local _ENV = mkmodule('plugins.dig-now') local argparse = require('argparse') local guidm = require('gui.dwarfmode') local utils = require('utils') local short_help_text = [=[ dig-now ======= Instantly completes dig designations, modifying map tiles and creating boulders, ores, and gems as if a miner were doing the mining or engraving. By default, all dig designations on the map are completed and boulder generation follows standard game rules, but the behavior is configurable. Usage: dig-now [ []] [] Examples: dig-now Dig all designated tiles according to standard game rules. dig-now --clean Dig designated tiles, but don't generate any boulders, ores, or gems. dig-now --dump here Dig tiles and dump all generated boulders, ores, and gems at the tile under the game cursor. See the online DFHack documentation for details on all options. ]=] function print_help() print(short_help_text) end local function parse_coords(opts, configname, arg) local cursor = argparse.coords(arg, configname) utils.assign(opts[configname], cursor) end local function parse_percentages(opts, arg) local nums = argparse.numberList(arg, 'percentages', 4) for _,percentage in ipairs(nums) do if percentage < 0 or percentage > 100 then qerror(('invalid percentages: "%s"; expected format is ",' .. ',,", where each number is'.. ' between 0 and 100, inclusive (e.g. "0,33,100,100")') :format(arg)) end end local config = opts.boulder_percents config.layer, config.vein, config.small_cluster, config.deep = nums[1], nums[2], nums[3], nums[4] end local function min_to_max(...) local args = {...} table.sort(args, function(a, b) return a < b end) return table.unpack(args) end function parse_commandline(opts, ...) local use_zlevel = false local positionals = argparse.processArgsGetopt({...}, { {'c', 'clean', handler=function() parse_percentages(opts, '0,0,0,0') end}, {'d', 'dump', hasArg=true, handler=function(arg) parse_coords(opts, 'dump_pos', arg) end}, {'e', 'everywhere', handler=function() parse_percentages(opts, '100,100,100,100') end}, {'h', 'help', handler=function() opts.help = true end}, {'p', 'percentages', hasArg=true, handler=function(arg) parse_percentages(opts, arg) end}, {'z', 'cur-zlevel', handler=function() use_zlevel = true end}, }) if positionals[1] == 'help' then opts.help = true end if opts.help then return end if use_zlevel then local x, y, z = df.global.world.map.x_count - 1, df.global.world.map.y_count - 1, df.global.window_z parse_coords(opts, 'start', ('0,0,%d'):format(z)) parse_coords(opts, 'end', ('%d,%d,%d'):format(x, y, z)) elseif #positionals >= 1 then parse_coords(opts, 'start', positionals[1]) if #positionals >= 2 then parse_coords(opts, 'end', positionals[2]) opts.start.x, opts['end'].x = min_to_max(opts.start.x,opts['end'].x) opts.start.y, opts['end'].y = min_to_max(opts.start.y,opts['end'].y) opts.start.z, opts['end'].z = min_to_max(opts.start.z,opts['end'].z) else utils.assign(opts['end'], opts.start) end end end return _ENV