--scroll down to the end for configuration ret={...} ret=ret[1] ret.materials={} ret.buildings={} ret.special={} for k,v in pairs(ret) do _ENV[k]=v end -- add material by id (index,mat pair or token string or a type number), flags is a table of strings -- supported flags: -- flicker -- sizeModifiesPower -- sizeModifiesRange function addMaterial(id,transparency,emitance,radius,flags) local matinfo if type(id)=="string" then matinfo=dfhack.matinfo.find(id) elseif type(id)=="table" then matinfo=dfhack.matinfo.decode(id[1],id[2]) else matinfo=dfhack.matinfo.decode(id,0) end if matinfo==nil then error("Material not found") end materials[matinfo.type]=materials[matinfo.type] or {} materials[matinfo.type][matinfo.index]=makeMaterialDef(transparency,emitance,radius,flags) end function addBuilding(id,transparency,emitance,radius,flags) --stuff end function makeMaterialDef(transparency,emitance,radius,flags) local flg if flags then flg={} for k,v in ipairs(flags) do flg[v]=true end end return {tr=transparency,em=emitance,rad=radius,flags=flg} end ------------------------------------------------------------------------ ---------------- Configuration Starts Here ------------------------- ------------------------------------------------------------------------ --special things special.LAVA=makeMaterialDef({0.8,0.2,0.2},{0.8,0.2,0.2},5) special.WATER=makeMaterialDef({0.5,0.5,0.8}) special.FROZEN_LIQUID=makeMaterialDef({0.2,0.7,0.9}) -- ice special.AMBIENT=makeMaterialDef({0.85,0.85,0.85}) --ambient fog special.CURSOR=makeMaterialDef({1,1,1},{0.96,0.84,0.03},11, {"flicker"}) special.CITIZEN=makeMaterialDef(nil,{0.80,0.80,0.90},6) special.LevelDim=0.2 -- darkness. Do not set to 0 --TODO dragonfire --TODO daylight --materials -- glasses addMaterial("GLASS_GREEN",{0.1,0.9,0.5}) addMaterial("GLASS_CLEAR",{0.5,0.95,0.9}) addMaterial("GLASS_CRYSTAL",{0.75,0.95,0.95}) -- Plants addMaterial("PLANT:TOWER_CAP",nil,{0.65,0.65,0.65},6) addMaterial("PLANT:MUSHROOM_CUP_DIMPLE",nil,{0.03,0.03,0.5},3) addMaterial("PLANT:CAVE MOSS",nil,{0.1,0.1,0.4},2) addMaterial("PLANT:MUSHROOM_HELMET_PLUMP",nil,{0.2,0.1,0.6},2) -- inorganics addMaterial("INORGANIC:ADAMANTINE",{0.1,0.3,0.3},{0.1,0.3,0.3},4) -- TODO gems --buildings