include(Plugins.cmake) option(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF) if(BUILD_STONESENSE) add_subdirectory(stonesense) endif() option(BUILD_ISOWORLD "Build isoworld (needs a checkout first)." OFF) if(BUILD_ISOWORLD) add_subdirectory(isoworld) if(UNIX) if(APPLE) # TODO: add an OSX runner script else() # On linux, copy our version of the df launch script which sets LD_PRELOAD install(PROGRAMS ${dfhack_SOURCE_DIR}/package/linux/runisoworld DESTINATION .) endif() endif() endif() option(BUILD_DEV_PLUGINS "Build developer plugins." OFF) if(BUILD_DEV_PLUGINS) add_subdirectory(devel) endif() option(BUILD_RUBY "Build ruby binding." ON) if(BUILD_RUBY) add_subdirectory(ruby) endif() install(DIRECTORY lua/ DESTINATION ${DFHACK_LUA_DESTINATION}/plugins FILES_MATCHING PATTERN "*.lua") install(DIRECTORY raw/ DESTINATION ${DFHACK_DATA_DESTINATION}/raw FILES_MATCHING PATTERN "*.txt") install(DIRECTORY raw/ DESTINATION ${DFHACK_DATA_DESTINATION}/raw FILES_MATCHING PATTERN "*.diff") # Protobuf file(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto) string(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}") string(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}") string(REPLACE "/proto/" "/proto/tmp/" PROJECT_PROTO_TMP_FILES "${PROJECT_PROTO_SRCS};${PROJECT_PROTO_HDRS}") set_source_files_properties(${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS} PROPERTIES GENERATED TRUE) # Force a re-gen if any *.pb.* files are missing # (only runs when cmake is run, but better than nothing) foreach(file IN LISTS PROJECT_PROTO_SRCS PROJECT_PROTO_HDRS) if(NOT EXISTS ${file}) # message("Resetting generate_proto because '${file}' is missing") file(REMOVE ${PROJECT_PROTO_TMP_FILES}) break() endif() endforeach() add_custom_command( OUTPUT ${PROJECT_PROTO_TMP_FILES} COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/ -I=${CMAKE_CURRENT_SOURCE_DIR}/proto/ --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/tmp/ ${PROJECT_PROTOS} COMMAND ${PERL_EXECUTABLE} ${CMAKE_SOURCE_DIR}/depends/copy-if-different.pl ${PROJECT_PROTO_TMP_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/proto/ COMMENT "Generating plugin protobufs" DEPENDS protoc-bin ${PROJECT_PROTOS} ) add_custom_target(generate_proto DEPENDS ${PROJECT_PROTO_TMP_FILES}) set_source_files_properties( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE ) add_library(buildingplan-lib STATIC buildingplan-lib.cpp) target_link_libraries(buildingplan-lib dfhack) # Plugins option(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON) if(BUILD_SUPPORTED) dfhack_plugin(3dveins 3dveins.cpp) dfhack_plugin(add-spatter add-spatter.cpp) # dfhack_plugin(advtools advtools.cpp) dfhack_plugin(autochop autochop.cpp) dfhack_plugin(autoclothing autoclothing.cpp) dfhack_plugin(autodump autodump.cpp) dfhack_plugin(autofarm autofarm.cpp) dfhack_plugin(autogems autogems.cpp LINK_LIBRARIES jsoncpp_lib_static) dfhack_plugin(autohauler autohauler.cpp) dfhack_plugin(autolabor autolabor.cpp) dfhack_plugin(automaterial automaterial.cpp) dfhack_plugin(automelt automelt.cpp) dfhack_plugin(autotrade autotrade.cpp) dfhack_plugin(blueprint blueprint.cpp LINK_LIBRARIES lua) dfhack_plugin(burrows burrows.cpp LINK_LIBRARIES lua) dfhack_plugin(building-hacks building-hacks.cpp LINK_LIBRARIES lua) dfhack_plugin(buildingplan buildingplan.cpp LINK_LIBRARIES buildingplan-lib) dfhack_plugin(changeitem changeitem.cpp) dfhack_plugin(changelayer changelayer.cpp) dfhack_plugin(changevein changevein.cpp) dfhack_plugin(cleanconst cleanconst.cpp) dfhack_plugin(cleaners cleaners.cpp) dfhack_plugin(cleanowned cleanowned.cpp) dfhack_plugin(command-prompt command-prompt.cpp) dfhack_plugin(confirm confirm.cpp LINK_LIBRARIES lua) dfhack_plugin(createitem createitem.cpp) dfhack_plugin(cursecheck cursecheck.cpp) dfhack_plugin(cxxrandom cxxrandom.cpp LINK_LIBRARIES lua) dfhack_plugin(deramp deramp.cpp) dfhack_plugin(debug debug.cpp LINK_LIBRARIES jsoncpp_lib_static) dfhack_plugin(dig dig.cpp) dfhack_plugin(digFlood digFlood.cpp) add_subdirectory(diggingInvaders) dfhack_plugin(dwarfvet dwarfvet.cpp) dfhack_plugin(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua) add_subdirectory(embark-assistant) dfhack_plugin(embark-tools embark-tools.cpp) dfhack_plugin(eventful eventful.cpp LINK_LIBRARIES lua) dfhack_plugin(fastdwarf fastdwarf.cpp) dfhack_plugin(filltraffic filltraffic.cpp) dfhack_plugin(fix-armory fix-armory.cpp) dfhack_plugin(fix-unit-occupancy fix-unit-occupancy.cpp) dfhack_plugin(fixveins fixveins.cpp) dfhack_plugin(flows flows.cpp) dfhack_plugin(follow follow.cpp) dfhack_plugin(forceequip forceequip.cpp) dfhack_plugin(fortplan fortplan.cpp LINK_LIBRARIES buildingplan-lib) dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp) dfhack_plugin(getplants getplants.cpp) dfhack_plugin(hotkeys hotkeys.cpp) dfhack_plugin(infiniteSky infiniteSky.cpp) dfhack_plugin(isoworldremote isoworldremote.cpp PROTOBUFS isoworldremote) dfhack_plugin(jobutils jobutils.cpp) add_subdirectory(labormanager) dfhack_plugin(lair lair.cpp) dfhack_plugin(liquids liquids.cpp Brushes.h LINK_LIBRARIES lua) dfhack_plugin(luasocket luasocket.cpp LINK_LIBRARIES clsocket lua dfhack-tinythread) dfhack_plugin(manipulator manipulator.cpp) dfhack_plugin(map-render map-render.cpp LINK_LIBRARIES lua) dfhack_plugin(misery misery.cpp) dfhack_plugin(mode mode.cpp) dfhack_plugin(mousequery mousequery.cpp) dfhack_plugin(nestboxes nestboxes.cpp) dfhack_plugin(orders orders.cpp LINK_LIBRARIES jsoncpp_lib_static) dfhack_plugin(pathable pathable.cpp LINK_LIBRARIES lua) dfhack_plugin(petcapRemover petcapRemover.cpp) dfhack_plugin(plants plants.cpp) dfhack_plugin(probe probe.cpp) dfhack_plugin(prospector prospector.cpp) dfhack_plugin(power-meter power-meter.cpp LINK_LIBRARIES lua) dfhack_plugin(regrass regrass.cpp) add_subdirectory(remotefortressreader) dfhack_plugin(rename rename.cpp LINK_LIBRARIES lua PROTOBUFS rename) add_subdirectory(rendermax) dfhack_plugin(resume resume.cpp) dfhack_plugin(reveal reveal.cpp) dfhack_plugin(search search.cpp) dfhack_plugin(seedwatch seedwatch.cpp) dfhack_plugin(showmood showmood.cpp) dfhack_plugin(siege-engine siege-engine.cpp LINK_LIBRARIES lua) dfhack_plugin(sort sort.cpp LINK_LIBRARIES lua) dfhack_plugin(steam-engine steam-engine.cpp) dfhack_plugin(stockflow stockflow.cpp LINK_LIBRARIES lua) add_subdirectory(stockpiles) dfhack_plugin(stocks stocks.cpp) dfhack_plugin(strangemood strangemood.cpp) dfhack_plugin(tailor tailor.cpp) dfhack_plugin(tiletypes tiletypes.cpp Brushes.h) dfhack_plugin(title-folder title-folder.cpp) dfhack_plugin(title-version title-version.cpp) dfhack_plugin(trackstop trackstop.cpp) dfhack_plugin(tubefill tubefill.cpp) add_subdirectory(tweak) dfhack_plugin(workflow workflow.cpp LINK_LIBRARIES lua) dfhack_plugin(workNow workNow.cpp) dfhack_plugin(zone zone.cpp LINK_LIBRARIES lua) endif() # this is the skeleton plugin. If you want to make your own, make a copy and then change it option(BUILD_SKELETON "Build the skeleton plugin." OFF) if(BUILD_SKELETON) add_subdirectory(skeleton) endif() if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt") file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.custom.txt" "# You can add custom plugins here to avoid touching plugins/CMakeLists.txt, # This can be useful if you've made modifications to that file and try to # switch between branches that have also made modifications to it. ") endif() include(CMakeLists.custom.txt)