#include "Core.h" #include #include #include #include #include #include using std::vector; using std::string; using namespace DFHack; using namespace DFHack::Simple; #include DFhackCExport command_result colonies (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "colonies"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("colonies", "List or change wild colonies (ants hills and such)", colonies)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } void destroyColonies(); void convertColonies(DFHack::Materials *Materials); void showColonies(Core *c, DFHack::Materials *Materials); DFhackCExport command_result colonies (Core * c, vector & parameters) { bool destroy = false; bool convert = false; bool help = false; for(int i = 0; i < parameters.size();i++) { if(parameters[i] == "kill") destroy = true; else if(parameters[i] == "bees") convert = true; else if(parameters[i] == "help" || parameters[i] == "?") { help = true; } } if(help) { c->con.print("Without any options, this command lists all the vermin colonies present.\n" "Options:\n" "kill - destroy colonies\n" "bees - turn colonies into honey bees\n" ); return CR_OK; } if (destroy && convert) { c->con.printerr("Kill or make bees? DECIDE!\n"); c->Resume(); return CR_FAILURE; } c->Suspend(); Materials * materials = c->getMaterials(); materials->ReadCreatureTypesEx(); if (destroy) destroyColonies(); else if (convert) convertColonies(materials); else showColonies(c, materials); materials->Finish(); c->Resume(); return CR_OK; } //FIXME: this is probably bullshit void destroyColonies() { uint32_t numSpawnPoints = Vermin::getNumVermin(); for (uint32_t i = 0; i < numSpawnPoints; i++) { Vermin::t_vermin sp; Vermin::Read(i, sp); if (sp.visible && sp.is_colony) { sp.visible = false; Vermin::Write(i, sp); } } } // Convert all colonies to honey bees. void convertColonies(DFHack::Materials *Materials) { int bee_idx = -1; for (size_t i = 0; i < Materials->raceEx.size(); i++) if (Materials->raceEx[i].id == "HONEY_BEE") { bee_idx = i; break; } if (bee_idx == -1) { std::cerr << "Honey bees not present in game." << std::endl; return; } uint32_t numSpawnPoints = Vermin::getNumVermin(); for (uint32_t i = 0; i < numSpawnPoints; i++) { Vermin::t_vermin sp; Vermin::Read(i, sp); if (sp.visible && sp.is_colony) { sp.race = bee_idx; Vermin::Write(i, sp); } } } void showColonies(Core *c, DFHack::Materials *Materials) { uint32_t numSpawnPoints = Vermin::getNumVermin(); int numColonies = 0; for (uint32_t i = 0; i < numSpawnPoints; i++) { Vermin::t_vermin sp; Vermin::Read(i, sp); if (sp.visible && sp.is_colony) { numColonies++; string race="(no race)"; if(sp.race != -1) race = Materials->raceEx[sp.race].id; c->con.print("Colony %u: %s at %d:%d:%d\n", i, race.c_str(), sp.x, sp.y, sp.z); } } if (numColonies == 0) c->con << "No colonies present." << std::endl; }