.. _job: jobutils ======== .. dfhack-tool:: :summary: Provides commands for interacting with jobs. :tags: unavailable :no-command: .. dfhack-command:: job :summary: Inspect or modify details of workshop jobs. .. dfhack-command:: job-duplicate :summary: Duplicates the highlighted job. .. dfhack-command:: job-material :summary: Alters the material of the selected job. Usage ----- ``job`` Print details of the current job. The job can be selected in a workshop or the unit/jobs screen. ``job list`` Print details of all jobs in the selected workshop. ``job item-material `` Replace the exact material id in the job item. ``job item-type `` Replace the exact item type id in the job item. ``job-duplicate`` Duplicates the highlighted job. Must be in :kbd:`q` mode and have a workshop or furnace building selected. ``job-material `` Alters the material of the selected job (in :kbd:`q` mode) or jumps to the selected material when choosing the building component of a planned building (in :kbd:`b` mode). Note that this form of the command can only handle inorganic materials. Use the ``job`` and ``job list`` commands to discover the type and material ids for existing jobs, or use the following commands to see the full lists:: lua @df.item_type lua "for i,mat in ipairs(df.global.world.raws.inorganics) do if mat.material.flags.IS_STONE and not mat.material.flags.NO_STONE_STOCKPILE then print(i, mat.id) end end" Examples -------- ``job-material GNEISS`` Change the selected "Construct rock Coffin" job at a Mason's workshop to "Construct gneiss coffin". ``job item-material 2 MARBLE`` Change the selected "Construct Traction Bench" job (which has three source items: a table, a mechanism, and a chain) to specifically use a marble mechanism. ``job item-type 2 TABLE`` Change the selected "Encrust furniture with blue jade" job (which has two source items: a cut gem and a piece of improvable furniture) to specifically use a table instead of just any furniture.