infiniteSky =========== **Tags:** `tag/fort`, `tag/map` :dfhack-keybind:`infiniteSky` Automatically allocates new z-levels of sky at the top of the map as you build up, or on request allocates many levels all at once. Usage: ``enable infiniteSky`` Enables monitoring of constructions. If you build anything in the second highest z-level, it will allocate one more sky level. You can build stairs up as high as you like! ``infiniteSky []`` Raise the sky by n z-levels. If run without parameters, raises the sky by one z-level. .. warning:: :issue:`Sometimes <254>` new z-levels disappear and cause cave-ins. Saving and loading after creating new z-levels should fix the problem.