###################### Contributing to DFHACK ###################### .. contents:: Contributing to DFHack ====================== Several things should be kept in mind when contributing to DFHack. ----------- Code Format ----------- * Four space indents * LF (Unix style) line terminators * UTF-8 encoding * For C++: * Opening and closing braces on their own lines * Braces placed at original indent level ------------------------------- How to get new code into DFHack ------------------------------- * Code against the develop branch * Use new branches for each feature/fix * If possible, compile on multiple platforms * Do update NEWS/Contributors.rst * Do **NOT** run fix-texts.sh or update .html files (unless to locally test changes to .rst files) * Create a Github Pull Request once finished * Work done against `issues `_ that are tagged "bug report" gets priority * If you have an idea or bug, go ahead and create an issue for it --------------- Memory research --------------- If you want to do memory research, you'll need some tools and some knowledge. In general, you'll need a good memory viewer and optionally something to look at machine code without getting crazy :) Good windows tools include: * Cheat Engine * IDA Pro 5.0 (freely available for non-commercial use) Good linux tools: * angavrilov's df-structures gui (visit us on IRC for details). * edb (Evan's Debugger) * IDA Pro 5.0 running under Wine * Some of the tools residing in the ``legacy`` dfhack branch. Using publicly known information and analyzing the game's data is preferred.