PROJECT (rendermax) # A list of source files SET(PROJECT_SRCS rendermax.cpp renderer_light.cpp ) # A list of headers SET(PROJECT_HDRS renderer_opengl.hpp renderer_light.hpp ) SET_SOURCE_FILES_PROPERTIES( ${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE) # mash them together (headers are marked as headers and nothing will try to compile them) LIST(APPEND PROJECT_SRCS ${PROJECT_HDRS}) #linux IF(UNIX) add_definitions(-DLINUX_BUILD) SET(PROJECT_LIBS # add any extra linux libs here lua dfhack-tinythread ${PROJECT_LIBS} ) # windows ELSE(UNIX) SET(PROJECT_LIBS # add any extra windows libs here lua dfhack-tinythread ${PROJECT_LIBS} $(NOINHERIT) ) ENDIF(UNIX) # this makes sure all the stuff is put in proper places and linked to dfhack DFHACK_PLUGIN(rendermax ${PROJECT_SRCS} LINK_LIBRARIES ${PROJECT_LIBS}) install(FILES rendermax.lua DESTINATION ${DFHACK_DATA_DESTINATION})