.h" #include "df/viewscreen_buildingst.h" #include "df/viewscreen_choose_start_sitest.h" #include "df/viewscreen_civlistst.h" #include "df/viewscreen_counterintelligencest.h" #include "df/viewscreen_createquotast.h" #include "df/viewscreen_customize_unitst.h" #include "df/viewscreen_dungeonmodest.h" #include "df/viewscreen_dungeon_monsterstatusst.h" #include "df/viewscreen_dungeon_wrestlest.h" #include "df/viewscreen_dwarfmodest.h" #include "df/viewscreen_entityst.h" #include "df/viewscreen_export_graphical_mapst.h" #include "df/viewscreen_export_regionst.h" #include "df/viewscreen_game_cleanerst.h" #include "df/viewscreen_image_creator_mode.h" #include "df/viewscreen_image_creatorst.h" #include "df/viewscreen_itemst.h" #include "df/viewscreen_joblistst.h" #include "df/viewscreen_jobmanagementst.h" #include "df/viewscreen_jobst.h" #include "df/viewscreen_justicest.h" #include "df/viewscreen_kitchenpref_page.h" #include "df/viewscreen_kitchenprefst.h" #include "df/viewscreen_layer_arena_creaturest.h" #include "df/viewscreen_layer_assigntradest.h" #include "df/viewscreen_layer_choose_language_namest.h" #include "df/viewscreen_layer_currencyst.h" #include "df/viewscreen_layer_export_play_mapst.h" #include "df/viewscreen_layer.h" #include "df/viewscreen_layer_militaryst.h" #include "df/viewscreen_layer_musicsoundst.h" #include "df/viewscreen_layer_noblelistst.h" #include "df/viewscreen_layer_overall_healthst.h" #include "df/viewscreen_layer_reactionst.h" #include "df/viewscreen_layer_squad_schedulest.h" #include "df/viewscreen_layer_stockpilest.h" #include "df/viewscreen_layer_stone_restrictionst.h" #include "df/viewscreen_layer_unit_actionst.h" #include "df/viewscreen_layer_unit_healthst.h" #include "df/viewscreen_layer_unit_relationshipst.h" #include "df/viewscreen_layer_world_gen_param_presetst.h" #include "df/viewscreen_layer_world_gen_paramst.h" #include "df/viewscreen_legendsst.h" #include "df/viewscreen_loadgamest.h" #include "df/viewscreen_locationsst.h" #include "df/viewscreen_meetingst.h" #include "df/viewscreen_movieplayerst.h" #include "df/viewscreen_noblest.h" #include "df/viewscreen_optionst.h" #include "df/viewscreen_overallstatusst.h" #include "df/viewscreen_petitionsst.h" #include "df/viewscreen_petst.h" #include "df/viewscreen_pricest.h" #include "df/viewscreen_reportlistst.h" #include "df/viewscreen_requestagreementst.h" #include "df/viewscreen_savegamest.h" #include "df/viewscreen_selectitemst.h" #include "df/viewscreen_setupadventurest.h" #include "df/viewscreen_setupdwarfgamest.h" #include "df/viewscreen_storesst.h" #include "df/viewscreen_textviewerst.h" #include "df/viewscreen_titlest.h" #include "df/viewscreen_topicmeeting_fill_land_holder_positionsst.h" #include "df/viewscreen_topicmeetingst.h" #include "df/viewscreen_topicmeeting_takerequestsst.h" #include "df/viewscreen_tradeagreementst.h" #include "df/viewscreen_tradelistst.h" #include "df/viewscreen_treasurelistst.h" #include "df/viewscreen_unitlist_page.h" #include "df/viewscreen_unitlistst.h" #include "df/viewscreen_unitst.h" #include "df/viewscreen_update_regionst.h" #include "df/viewscreen_wagesst.h" #include "df/viewscreen_workquota_conditionst.h" #include "df/viewscreen_workquota_detailsst.h" #include "df/viewscreen_workshop_profilest.h" #include "Debug.h" #include "PluginManager.h" #include "VTableInterpose.h" #include "uicommon.h" #include "modules/Screen.h" using namespace DFHack; DFHACK_PLUGIN("overlay"); DFHACK_PLUGIN_IS_ENABLED(is_enabled); REQUIRE_GLOBAL(enabler); REQUIRE_GLOBAL(gps); namespace DFHack { DBG_DECLARE(overlay, log, DebugCategory::LINFO); } static const std::string button_text = "[ DFHack ]"; static bool clicked = false; static bool handle_click() { if (!enabler->mouse_lbut_down || clicked) { return false; } df::coord2d pos = Screen::getMousePos(); DEBUG(log).print("clicked at screen coordinates (%d, %d)\n", pos.x, pos.y); if (pos.y == gps->dimy - 1 && pos.x >= 1 && (size_t)pos.x <= button_text.size()) { clicked = true; Core::getInstance().setHotkeyCmd("gui/launcher"); return true; } return false; } static void draw_widgets() { int x = 1; int y = gps->dimy - 1; OutputString(COLOR_GREEN, x, y, button_text); } template struct viewscreen_overlay : T { typedef T interpose_base; DEFINE_VMETHOD_INTERPOSE(void, feed, (set *input)) { if (!handle_click()) INTERPOSE_NEXT(feed)(input); } DEFINE_VMETHOD_INTERPOSE(void, render, ()) { INTERPOSE_NEXT(render)(); draw_widgets(); } }; #define IMPLEMENT_HOOKS(screen) \ typedef viewscreen_overlay screen##_overlay; \ template<> IMPLEMENT_VMETHOD_INTERPOSE(screen##_overlay, feed); \ template<> IMPLEMENT_VMETHOD_INTERPOSE(screen##_overlay, render); IMPLEMENT_HOOKS(adopt_region) IMPLEMENT_HOOKS(adventure_log) IMPLEMENT_HOOKS(announcelist) IMPLEMENT_HOOKS(assign_display_item) IMPLEMENT_HOOKS(barter) IMPLEMENT_HOOKS(buildinglist) IMPLEMENT_HOOKS(building) IMPLEMENT_HOOKS(choose_start_site) IMPLEMENT_HOOKS(civlist) IMPLEMENT_HOOKS(counterintelligence) IMPLEMENT_HOOKS(createquota) IMPLEMENT_HOOKS(customize_unit) IMPLEMENT_HOOKS(dungeonmode) IMPLEMENT_HOOKS(dungeon_monsterstatus) IMPLEMENT_HOOKS(dungeon_wrestle) IMPLEMENT_HOOKS(dwarfmode) IMPLEMENT_HOOKS(entity) IMPLEMENT_HOOKS(export_graphical_map) IMPLEMENT_HOOKS(export_region) IMPLEMENT_HOOKS(game_cleaner) IMPLEMENT_HOOKS(image_creator) IMPLEMENT_HOOKS(item) IMPLEMENT_HOOKS(joblist) IMPLEMENT_HOOKS(jobmanagement) IMPLEMENT_HOOKS(job) IMPLEMENT_HOOKS(justice) IMPLEMENT_HOOKS(kitchenpref) IMPLEMENT_HOOKS(layer_arena_creature) IMPLEMENT_HOOKS(layer_assigntrade) IMPLEMENT_HOOKS(layer_choose_language_name) IMPLEMENT_HOOKS(layer_currency) IMPLEMENT_HOOKS(layer_export_play_map) IMPLEMENT_HOOKS(layer_military) IMPLEMENT_HOOKS(layer_musicsound) IMPLEMENT_HOOKS(layer_noblelist) IMPLEMENT_HOOKS(layer_overall_health) IMPLEMENT_HOOKS(layer_reaction) IMPLEMENT_HOOKS(layer_squad_schedule) IMPLEMENT_HOOKS(layer_stockpile) IMPLEMENT_HOOKS(layer_stone_restriction) IMPLEMENT_HOOKS(layer_unit_action) IMPLEMENT_HOOKS(layer_unit_health) IMPLEMENT_HOOKS(layer_unit_relationship) IMPLEMENT_HOOKS(layer_world_gen_param_preset) IMPLEMENT_HOOKS(layer_world_gen_param) IMPLEMENT_HOOKS(legends) IMPLEMENT_HOOKS(loadgame) IMPLEMENT_HOOKS(locations) IMPLEMENT_HOOKS(meeting) IMPLEMENT_HOOKS(movieplayer) IMPLEMENT_HOOKS(noble) IMPLEMENT_HOOKS(option) IMPLEMENT_HOOKS(overallstatus) IMPLEMENT_HOOKS(petitions) IMPLEMENT_HOOKS(pet) IMPLEMENT_HOOKS(price) IMPLEMENT_HOOKS(reportlist) IMPLEMENT_HOOKS(requestagreement) IMPLEMENT_HOOKS(savegame) IMPLEMENT_HOOKS(selectitem) IMPLEMENT_HOOKS(setupadventure) IMPLEMENT_HOOKS(setupdwarfgame) IMPLEMENT_HOOKS(stores) IMPLEMENT_HOOKS(textviewer) IMPLEMENT_HOOKS(title) IMPLEMENT_HOOKS(topicmeeting_fill_land_holder_positions) IMPLEMENT_HOOKS(topicmeeting) IMPLEMENT_HOOKS(topicmeeting_takerequests) IMPLEMENT_HOOKS(tradeagreement) IMPLEMENT_HOOKS(tradelist) IMPLEMENT_HOOKS(treasurelist) IMPLEMENT_HOOKS(unitlist) IMPLEMENT_HOOKS(unit) IMPLEMENT_HOOKS(update_region) IMPLEMENT_HOOKS(wages) IMPLEMENT_HOOKS(workquota_condition) IMPLEMENT_HOOKS(workquota_details) IMPLEMENT_HOOKS(workshop_profile) #undef IMPLEMENT_HOOKS DFhackCExport command_result plugin_onstatechange(color_ostream &, state_change_event evt) { if (evt == SC_VIEWSCREEN_CHANGED) { clicked = false; } return CR_OK; } #define INTERPOSE_HOOKS_FAILED(screen) \ !INTERPOSE_HOOK(screen##_overlay, feed).apply(enable) || \ !INTERPOSE_HOOK(screen##_overlay, render).apply(enable) DFhackCExport command_result plugin_enable(color_ostream &, bool enable) { if (is_enabled == enable) return CR_OK; if (enable != is_enabled) { if (INTERPOSE_HOOKS_FAILED(adopt_region) || INTERPOSE_HOOKS_FAILED(adventure_log) || INTERPOSE_HOOKS_FAILED(announcelist) || INTERPOSE_HOOKS_FAILED(assign_display_item) || INTERPOSE_HOOKS_FAILED(barter) || INTERPOSE_HOOKS_FAILED(buildinglist) || INTERPOSE_HOOKS_FAILED(building) || INTERPOSE_HOOKS_FAILED(choose_start_site) || INTERPOSE_HOOKS_FAILED(civlist) || INTERPOSE_HOOKS_FAILED(counterintelligence) || INTERPOSE_HOOKS_FAILED(createquota) || INTERPOSE_HOOKS_FAILED(customize_unit) || INTERPOSE_HOOKS_FAILED(dungeonmode) || INTERPOSE_HOOKS_FAILED(dungeon_monsterstatus) || INTERPOSE_HOOKS_FAILED(dungeon_wrestle) || INTERPOSE_HOOKS_FAILED(dwarfmode) || INTERPOSE_HOOKS_FAILED(entity) || INTERPOSE_HOOKS_FAILED(export_graphical_map) || INTERPOSE_HOOKS_FAILED(export_region) || INTERPOSE_HOOKS_FAILED(game_cleaner) || INTERPOSE_HOOKS_FAILED(image_creator) || INTERPOSE_HOOKS_FAILED(item) || INTERPOSE_HOOKS_FAILED(joblist) || INTERPOSE_HOOKS_FAILED(jobmanagement) || INTERPOSE_HOOKS_FAILED(job) || INTERPOSE_HOOKS_FAILED(justice) || INTERPOSE_HOOKS_FAILED(kitchenpref) || INTERPOSE_HOOKS_FAILED(layer_arena_creature) || INTERPOSE_HOOKS_FAILED(layer_assigntrade) || INTERPOSE_HOOKS_FAILED(layer_choose_language_name) || INTERPOSE_HOOKS_FAILED(layer_currency) || INTERPOSE_HOOKS_FAILED(layer_export_play_map) || INTERPOSE_HOOKS_FAILED(layer_military) || INTERPOSE_HOOKS_FAILED(layer_musicsound) || INTERPOSE_HOOKS_FAILED(layer_noblelist) || INTERPOSE_HOOKS_FAILED(layer_overall_health) || INTERPOSE_HOOKS_FAILED(layer_reaction) || INTERPOSE_HOOKS_FAILED(layer_squad_schedule) || INTERPOSE_HOOKS_FAILED(layer_stockpile) || INTERPOSE_HOOKS_FAILED(layer_stone_restriction) || INTERPOSE_HOOKS_FAILED(layer_unit_action) || INTERPOSE_HOOKS_FAILED(layer_unit_health) || INTERPOSE_HOOKS_FAILED(layer_unit_relationship) || INTERPOSE_HOOKS_FAILED(layer_world_gen_param_preset) || INTERPOSE_HOOKS_FAILED(layer_world_gen_param) || INTERPOSE_HOOKS_FAILED(legends) || INTERPOSE_HOOKS_FAILED(loadgame) || INTERPOSE_HOOKS_FAILED(locations) || INTERPOSE_HOOKS_FAILED(meeting) || INTERPOSE_HOOKS_FAILED(movieplayer) || INTERPOSE_HOOKS_FAILED(noble) || INTERPOSE_HOOKS_FAILED(option) || INTERPOSE_HOOKS_FAILED(overallstatus) || INTERPOSE_HOOKS_FAILED(petitions) || INTERPOSE_HOOKS_FAILED(pet) || INTERPOSE_HOOKS_FAILED(price) || INTERPOSE_HOOKS_FAILED(reportlist) || INTERPOSE_HOOKS_FAILED(requestagreement) || INTERPOSE_HOOKS_FAILED(savegame) || INTERPOSE_HOOKS_FAILED(selectitem) || INTERPOSE_HOOKS_FAILED(setupadventure) || INTERPOSE_HOOKS_FAILED(setupdwarfgame) || INTERPOSE_HOOKS_FAILED(stores) || INTERPOSE_HOOKS_FAILED(textviewer) || INTERPOSE_HOOKS_FAILED(title) || INTERPOSE_HOOKS_FAILED(topicmeeting_fill_land_holder_positions) || INTERPOSE_HOOKS_FAILED(topicmeeting) || INTERPOSE_HOOKS_FAILED(topicmeeting_takerequests) || INTERPOSE_HOOKS_FAILED(tradeagreement) || INTERPOSE_HOOKS_FAILED(tradelist) || INTERPOSE_HOOKS_FAILED(treasurelist) || INTERPOSE_HOOKS_FAILED(unitlist) || INTERPOSE_HOOKS_FAILED(unit) || INTERPOSE_HOOKS_FAILED(update_region) || INTERPOSE_HOOKS_FAILED(wages) || INTERPOSE_HOOKS_FAILED(workquota_condition) || INTERPOSE_HOOKS_FAILED(workquota_details) || INTERPOSE_HOOKS_FAILED(workshop_profile)) return CR_FAILURE; is_enabled = enable; } return CR_OK; } #undef INTERPOSE_HOOKS_FAILED DFhackCExport command_result plugin_init(color_ostream &out, std::vector &) { return plugin_enable(out, true); } DFhackCExport command_result plugin_shutdown(color_ostream &out) { return plugin_enable(out, false); }