module DFHack class << self # return an Unit # with no arg, return currently selected unit in df UI ('v' or 'k' menu) # with numeric arg, search unit by unit.id # with an argument that respond to x/y/z (eg cursor), find first unit at this position def unit_find(what=:selected, y=nil, z=nil) if what == :selected if curview._rtti_classname == :viewscreen_itemst ref = curview.entry_ref[curview.cursor_pos] ref.unit_tg if ref.kind_of?(GeneralRefUnit) else case ui.main.mode when :ViewUnits # nobody selected => idx == 0 v = world.units.active[ui_selected_unit] v if v and v.pos.z == cursor.z when :LookAround k = ui_look_list.items[ui_look_cursor] k.unit if k.type == :Unit end end elsif what.kind_of?(Integer) # search by id return world.units.all.binsearch(what) if not z # search by coords x = what world.units.all.find { |u| u.pos.x == x and u.pos.y == y and u.pos.z == z } elsif what.respond_to?(:x) or what.respond_to?(:pos) world.units.all.find { |u| same_pos?(what, u) } else raise "what what?" end end # returns an Array of all units that are current fort citizen (dwarves, on map, not hostile) def unit_citizens race = ui.race_id civ = ui.civ_id world.units.active.find_all { |u| u.race == race and u.civ_id == civ and !u.flags1.dead and !u.flags1.merchant and !u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and !u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and u.mood != :Berserk # TODO check curse ; currently this should keep vampires, but may include werebeasts } end # list workers (citizen, not crazy / child / inmood / noble) def unit_workers unit_citizens.find_all { |u| u.mood == :None and u.profession != :CHILD and u.profession != :BABY and # TODO MENIAL_WORK_EXEMPTION_SPOUSE !unit_entitypositions(u).find { |pos| pos.flags[:MENIAL_WORK_EXEMPTION] } } end # list currently idle workers def unit_idlers unit_workers.find_all { |u| # current_job includes eat/drink/sleep/pickupequip !u.job.current_job and # filter 'attend meeting' u.meetings.length == 0 and # filter soldiers (TODO check schedule) u.military.squad_index == -1 and # filter 'on break' !u.status.misc_traits.find { |t| id == :OnBreak } } end def unit_entitypositions(unit) list = [] return list if not hf = world.history.figures.binsearch(unit.hist_figure_id) hf.entity_links.each { |el| next if el._rtti_classname != :histfig_entity_link_positionst next if not ent = world.entities.all.binsearch(el.entity_id) next if not pa = ent.positions.assignments.binsearch(el.assignment_id) next if not pos = ent.positions.own.binsearch(pa.position_id) list << pos } list end end class LanguageName def to_s(english=true) df.translate_name(self, english) end end end