// Adamantine tube filler. It fills the hollow ones. #include #include #include #include #include #include using namespace std; #include #include #include "termutil.h" int main (void) { bool temporary_terminal = TemporaryTerminal(); uint32_t x_max,y_max,z_max; DFHack::designations40d designations; DFHack::tiletypes40d tiles; int32_t oldT, newT; int16_t t; uint64_t count = 0; int dirty=0; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); //Init try { DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; if(temporary_terminal) cin.ignore(); return 1; } DFHack::Maps *Mapz = DF->getMaps(); // init the map if (!Mapz->Start()) { cerr << "Can't init map." << endl; if(temporary_terminal) cin.ignore(); return 1; } Mapz->getSize(x_max,y_max,z_max); if(!Mapz->StartFeatures()) { cerr << "Can't get features." << endl; if(temporary_terminal) cin.ignore(); return 1; } // walk the map for (uint32_t x = 0; x< x_max;x++) { for (uint32_t y = 0; y< y_max;y++) { for (uint32_t z = 0; z< z_max;z++) { DFHack::t_feature * locf = 0; DFHack::t_feature * glof = 0; if (Mapz->ReadFeatures(x,y,z,&locf,&glof)) { // we're looking for addy tubes if(!locf) continue; if(locf->type != DFHack::feature_Adamantine_Tube) continue; dirty=0; Mapz->ReadDesignations(x,y,z, &designations); Mapz->ReadTileTypes(x,y,z, &tiles); for (uint32_t ty=0;ty<16;++ty) { for (uint32_t tx=0;tx<16;++tx) { if(!designations[tx][ty].bits.feature_local) continue; oldT = tiles[tx][ty]; if ( DFHack::tileShape(oldT) != DFHack::WALL ) { //Current tile is not a wall. //Set current tile, as accurately as can be expected //newT = DFHack::findSimilarTileType(oldT,DFHack::WALL); newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() ); //If no change, skip it (couldn't find a good tile type) if ( oldT == newT) continue; //Set new tile type, clear designation tiles[tx][ty] = newT; dirty=1; ++count; } } } //If anything was changed, write it all. if (dirty) { Mapz->WriteTileTypes(x,y,z, &tiles); } } } } } DF->Detach(); cout << "Found and changed " << count << " tiles." << endl; if(temporary_terminal) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } return 0; }