#include #include #include #include "Internal.h" #include "modules/DFSDL.h" #include "modules/Textures.h" #include "Debug.h" #include "PluginManager.h" #include "VTableInterpose.h" #include "df/enabler.h" #include "df/viewscreen_adopt_regionst.h" #include "df/viewscreen_loadgamest.h" #include "df/viewscreen_new_arenast.h" #include "df/viewscreen_new_regionst.h" #include using df::global::enabler; using namespace DFHack; using namespace DFHack::DFSDL; namespace DFHack { DBG_DECLARE(core, textures, DebugCategory::LINFO); } static std::unordered_map g_handle_to_texpos; static std::unordered_map g_handle_to_surface; static std::mutex g_adding_mutex; // it is SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32 // initialized inplace to avoid including SDL_pixels.h static const uint32_t RGBA32 = 376840196; // Converts an arbitrary Surface to something like the display format // (32-bit RGBA), and converts magenta to transparency if convert_magenta is set // and the source surface didn't already have an alpha channel. // It also deletes the source surface. // // It uses the same pixel format (RGBA, R at lowest address) regardless of // hardware. SDL_Surface* canonicalize_format(SDL_Surface* src) { // however we have null check after DFIMG_Load // in loadTileset() (the only consumer of this method) // it's better put nullcheck here as well if (!src) return src; auto fmt = DFSDL_AllocFormat(RGBA32); SDL_Surface* tgt = DFSDL_ConvertSurface(src, fmt, SDL_SWSURFACE); DFSDL_FreeSurface(src); for (int x = 0; x < tgt->w; ++x) { for (int y = 0; y < tgt->h; ++y) { Uint8* p = (Uint8*)tgt->pixels + y * tgt->pitch + x * 4; if (p[3] == 0) { for (int c = 0; c < 3; c++) { p[c] = 0; } } } } return tgt; } // register surface in texture raws, get a texpos static long add_texture(SDL_Surface* surface) { std::lock_guard lg_add_texture(g_adding_mutex); auto texpos = enabler->textures.raws.size(); enabler->textures.raws.push_back(surface); return texpos; } // delete surface from texture raws static void delete_texture(long texpos) { std::lock_guard lg_add_texture(g_adding_mutex); auto pos = static_cast(texpos); if (pos >= enabler->textures.raws.size()) return; enabler->textures.raws[texpos] = NULL; } // create new surface with RGBA32 format and pixels as data SDL_Surface* create_texture(std::vector& pixels, int texture_px_w, int texture_px_h) { auto surface = DFSDL_CreateRGBSurfaceWithFormat(0, texture_px_w, texture_px_h, 32, RGBA32); for (size_t i = 0; i < pixels.size() && i < texture_px_w * texture_px_h; i++) { uint32_t* p = (uint32_t*)surface->pixels + i; *p = pixels[i]; } return surface; } // convert single surface into tiles according w/h // register tiles in texture raws and return handles std::vector slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h) { std::vector handles{}; if (!surface) return handles; int dimx = surface->w / tile_px_w; int dimy = surface->h / tile_px_h; for (int y = 0; y < dimy; y++) { for (int x = 0; x < dimx; x++) { SDL_Surface* tile = DFSDL_CreateRGBSurface( 0, tile_px_w, tile_px_h, 32, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h}; DFSDL_UpperBlit(surface, &vp, tile, NULL); auto handle = Textures::loadTexture(tile); handles.push_back(handle); } } DFSDL_FreeSurface(surface); return handles; } TexposHandle Textures::loadTexture(SDL_Surface* surface) { if (!surface) return 0; // should be some error, i guess auto handle = reinterpret_cast(surface); g_handle_to_surface.emplace(handle, surface); surface->refcount++; // prevent destruct on next FreeSurface by game auto texpos = add_texture(surface); g_handle_to_texpos.emplace(handle, texpos); return handle; } std::vector Textures::loadTileset(const std::string& file, int tile_px_w, int tile_px_h) { SDL_Surface* surface = DFIMG_Load(file.c_str()); if (!surface) { ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str()); return std::vector{}; } surface = canonicalize_format(surface); auto handles = slice_tileset(surface, tile_px_w, tile_px_h); DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str()); return handles; } long Textures::getTexposByHandle(TexposHandle handle) { if (!handle) return -1; if (g_handle_to_texpos.contains(handle)) return g_handle_to_texpos[handle]; if (g_handle_to_surface.contains(handle)) { g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game auto texpos = add_texture(g_handle_to_surface[handle]); g_handle_to_texpos.emplace(handle, texpos); return texpos; } return -1; } TexposHandle Textures::createTile(std::vector& pixels, int tile_px_w, int tile_px_h) { auto texture = create_texture(pixels, tile_px_w, tile_px_h); auto handle = Textures::loadTexture(texture); return handle; } std::vector Textures::createTileset(std::vector& pixels, int texture_px_w, int texture_px_h, int tile_px_w, int tile_px_h) { auto texture = create_texture(pixels, texture_px_w, texture_px_h); auto handles = slice_tileset(texture, tile_px_w, tile_px_h); return handles; } void Textures::deleteHandle(TexposHandle handle) { auto texpos = Textures::getTexposByHandle(handle); if (texpos > 0) delete_texture(texpos); if (g_handle_to_texpos.contains(handle)) g_handle_to_texpos.erase(handle); if (g_handle_to_surface.contains(handle)) { auto surface = g_handle_to_surface[handle]; for (auto i = 0; i < surface->refcount; i++) { DFSDL_FreeSurface(surface); } g_handle_to_surface.erase(handle); } } static void reset_texpos() { g_handle_to_texpos.clear(); } static void reset_surface() { for (auto& entry : g_handle_to_surface) { DFSDL_FreeSurface(entry.second); } g_handle_to_surface.clear(); } // reset point on New Game struct tracking_stage_new_region : df::viewscreen_new_regionst { typedef df::viewscreen_new_regionst interpose_base; DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { if (this->m_raw_load_stage != this->raw_load_stage) { this->m_raw_load_stage = this->raw_load_stage; if (this->m_raw_load_stage == 1) reset_texpos(); } INTERPOSE_NEXT(logic)(); } private: inline static int m_raw_load_stage = -2; // not valid state at the start }; IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_region, logic); // reset point on New Game in Existing World struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst { typedef df::viewscreen_adopt_regionst interpose_base; DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { if (this->m_cur_step != this->cur_step) { this->m_cur_step = this->cur_step; if (this->m_cur_step == 1) reset_texpos(); } INTERPOSE_NEXT(logic)(); } private: inline static int m_cur_step = -2; // not valid state at the start }; IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_adopt_region, logic); // reset point on Load Game struct tracking_stage_load_region : df::viewscreen_loadgamest { typedef df::viewscreen_loadgamest interpose_base; DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { if (this->m_cur_step != this->cur_step) { this->m_cur_step = this->cur_step; if (this->m_cur_step == 1) reset_texpos(); } INTERPOSE_NEXT(logic)(); } private: inline static int m_cur_step = -2; // not valid state at the start }; IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_load_region, logic); // reset point on New Arena struct tracking_stage_new_arena : df::viewscreen_new_arenast { typedef df::viewscreen_new_arenast interpose_base; DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { if (this->m_cur_step != this->cur_step) { this->m_cur_step = this->cur_step; if (this->m_cur_step == 0) reset_texpos(); } INTERPOSE_NEXT(logic)(); } private: inline static int m_cur_step = -2; // not valid state at the start }; IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic); static void install_reset_point() { INTERPOSE_HOOK(tracking_stage_new_region, logic).apply(); INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply(); INTERPOSE_HOOK(tracking_stage_load_region, logic).apply(); INTERPOSE_HOOK(tracking_stage_new_arena, logic).apply(); } static void uninstall_reset_point() { INTERPOSE_HOOK(tracking_stage_new_region, logic).remove(); INTERPOSE_HOOK(tracking_stage_adopt_region, logic).remove(); INTERPOSE_HOOK(tracking_stage_load_region, logic).remove(); INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove(); } void Textures::init(color_ostream& out) { install_reset_point(); DEBUG(textures, out).print("dynamic texture loading ready"); } void Textures::cleanup() { reset_texpos(); reset_surface(); uninstall_reset_point(); }