-- Stock dialog for selecting buildings local _ENV = mkmodule('gui.buildings') local gui = require('gui') local widgets = require('gui.widgets') ARROW = string.char(26) WORKSHOP_ABSTRACT={ [df.building_type.Civzone]=true,[df.building_type.Stockpile]=true, } WORKSHOP_SPECIAL={ [df.building_type.Workshop]=true,[df.building_type.Furnace]=true,[df.building_type.Trap]=true, [df.building_type.Construction]=true,[df.building_type.SiegeEngine]=true } BuildingDialog = defclass(BuildingDialog, gui.FramedScreen) BuildingDialog.focus_path = 'BuildingDialog' BuildingDialog.ATTRS{ prompt = 'Type or select a building from this list', frame_style = gui.GREY_LINE_FRAME, frame_inset = 1, frame_title = 'Select Building', -- new attrs none_caption = 'none', hide_none = false, use_abstract = true, use_workshops = true, use_tool_workshop=true, use_furnace = true, use_construction = true, use_siege = true, use_trap = true, use_custom = true, building_filter = DEFAULT_NIL, on_select = DEFAULT_NIL, on_cancel = DEFAULT_NIL, on_close = DEFAULT_NIL, } function BuildingDialog:init(info) self:addviews{ widgets.Label{ text = { self.prompt, '\n\n', 'Category: ', { text = self:cb_getfield('context_str'), pen = COLOR_CYAN } }, text_pen = COLOR_WHITE, frame = { l = 0, t = 0 }, }, widgets.Label{ view_id = 'back', visible = false, text = { { key = 'LEAVESCREEN', text = ': Back' } }, frame = { r = 0, b = 0 }, auto_width = true, }, widgets.FilteredList{ view_id = 'list', not_found_label = 'No matching buildings', frame = { l = 0, r = 0, t = 4, b = 2 }, icon_width = 2, on_submit = self:callback('onSubmitItem'), }, widgets.Label{ text = { { key = 'SELECT', text = ': Select', disabled = function() return not self.subviews.list:canSubmit() end } }, frame = { l = 0, b = 0 }, } } self:initBuiltinMode() end function BuildingDialog:getWantedFrameSize(rect) return math.max(self.frame_width or 40, #self.prompt), math.min(28, rect.height-8) end function BuildingDialog:onDestroy() if self.on_close then self.on_close() end end function BuildingDialog:initBuiltinMode() local choices = {} if not self.hide_none then table.insert(choices, { text = self.none_caption, type_id = -1, subtype_id = -1, custom_id=-1}) end if self.use_workshops then table.insert(choices, { icon = ARROW, text = 'workshop', key = 'CUSTOM_SHIFT_W', cb = self:callback('initWorkshopMode') }) end if self.use_furnace then table.insert(choices, { icon = ARROW, text = 'furnaces', key = 'CUSTOM_SHIFT_F', cb = self:callback('initFurnaceMode') }) end if self.use_trap then table.insert(choices, { icon = ARROW, text = 'traps', key = 'CUSTOM_SHIFT_T', cb = self:callback('initTrapMode') }) end if self.use_construction then table.insert(choices, { icon = ARROW, text = 'constructions', key = 'CUSTOM_SHIFT_C', cb = self:callback('initConstructionMode') }) end if self.use_siege then table.insert(choices, { icon = ARROW, text = 'siege engine', key = 'CUSTOM_SHIFT_S', cb = self:callback('initSiegeMode') }) end if self.use_custom then table.insert(choices, { icon = ARROW, text = 'custom workshop', key = 'CUSTOM_SHIFT_U', cb = self:callback('initCustomMode') }) end for i=0,df.building_type._last_item do if (not WORKSHOP_ABSTRACT[i] or self.use_abstract)and not WORKSHOP_SPECIAL[i] then self:addBuilding(choices, df.building_type[i], i, -1,-1,nil) end end self:pushContext('Any building', choices) end function BuildingDialog:initWorkshopMode() local choices = {} for i=0,df.workshop_type._last_item do if i~=df.workshop_type.Custom and (i~=df.workshop_type.Tool or self.use_tool_workshop) then self:addBuilding(choices, df.workshop_type[i], df.building_type.Workshop, i,-1,nil) end end self:pushContext('Workshops', choices) end function BuildingDialog:initTrapMode() local choices = {} for i=0,df.trap_type._last_item do self:addBuilding(choices, df.trap_type[i], df.building_type.Trap, i,-1,nil) end self:pushContext('Traps', choices) end function BuildingDialog:initConstructionMode() local choices = {} for i=0,df.construction_type._last_item do self:addBuilding(choices, df.construction_type[i], df.building_type.Construction, i,-1,nil) end self:pushContext('Constructions', choices) end function BuildingDialog:initFurnaceMode() local choices = {} for i=0,df.furnace_type._last_item do self:addBuilding(choices, df.furnace_type[i], df.building_type.Furnace, i,-1,nil) end self:pushContext('Furnaces', choices) end function BuildingDialog:initSiegeMode() local choices = {} for i=0,df.siegeengine_type._last_item do self:addBuilding(choices, df.siegeengine_type[i], df.building_type.SiegeEngine, i,-1,nil) end self:pushContext('Siege weapons', choices) end function BuildingDialog:initCustomMode() local choices = {} local raws=df.global.world.raws.buildings.all for k,v in pairs(raws) do self:addBuilding(choices, v.name, df.building_type.Workshop,df.workshop_type.Custom,v.id,v) end self:pushContext('Custom workshops', choices) end function BuildingDialog:addBuilding(choices, name,type_id, subtype_id, custom_id, parent) -- Check the filter if self.building_filter and not self.building_filter(name,type_id,subtype_id,custom_id, parent) then return end table.insert(choices, { text = name:lower(), customshop = parent, type_id = type_id, subtype_id = subtype_id, custom_id=custom_id }) end function BuildingDialog:pushContext(name, choices) if not self.back_stack then self.back_stack = {} self.subviews.back.visible = false else table.insert(self.back_stack, { context_str = self.context_str, all_choices = self.subviews.list:getChoices(), edit_text = self.subviews.list:getFilter(), selected = self.subviews.list:getSelected(), }) self.subviews.back.visible = true end self.context_str = name self.subviews.list:setChoices(choices, 1) end function BuildingDialog:onGoBack() local save = table.remove(self.back_stack) self.subviews.back.visible = (#self.back_stack > 0) self.context_str = save.context_str self.subviews.list:setChoices(save.all_choices) self.subviews.list:setFilter(save.edit_text, save.selected) end function BuildingDialog:submitBuilding(type_id,subtype_id,custom_id,choice,index) self:dismiss() if self.on_select then self.on_select(type_id,subtype_id,custom_id,choice,index) end end function BuildingDialog:onSubmitItem(idx, item) if item.cb then item:cb(idx) else self:submitBuilding(item.type_id, item.subtype_id,item.custom_id,item,idx) end end function BuildingDialog:onInput(keys) if keys.LEAVESCREEN then if self.subviews.back.visible then self:onGoBack() else self:dismiss() if self.on_cancel then self.on_cancel() end end return true end self:inputToSubviews(keys) return true end function showBuildingPrompt(title, prompt, on_select, on_cancel, build_filter) BuildingDialog{ frame_title = title, prompt = prompt, building_filter = build_filter, on_select = on_select, on_cancel = on_cancel, }:show() end return _ENV