tailor ====== .. dfhack-tool:: :summary: Automatically keep your dwarves in fresh clothing. :tags: fort auto workorders Once a day, this plugin will scan the clothing situation in the fort. If there are fresh cloths available, dwarves who are wearing tattered clothing will have their rags confiscated (in the same manner as the `cleanowned` tool) so that they'll reequip with replacement clothes. If there are not enough clothes available, manager orders will be generated to manufacture some more. ``tailor`` will intelligently create orders using raw materials that you have on hand in the fort. For example, if you have lots of silk, but no cloth, then ``tailor`` will order only silk clothing to be made. Usage ----- :: enable tailor tailor [status] tailor now tailor materials [ ...] By default, ``tailor`` will prefer using materials in this order:: silk cloth yarn leather but you can use the ``tailor materials`` command to restrict which materials are used, and in what order. ``tailor`` supports adamantine cloth (using the keyword ``adamantine``) but does not use it by default, as most players find adamantine too precious to routinely make into cloth. ``tailor`` does not support modded "cloth" types which utilize custom reactions to making clothing out of those cloth types. Examples -------- ``enable tailor`` Start replacing tattered clothes with default settings. ``tailor now`` Run a scan and order cycle right now, regardless of whether the plugin is enabled. ``tailor materials silk cloth yarn`` Restrict the materials used for automatically manufacturing clothing to silk, cloth, and yarn, preferred in that order. This saves leather for other uses, like making armor. Note ---- The reason for the limitation on modded cloth-like materials is because custom reactions do not support the in-game mechanic which allows a manager order to specify a different size for clothing items. This mechanic only works for reactions that use the default make-clothing or make-armor reactions, and is a limitation of the game itself.