#include "Core.h" #include "Export.h" #include "df/gamest.h" static bool disabled = false; // called from the main thread before the simulation thread is started // and the main event loop is initiated DFhackCExport void dfhooks_init() { if (getenv("DFHACK_DISABLE")) { fprintf(stdout, "dfhack: DFHACK_DISABLE detected in environment; disabling\n"); disabled = true; return; } // we need to init DF globals before we can check the commandline if (!DFHack::Core::getInstance().InitMainThread() || !df::global::game) return; const std::string & cmdline = df::global::game->command_line.original; if (cmdline.find("--disable-dfhack") != std::string::npos) { fprintf(stdout, "dfhack: --disable-dfhack specified on commandline; disabling\n"); disabled = true; } } // called from the main thread after the main event loops exits DFhackCExport void dfhooks_shutdown() { if (disabled) return; DFHack::Core::getInstance().Shutdown(); } // called from the simulation thread in the main event loop DFhackCExport void dfhooks_update() { if (disabled) return; DFHack::Core::getInstance().Update(); } // called from the simulation thread just before adding the macro // recording/playback overlay DFhackCExport void dfhooks_prerender() { if (disabled) return; // TODO: render overlay widgets that are not attached to a viewscreen } // called from the main thread for each SDL event. if true is returned, then // the event has been consumed and further processing shouldn't happen DFhackCExport bool dfhooks_sdl_event(SDL_Event* event) { if (disabled) return false; return DFHack::Core::getInstance().DFH_SDL_Event(event); } // called from the main thread for each utf-8 char read from the ncurses input // key is positive for ncurses keys and negative for everything else // if true is returned, then the event has been consumed and further processing // shouldn't happen DFhackCExport bool dfhooks_ncurses_key(int key) { if (disabled) return false; return DFHack::Core::getInstance().DFH_ncurses_key(key); }