rendermax ========= .. dfhack-tool:: :summary: Modify the map lighting. :tags: unavailable This plugin provides a collection of OpenGL lighting filters that affect how the map is drawn to the screen. Usage ----- ``rendermax light`` Light the map tiles realistically. Outside tiles are light during the day and dark at night. Inside tiles are always dark unless a nearby unit is lighting it up, as if they were carrying torches. ``rendermax light sun |cycle`` Set the outside lighting to correspond with the specified day hour (1-24), or specify ``cycle`` to have the lighting follow the sun (which is the default). ``rendermax light reload`` Reload the lighting settings file. ``rendermax trippy`` Randomize the color of each tile. Used for fun, or testing. ``rendermax disable`` Disable any ``rendermax`` lighting filters that are currently active. An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants, materials that color the light etc. .. image:: ../images/rendermax.png For better visibility, try changing the black color in palette to non totally black. See :forums:`128487` for more info.