syntax = "proto2"; package dfproto; option optimize_for = LITE_RUNTIME; message EnumItemName { required int32 value = 1; optional string name = 2; // For bitfield members optional int32 bit_size = 3 [default = 1]; }; message BasicMaterialId { required int32 type = 1; required sint32 index = 2; }; message BasicMaterialInfo { required int32 type = 1; required sint32 index = 2; // The raw token required string token = 3; // IF mask.flags: // List of material_flags indices repeated int32 flags = 4; // Material type/index expanded: optional int32 subtype = 5 [default = -1]; optional int32 creature_id = 6 [default = -1]; optional int32 plant_id = 7 [default = -1]; optional int32 histfig_id = 8 [default = -1]; optional string name_prefix = 9 [default = ""]; // IF mask.states: in listed order; // ELSE: one state matching mask.temperature repeated fixed32 state_color = 10; repeated string state_name = 11; repeated string state_adj = 12; // IF mask.reaction: message Product { required string id = 1; required int32 type = 2; required sint32 index = 3; }; repeated string reaction_class = 13; repeated Product reaction_product = 14; // IF mask.flags: repeated int32 inorganic_flags = 15; }; message BasicMaterialInfoMask { enum StateType { Solid = 0; Liquid = 1; Gas = 2; Powder = 3; Paste = 4; Pressed = 5; }; repeated StateType states = 1; optional int32 temperature = 4 [default = 10015]; optional bool flags = 2 [default = false]; optional bool reaction = 3 [default = false]; }; message JobSkillAttr { required int32 id = 1; required string key = 2; optional string caption = 3; optional string caption_noun = 4; optional int32 profession = 5; optional int32 labor = 6; optional string type = 7; }; message ProfessionAttr { required int32 id = 1; required string key = 2; optional string caption = 3; optional bool military = 4; optional bool can_assign_labor = 5; optional int32 parent = 6; }; message UnitLaborAttr { required int32 id = 1; required string key = 2; optional string caption = 3; }; message NameInfo { optional string first_name = 1; optional string nickname = 2; optional int32 language_id = 3 [default = -1]; optional string last_name = 4; optional string english_name = 5; }; message NameTriple { required string normal = 1; optional string plural = 2; optional string adjective = 3; }; message UnitCurseInfo { required fixed32 add_tags1 = 1; required fixed32 rem_tags1 = 2; required fixed32 add_tags2 = 3; required fixed32 rem_tags2 = 4; optional NameTriple name = 5; }; message SkillInfo { required int32 id = 1; required int32 level = 2; required int32 experience = 3; }; message UnitMiscTrait { required int32 id = 1; required int32 value = 2; }; message BasicUnitInfo { required int32 unit_id = 1; required int32 pos_x = 13; required int32 pos_y = 14; required int32 pos_z = 15; optional NameInfo name = 2; required fixed32 flags1 = 3; required fixed32 flags2 = 4; required fixed32 flags3 = 5; required int32 race = 6; required int32 caste = 7; optional int32 gender = 8 [default = -1]; optional int32 civ_id = 9 [default = -1]; optional int32 histfig_id = 10 [default = -1]; optional int32 death_id = 17 [default = -1]; optional uint32 death_flags = 18; // IF mask.profession: optional int32 squad_id = 19 [default = -1]; optional int32 squad_position = 20 [default = -1]; optional int32 profession = 22 [default = -1]; optional string custom_profession = 23; // IF mask.labors: repeated int32 labors = 11; // IF mask.skills: repeated SkillInfo skills = 12; // IF mask.misc_traits: repeated UnitMiscTrait misc_traits = 24; optional UnitCurseInfo curse = 16; repeated int32 burrows = 21; }; message BasicUnitInfoMask { optional bool labors = 1 [default = false]; optional bool skills = 2 [default = false]; optional bool profession = 3 [default = false]; optional bool misc_traits = 4 [default = false]; }; message BasicSquadInfo { required int32 squad_id = 1; optional NameInfo name = 2; // A special field completely overriding the name: optional string alias = 3; // Member histfig ids: repeated sint32 members = 4; }; message UnitLaborState { required int32 unit_id = 1; required int32 labor = 2; required bool value = 3; };