stonesense ========== .. dfhack-tool:: :summary: A 3D isometric visualizer. :tags: adventure fort graphics map .. dfhack-command:: ssense :summary: An alias for stonesense. Usage ----- ``stonesense`` or ``ssense`` Open the visualiser in a new window. The viewer window has read-only access to the game, and can follow the game view or be moved independently. Configuration for stonesense can be set in the ``stonesense/init.txt`` file in your DF game directory. If the window refresh rate is too low, change ``SEGMENTSIZE_Z`` to ``2`` in this file, and if you are unable to see the edges of the map with the overlay active, try decreasing the value for ``SEGMENTSIZE_XY`` -- normal values are ``50`` to ``80``, depending on your screen resolution. .. figure:: ../images/stonesense-roadtruss.jpg :align: center :target: http://www.bay12forums.com/smf/index.php?topic=48172.msg3198664#msg3198664 The above-ground part of the fortress *Roadtruss*. Controls -------- Mouse controls are hard-coded and cannot be changed. :Left click: Move debug cursor (if available) :Right click: Recenter screen :Scrollwheel: Move up and down :Ctrl-Scroll: Increase/decrease Z depth shown Follow mode makes the Stonesense view follow the location of the DF window. The offset can be adjusted by holding :kbd:`Ctrl` while using the keyboard window movement keys. When you turn on cursor follow mode, the Stonesense debug cursor will follow the DF cursor when the latter exists. You can take screenshots with :kbd:`F5`, larger screenshots with :kbd:`Ctrl`:kbd:`F5`, and screenshot the whole map at full resolution with :kbd:`Ctrl`:kbd:`Shift`:kbd:`F5`. Screenshots are saved to the DF directory. Note that feedback is printed to the DFHack console, and you may need to zoom out before taking very large screenshots. See ``stonesense/keybinds.txt`` to learn or set keybindings, including zooming, changing the dimensions of the rendered area, toggling various views, fog, and rotation. Here's the important section: .. include:: ../../plugins/stonesense/resources/keybinds.txt :literal: :end-before: VALID ACTIONS: Known Issues ------------ If Stonesense gives an error saying that it can't load :file:`creatures/large_256/*.png`, your video card cannot handle the high detail sprites used. Either open :file:`creatures/init.txt` and remove the line containing that folder, or :dffd:`use these smaller sprites <6096>`. Stonesense requires working graphics acceleration, and we recommend at least a dual core CPU to avoid slowing down your game of DF. Useful links ------------ - :forums:`Official Stonesense thread <106497>` for feedback, questions, requests or bug reports - :forums:`Screenshots thread <48172>` - :wiki:`Main wiki page ` - :wiki:`How to add content ` - `Stonesense on Github `_