# give super-dwarven speed to an unit =begin superdwarf ========== Similar to `fastdwarf`, per-creature. To make any creature superfast, target it ingame using 'v' and:: superdwarf add Other options available: ``del``, ``clear``, ``list``. This script also shortens the 'sleeping' and 'on break' periods of targets. =end $superdwarf_onupdate ||= nil $superdwarf_ids ||= [] case $script_args[0] when 'add' if u = df.unit_find $superdwarf_ids |= [u.id] $superdwarf_onupdate ||= df.onupdate_register('superdwarf', 1) { if $superdwarf_ids.empty? df.onupdate_unregister($superdwarf_onupdate) $superdwarf_onupdate = nil else $superdwarf_ids.each { |id| if u = df.unit_find(id) and not u.flags1.dead u.actions.each { |a| case a.type when :Move a.data.move.timer = 1 when :Climb a.data.climb.timer = 1 when :Job a.data.job.timer = 1 when :Job2 a.data.job2.timer = 1 when :Attack # Attack execution timer; fires when reaches zero. a.data.attack.timer1 = 1 # Attack completion timer: finishes action at zero. # An action must complete before target re-seleciton # occurs. a.data.attack.timer2 = 0 end } # no sleep if u.counters2.sleepiness_timer > 10000 u.counters2.sleepiness_timer = 1 end # no break if b = u.status.misc_traits.find { |t| t.id == :OnBreak } b.value = 500_000 end else $superdwarf_ids.delete id end } end } else puts "Select a creature using 'v'" end when 'del' if u = df.unit_find $superdwarf_ids.delete u.id else puts "Select a creature using 'v'" end when 'clear' $superdwarf_ids.clear when 'list' puts "current superdwarves:", $superdwarf_ids.map { |id| df.unit_find(id).name } else puts "Usage:", " - superdwarf add: give superspeed to currently selected creature", " - superdwarf del: remove superspeed to current creature", " - superdwarf clear: remove all superpowers", " - superdwarf list: list super-dwarves" end