--set target unit as king/queen --[[=begin make-monarch ============ Make the selected unit King or Queen of your civilisation. =end]] local unit=dfhack.gui.getSelectedUnit() if not unit then qerror("No unit selected") end local newfig=dfhack.units.getNemesis(unit).figure local my_entity=df.historical_entity.find(df.global.ui.civ_id) local monarch_id for k,v in pairs(my_entity.positions.own) do if v.code=="MONARCH" then monarch_id=v.id break end end if not monarch_id then qerror("No monarch found!") end local old_id for pos_id,v in pairs(my_entity.positions.assignments) do if v.position_id==monarch_id then old_id=v.histfig v.histfig=newfig.id local oldfig=df.historical_figure.find(old_id) for k,v in pairs(oldfig.entity_links) do if df.histfig_entity_link_positionst:is_instance(v) and v.assignment_id==pos_id and v.entity_id==df.global.ui.civ_id then oldfig.entity_links:erase(k) break end end newfig.entity_links:insert("#",{new=df.histfig_entity_link_positionst,entity_id=df.global.ui.civ_id, link_strength=100,assignment_id=pos_id,start_year=df.global.cur_year}) break end end