.. _liquids-here: liquids ======= .. dfhack-tool:: :summary: Place magma, water or obsidian. :tags: adventure fort armok map .. dfhack-command:: liquids-here :summary: Spawn liquids on the selected tile. Place magma, water or obsidian. See `gui/liquids` for an in-game interface for this functionality. Also, if you only want to add or remove water or magma from a single tile, the `source` script may be easier to use. Usage ----- ``liquids`` Start the interactive terminal settings interpreter. This command must be called from the DFHack terminal and not from any in-game interface. ``liquids-here`` Run the liquid spawner with the current/last settings made in ``liquids`` (if no settings in ``liquids`` were made, then it paints a point of 7/7 magma by default). This command is intended to be used as keybinding, and it requires an active in-game cursor. .. warning:: Spawning and deleting liquids can mess up pathing data and temperatures (creating heat traps). You've been warned. Interactive interpreter ----------------------- The interpreter replaces the normal dfhack command line and can't be used from a hotkey. Settings will be remembered as long as dfhack runs. It is intended for use in combination with the command ``liquids-here`` (which *can* be bound to a hotkey). You can enter the following commands at the prompt. Misc commands: :q: quit :help, ?: print this list of commands :: put liquid Modes: :m: switch to magma :w: switch to water :o: make obsidian wall instead :of: make obsidian floors :rs: make a river source :f: flow bits only :wclean: remove salt and stagnant flags from tiles Set-Modes and flow properties (only for magma/water): :s+: only add mode :s.: set mode :s-: only remove mode :f+: make the spawned liquid flow :f.: don't change flow state (read state in flow mode) :f-: make the spawned liquid static Permaflow (only for water): :pf.: don't change permaflow state :pf-: make the spawned liquid static :pf[NS][EW]: make the spawned liquid permanently flow :0-7: set liquid amount Brush size and shape: :p, point: Single tile :r, range: Block with cursor at bottom north-west (any place, any size) :block: DF map block with cursor in it (regular spaced 16x16x1 blocks) :column: Column from cursor, up through free space :flood: Flood-fill water tiles from cursor (only makes sense with wclean)