// Dwarf Manipulator - a Therapist-style labor editor #include "Core.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "df/world.h" #include "df/ui.h" #include "df/graphic.h" #include "df/enabler.h" #include "df/viewscreen_unitlistst.h" #include "df/interface_key.h" #include "df/unit.h" #include "df/unit_soul.h" #include "df/unit_skill.h" #include "df/creature_graphics_role.h" #include "df/creature_raw.h" #include "df/caste_raw.h" using std::set; using std::vector; using std::string; using namespace DFHack; using namespace df::enums; using df::global::world; using df::global::ui; using df::global::gps; using df::global::enabler; struct SkillLevel { const char *name; int points; char abbrev; }; #define NUM_SKILL_LEVELS (sizeof(skill_levels) / sizeof(SkillLevel)) // The various skill rankings. Zero skill is hardcoded to "Not" and '-'. const SkillLevel skill_levels[] = { {"Dabbling", 500, '0'}, {"Novice", 600, '1'}, {"Adequate", 700, '2'}, {"Competent", 800, '3'}, {"Skilled", 900, '4'}, {"Proficient", 1000, '5'}, {"Talented", 1100, '6'}, {"Adept", 1200, '7'}, {"Expert", 1300, '8'}, {"Professional",1400, '9'}, {"Accomplished",1500, 'A'}, {"Great", 1600, 'B'}, {"Master", 1700, 'C'}, {"High Master", 1800, 'D'}, {"Grand Master",1900, 'E'}, {"Legendary", 2000, 'U'}, {"Legendary+1", 2100, 'V'}, {"Legendary+2", 2200, 'W'}, {"Legendary+3", 2300, 'X'}, {"Legendary+4", 2400, 'Y'}, {"Legendary+5", 0, 'Z'} }; struct SkillColumn { int group; // for navigation and mass toggling int8_t color; // for column headers df::profession profession; // to display graphical tiles df::unit_labor labor; // toggled when pressing Enter df::job_skill skill; // displayed rating char label[3]; // column header bool special; // specified labor is mutually exclusive with all other special labors }; #define NUM_COLUMNS (sizeof(columns) / sizeof(SkillColumn)) // All of the skill/labor columns we want to display. const SkillColumn columns[] = { // Mining {0, 7, profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true}, // Woodworking {1, 14, profession::CARPENTER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"}, {1, 14, profession::BOWYER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"}, {1, 14, profession::WOODCUTTER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true}, // Stoneworking {2, 15, profession::MASON, unit_labor::MASON, job_skill::MASONRY, "Ma"}, {2, 15, profession::ENGRAVER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"}, // Hunting/Related {3, 2, profession::ANIMAL_TRAINER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"}, {3, 2, profession::ANIMAL_CARETAKER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"}, {3, 2, profession::HUNTER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true}, {3, 2, profession::TRAPPER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"}, {3, 2, profession::ANIMAL_DISSECTOR, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"}, // Healthcare {4, 5, profession::DIAGNOSER, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"}, {4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"}, {4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"}, {4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"}, {4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"}, {4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"}, {4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"}, // Farming/Related {5, 6, profession::BUTCHER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"}, {5, 6, profession::TANNER, unit_labor::TANNER, job_skill::TANNER, "Ta"}, {5, 6, profession::PLANTER, unit_labor::PLANT, job_skill::PLANT, "Gr"}, {5, 6, profession::DYER, unit_labor::DYER, job_skill::DYER, "Dy"}, {5, 6, profession::SOAP_MAKER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"}, {5, 6, profession::WOOD_BURNER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"}, {5, 6, profession::POTASH_MAKER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"}, {5, 6, profession::LYE_MAKER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"}, {5, 6, profession::MILLER, unit_labor::MILLER, job_skill::MILLING, "Ml"}, {5, 6, profession::BREWER, unit_labor::BREWER, job_skill::BREWING, "Br"}, {5, 6, profession::HERBALIST, unit_labor::HERBALIST, job_skill::HERBALISM, "He"}, {5, 6, profession::THRESHER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"}, {5, 6, profession::CHEESE_MAKER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"}, {5, 6, profession::MILKER, unit_labor::MILK, job_skill::MILK, "Mk"}, {5, 6, profession::SHEARER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"}, {5, 6, profession::SPINNER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"}, {5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co"}, {5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"}, {5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"}, // Fishing/Related {6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"}, {6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"}, {6, 1, profession::FISH_DISSECTOR, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"}, // Metalsmithing {7, 8, profession::FURNACE_OPERATOR, unit_labor::SMELT, job_skill::SMELT, "Fu"}, {7, 8, profession::WEAPONSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"}, {7, 8, profession::ARMORER, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"}, {7, 8, profession::BLACKSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"}, {7, 8, profession::METALCRAFTER, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"}, // Jewelry {8, 10, profession::GEM_CUTTER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"}, {8, 10, profession::GEM_SETTER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"}, // Crafts {9, 9, profession::LEATHERWORKER, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"}, {9, 9, profession::WOODCRAFTER, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"}, {9, 9, profession::STONECRAFTER, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"}, {9, 9, profession::BONE_CARVER, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"}, {9, 9, profession::GLASSMAKER, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"}, {9, 9, profession::WEAVER, unit_labor::WEAVER, job_skill::WEAVING, "We"}, {9, 9, profession::CLOTHIER, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"}, {9, 9, profession::STRAND_EXTRACTOR, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"}, {9, 9, profession::POTTER, unit_labor::POTTERY, job_skill::POTTERY, "Po"}, {9, 9, profession::GLAZER, unit_labor::GLAZING, job_skill::GLAZING, "Gl"}, {9, 9, profession::WAX_WORKER, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"}, // Engineering {10, 12, profession::SIEGE_ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"}, {10, 12, profession::SIEGE_OPERATOR, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"}, {10, 12, profession::MECHANIC, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"}, {10, 12, profession::PUMP_OPERATOR, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"}, // Hauling {11, 3, profession::NONE, unit_labor::HAUL_STONE, job_skill::NONE, "St"}, {11, 3, profession::NONE, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"}, {11, 3, profession::NONE, unit_labor::HAUL_ITEM, job_skill::NONE, "It"}, {11, 3, profession::NONE, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"}, {11, 3, profession::NONE, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"}, {11, 3, profession::NONE, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"}, {11, 3, profession::NONE, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"}, {11, 3, profession::NONE, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"}, {11, 3, profession::NONE, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"}, // Other Jobs {12, 4, profession::ARCHITECT, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"}, {12, 4, profession::ALCHEMIST, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"}, {12, 4, profession::NONE, unit_labor::CLEAN, job_skill::NONE, "Cl"}, // Military - Weapons {13, 7, profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"}, {13, 7, profession::AXEMAN, unit_labor::NONE, job_skill::AXE, "Ax"}, {13, 7, profession::SWORDSMAN, unit_labor::NONE, job_skill::SWORD, "Sw"}, {13, 7, profession::MACEMAN, unit_labor::NONE, job_skill::MACE, "Mc"}, {13, 7, profession::HAMMERMAN, unit_labor::NONE, job_skill::HAMMER, "Ha"}, {13, 7, profession::SPEARMAN, unit_labor::NONE, job_skill::SPEAR, "Sp"}, {13, 7, profession::CROSSBOWMAN, unit_labor::NONE, job_skill::CROSSBOW, "Cb"}, {13, 7, profession::THIEF, unit_labor::NONE, job_skill::DAGGER, "Kn"}, {13, 7, profession::BOWMAN, unit_labor::NONE, job_skill::BOW, "Bo"}, {13, 7, profession::BLOWGUNMAN, unit_labor::NONE, job_skill::BLOWGUN, "Bl"}, {13, 7, profession::PIKEMAN, unit_labor::NONE, job_skill::PIKE, "Pk"}, {13, 7, profession::LASHER, unit_labor::NONE, job_skill::WHIP, "La"}, // Military - Other Combat {14, 15, profession::NONE, unit_labor::NONE, job_skill::BITE, "Bi"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::ARMOR, "Ar"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::SHIELD, "Sh"}, {14, 15, profession::NONE, unit_labor::NONE, job_skill::DODGING, "Do"}, // Military - Misc {15, 8, profession::NONE, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::TEACHING, "Te"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::DISCIPLINE, "Di"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::CONCENTRATION, "Co"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::COORDINATION, "Cr"}, {15, 8, profession::NONE, unit_labor::NONE, job_skill::BALANCE, "Ba"}, // Social {16, 3, profession::NONE, unit_labor::NONE, job_skill::PERSUASION, "Pe"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::LYING, "Li"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::INTIMIDATION, "In"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::CONVERSATION, "Cn"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::COMEDY, "Cm"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::FLATTERY, "Fl"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::CONSOLE, "Cs"}, {16, 3, profession::NONE, unit_labor::NONE, job_skill::PACIFY, "Pc"}, // Noble {17, 5, profession::TRADER, unit_labor::NONE, job_skill::APPRAISAL, "Ap"}, {17, 5, profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"}, {17, 5, profession::CLERK, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"}, // Miscellaneous {18, 3, profession::NONE, unit_labor::NONE, job_skill::THROW, "Th"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::SWIMMING, "Sw"}, {18, 3, profession::NONE, unit_labor::NONE, job_skill::KNAPPING, "Kn"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::WRITING, "Wr"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::PROSE, "Pr"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::POETRY, "Po"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::READING, "Rd"}, {19, 6, profession::NONE, unit_labor::NONE, job_skill::SPEAKING, "Sp"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::TRACKING, "Tr"}, {20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"}, }; struct UnitInfo { df::unit *unit; bool allowEdit; string name; string transname; string profession; int8_t color; }; enum altsort_mode { ALTSORT_NAME, ALTSORT_PROFESSION, ALTSORT_MAX }; bool descending; df::job_skill sort_skill; df::unit_labor sort_labor; bool sortByName (const UnitInfo *d1, const UnitInfo *d2) { if (descending) return (d1->name > d2->name); else return (d1->name < d2->name); } bool sortByProfession (const UnitInfo *d1, const UnitInfo *d2) { if (descending) return (d1->profession > d2->profession); else return (d1->profession < d2->profession); } bool sortBySkill (const UnitInfo *d1, const UnitInfo *d2) { if (sort_skill != job_skill::NONE) { df::unit_skill *s1 = binsearch_in_vector>(d1->unit->status.current_soul->skills, &df::unit_skill::id, sort_skill); df::unit_skill *s2 = binsearch_in_vector>(d2->unit->status.current_soul->skills, &df::unit_skill::id, sort_skill); int l1 = s1 ? s1->rating : 0; int l2 = s2 ? s2->rating : 0; int e1 = s1 ? s1->experience : 0; int e2 = s2 ? s2->experience : 0; if (descending) { if (l1 != l2) return l1 > l2; if (e1 != e2) return e1 > e2; } else { if (l1 != l2) return l1 < l2; if (e1 != e2) return e1 < e2; } } if (sort_labor != unit_labor::NONE) { if (descending) return d1->unit->status.labors[sort_labor] > d2->unit->status.labors[sort_labor]; else return d1->unit->status.labors[sort_labor] < d2->unit->status.labors[sort_labor]; } return sortByName(d1, d2); } class viewscreen_unitlaborsst : public dfhack_viewscreen { public: void feed(set *events); void render(); void resize(int w, int h) { calcSize(); } void help() { } std::string getFocusString() { return "unitlabors"; } viewscreen_unitlaborsst(vector &src); ~viewscreen_unitlaborsst() { }; protected: vector units; altsort_mode altsort; int first_row, sel_row; int first_column, sel_column; int height, name_width, prof_width, labors_width; void calcSize (); }; viewscreen_unitlaborsst::viewscreen_unitlaborsst(vector &src) { for (size_t i = 0; i < src.size(); i++) { UnitInfo *cur = new UnitInfo; df::unit *unit = src[i]; cur->unit = unit; cur->allowEdit = true; if (unit->race != ui->race_id) cur->allowEdit = false; if (unit->civ_id != ui->civ_id) cur->allowEdit = false; if (unit->flags1.bits.dead) cur->allowEdit = false; if (!ENUM_ATTR(profession, can_assign_labor, unit->profession)) cur->allowEdit = false; cur->name = Translation::TranslateName(&unit->name, false); cur->transname = Translation::TranslateName(&unit->name, true); cur->profession = Units::getProfessionName(unit); cur->color = Units::getProfessionColor(unit); units.push_back(cur); } std::sort(units.begin(), units.end(), sortByName); altsort = ALTSORT_NAME; first_row = sel_row = 0; first_column = sel_column = 0; calcSize(); } void viewscreen_unitlaborsst::calcSize() { height = gps->dimy - 10; if (height > units.size()) height = units.size(); name_width = prof_width = labors_width = 0; for (int i = 4; i < gps->dimx; i++) { // 20% for Name, 20% for Profession, 60% for Labors switch ((i - 4) % 5) { case 0: case 2: case 4: labors_width++; break; case 1: name_width++; break; case 3: prof_width++; break; } } while (labors_width > NUM_COLUMNS) { if (labors_width & 1) name_width++; else prof_width++; labors_width--; } // don't adjust scroll position immediately after the window opened if (units.size() == 0) return; // if the window grows vertically, scroll upward to eliminate blank rows from the bottom if (first_row > units.size() - height) first_row = units.size() - height; // if it shrinks vertically, scroll downward to keep the cursor visible if (first_row < sel_row - height + 1) first_row = sel_row - height + 1; // if the window grows horizontally, scroll to the left to eliminate blank columns from the right if (first_column > NUM_COLUMNS - labors_width) first_column = NUM_COLUMNS - labors_width; // if it shrinks horizontally, scroll to the right to keep the cursor visible if (first_column < sel_column - labors_width + 1) first_column = sel_column - labors_width + 1; } void viewscreen_unitlaborsst::feed(set *events) { if (events->count(interface_key::LEAVESCREEN)) { events->clear(); Screen::dismiss(this); return; } if (!units.size()) return; if (events->count(interface_key::CURSOR_UP) || events->count(interface_key::CURSOR_UPLEFT) || events->count(interface_key::CURSOR_UPRIGHT)) sel_row--; if (events->count(interface_key::CURSOR_UP_FAST) || events->count(interface_key::CURSOR_UPLEFT_FAST) || events->count(interface_key::CURSOR_UPRIGHT_FAST)) sel_row -= 10; if (events->count(interface_key::CURSOR_DOWN) || events->count(interface_key::CURSOR_DOWNLEFT) || events->count(interface_key::CURSOR_DOWNRIGHT)) sel_row++; if (events->count(interface_key::CURSOR_DOWN_FAST) || events->count(interface_key::CURSOR_DOWNLEFT_FAST) || events->count(interface_key::CURSOR_DOWNRIGHT_FAST)) sel_row += 10; if (sel_row < 0) sel_row = 0; if (sel_row > units.size() - 1) sel_row = units.size() - 1; if (sel_row < first_row) first_row = sel_row; if (first_row < sel_row - height + 1) first_row = sel_row - height + 1; if (events->count(interface_key::CURSOR_LEFT) || events->count(interface_key::CURSOR_UPLEFT) || events->count(interface_key::CURSOR_DOWNLEFT)) sel_column--; if (events->count(interface_key::CURSOR_LEFT_FAST) || events->count(interface_key::CURSOR_UPLEFT_FAST) || events->count(interface_key::CURSOR_DOWNLEFT_FAST)) sel_column -= 10; if (events->count(interface_key::CURSOR_RIGHT) || events->count(interface_key::CURSOR_UPRIGHT) || events->count(interface_key::CURSOR_DOWNRIGHT)) sel_column++; if (events->count(interface_key::CURSOR_RIGHT_FAST) || events->count(interface_key::CURSOR_UPRIGHT_FAST) || events->count(interface_key::CURSOR_DOWNRIGHT_FAST)) sel_column += 10; if ((sel_column != 0) && events->count(interface_key::CURSOR_UP_Z)) { // go to beginning of current column group; if already at the beginning, go to the beginning of the previous one sel_column--; int cur = columns[sel_column].group; while ((sel_column > 0) && columns[sel_column - 1].group == cur) sel_column--; } if ((sel_column != NUM_COLUMNS - 1) && events->count(interface_key::CURSOR_DOWN_Z)) { // go to end of current column group; if already at the end, go to the end of the next one sel_column++; int cur = columns[sel_column].group; while ((sel_column < NUM_COLUMNS - 1) && columns[sel_column + 1].group == cur) sel_column++; } if (sel_column < 0) sel_column = 0; if (sel_column > NUM_COLUMNS - 1) sel_column = NUM_COLUMNS - 1; if (sel_column < first_column) first_column = sel_column; if (first_column < sel_column - labors_width + 1) first_column = sel_column - labors_width + 1; UnitInfo *cur = units[sel_row]; if (events->count(interface_key::SELECT) && (cur->allowEdit) && (columns[sel_column].labor != unit_labor::NONE)) { df::unit *unit = cur->unit; const SkillColumn &col = columns[sel_column]; bool newstatus = !unit->status.labors[col.labor]; if (col.special) { if (newstatus) { for (int i = 0; i < NUM_COLUMNS; i++) { if ((columns[i].labor != unit_labor::NONE) && columns[i].special) unit->status.labors[columns[i].labor] = false; } } unit->military.pickup_flags.bits.update = true; } unit->status.labors[col.labor] = newstatus; } if (events->count(interface_key::SELECT_ALL) && (cur->allowEdit)) { df::unit *unit = cur->unit; const SkillColumn &col = columns[sel_column]; bool newstatus = !unit->status.labors[col.labor]; for (int i = 0; i < NUM_COLUMNS; i++) { if (columns[i].group != col.group) continue; if (columns[i].special) { if (newstatus) { for (int j = 0; j < NUM_COLUMNS; j++) { if ((columns[j].labor != unit_labor::NONE) && columns[j].special) unit->status.labors[columns[j].labor] = false; } } unit->military.pickup_flags.bits.update = true; } unit->status.labors[columns[i].labor] = newstatus; } } if (events->count(interface_key::SECONDSCROLL_UP) || events->count(interface_key::SECONDSCROLL_DOWN)) { descending = events->count(interface_key::SECONDSCROLL_UP); sort_skill = columns[sel_column].skill; sort_labor = columns[sel_column].labor; std::sort(units.begin(), units.end(), sortBySkill); } if (events->count(interface_key::SECONDSCROLL_PAGEUP) || events->count(interface_key::SECONDSCROLL_PAGEDOWN)) { descending = events->count(interface_key::SECONDSCROLL_PAGEUP); switch (altsort) { case ALTSORT_NAME: std::sort(units.begin(), units.end(), sortByName); break; case ALTSORT_PROFESSION: std::sort(units.begin(), units.end(), sortByProfession); break; } } if (events->count(interface_key::CHANGETAB)) { switch (altsort) { case ALTSORT_NAME: altsort = ALTSORT_PROFESSION; break; case ALTSORT_PROFESSION: altsort = ALTSORT_NAME; break; } } if (VIRTUAL_CAST_VAR(unitlist, df::viewscreen_unitlistst, parent)) { if (events->count(interface_key::UNITJOB_VIEW) || events->count(interface_key::UNITJOB_ZOOM_CRE)) { for (int i = 0; i < unitlist->units[unitlist->page].size(); i++) { if (unitlist->units[unitlist->page][i] == units[sel_row]->unit) { unitlist->cursor_pos[unitlist->page] = i; unitlist->feed(events); if (Screen::isDismissed(unitlist)) Screen::dismiss(this); break; } } } } } void OutputString(int8_t color, int &x, int y, const std::string &text) { Screen::paintString(Screen::Pen(' ', color, 0), x, y, text); x += text.length(); } void viewscreen_unitlaborsst::render() { if (Screen::isDismissed(this)) return; dfhack_viewscreen::render(); Screen::clear(); Screen::drawBorder(" Manage Labors "); for (int col = 0; col < labors_width; col++) { int col_offset = col + first_column; if (col_offset >= NUM_COLUMNS) break; int8_t fg = columns[col_offset].color; int8_t bg = 0; if (col_offset == sel_column) { fg = 0; bg = 7; } Screen::paintTile(Screen::Pen(columns[col_offset].label[0], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 1); Screen::paintTile(Screen::Pen(columns[col_offset].label[1], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 2); df::profession profession = columns[col_offset].profession; if (profession != profession::NONE) { auto graphics = world->raws.creatures.all[ui->race_id]->graphics; Screen::paintTile( Screen::Pen(' ', fg, 0, graphics.profession_add_color[creature_graphics_role::DEFAULT][profession], graphics.profession_texpos[creature_graphics_role::DEFAULT][profession]), 1 + name_width + 1 + prof_width + 1 + col, 3); } } for (int row = 0; row < height; row++) { int row_offset = row + first_row; if (row_offset >= units.size()) break; UnitInfo *cur = units[row_offset]; df::unit *unit = cur->unit; int8_t fg = 15, bg = 0; if (row_offset == sel_row) { fg = 0; bg = 7; } string name = cur->name; name.resize(name_width); Screen::paintString(Screen::Pen(' ', fg, bg), 1, 4 + row, name); string profession = cur->profession; profession.resize(prof_width); fg = cur->color; bg = 0; Screen::paintString(Screen::Pen(' ', fg, bg), 1 + name_width + 1, 4 + row, profession); // Print unit's skills and labor assignments for (int col = 0; col < labors_width; col++) { int col_offset = col + first_column; fg = 15; bg = 0; uint8_t c = 0xFA; if ((col_offset == sel_column) && (row_offset == sel_row)) fg = 9; if (columns[col_offset].skill != job_skill::NONE) { df::unit_skill *skill = binsearch_in_vector>(unit->status.current_soul->skills, &df::unit_skill::id, columns[col_offset].skill); if ((skill != NULL) && (skill->rating || skill->experience)) { int level = skill->rating; if (level > NUM_SKILL_LEVELS - 1) level = NUM_SKILL_LEVELS - 1; c = skill_levels[level].abbrev; } else c = '-'; } if (columns[col_offset].labor != unit_labor::NONE) { if (unit->status.labors[columns[col_offset].labor]) { bg = 7; if (columns[col_offset].skill == job_skill::NONE) c = 0xF9; } } else bg = 4; Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 4 + row); } } UnitInfo *cur = units[sel_row]; bool canToggle = false; if (cur != NULL) { df::unit *unit = cur->unit; int x = 1; Screen::paintString(Screen::Pen(' ', 15, 0), x, 3 + height + 2, cur->transname); x += cur->transname.length(); if (cur->transname.length()) { Screen::paintString(Screen::Pen(' ', 15, 0), x, 3 + height + 2, ", "); x += 2; } Screen::paintString(Screen::Pen(' ', 15, 0), x, 3 + height + 2, cur->profession); x += cur->profession.length(); Screen::paintString(Screen::Pen(' ', 15, 0), x, 3 + height + 2, ": "); x += 2; string str; if (columns[sel_column].skill == job_skill::NONE) { str = ENUM_ATTR_STR(unit_labor, caption, columns[sel_column].labor); if (unit->status.labors[columns[sel_column].labor]) str += " Enabled"; else str += " Not Enabled"; } else { df::unit_skill *skill = binsearch_in_vector>(unit->status.current_soul->skills, &df::unit_skill::id, columns[sel_column].skill); if (skill) { int level = skill->rating; if (level > NUM_SKILL_LEVELS - 1) level = NUM_SKILL_LEVELS - 1; str = stl_sprintf("%s %s", skill_levels[level].name, ENUM_ATTR_STR(job_skill, caption_noun, columns[sel_column].skill)); if (level != NUM_SKILL_LEVELS - 1) str += stl_sprintf(" (%d/%d)", skill->experience, skill_levels[level].points); } else str = stl_sprintf("Not %s (0/500)", ENUM_ATTR_STR(job_skill, caption_noun, columns[sel_column].skill)); } Screen::paintString(Screen::Pen(' ', 9, 0), x, 3 + height + 2, str); canToggle = (cur->allowEdit) && (columns[sel_column].labor != unit_labor::NONE); } int x = 2; OutputString(10, x, gps->dimy - 3, "Enter"); // SELECT key OutputString(canToggle ? 15 : 8, x, gps->dimy - 3, ": Toggle labor, "); OutputString(10, x, gps->dimy - 3, "Shift+Enter"); // SELECT_ALL key OutputString(canToggle ? 15 : 8, x, gps->dimy - 3, ": Toggle Group, "); OutputString(10, x, gps->dimy - 3, "v"); // UNITJOB_VIEW key OutputString(15, x, gps->dimy - 3, ": ViewCre, "); OutputString(10, x, gps->dimy - 3, "c"); // UNITJOB_ZOOM_CRE key OutputString(15, x, gps->dimy - 3, ": Zoom-Cre"); x = 2; OutputString(10, x, gps->dimy - 2, "Esc"); // LEAVESCREEN key OutputString(15, x, gps->dimy - 2, ": Done, "); OutputString(10, x, gps->dimy - 2, "+"); // SECONDSCROLL_DOWN key OutputString(10, x, gps->dimy - 2, "-"); // SECONDSCROLL_UP key OutputString(15, x, gps->dimy - 2, ": Sort by Skill, "); OutputString(10, x, gps->dimy - 2, "*"); // SECONDSCROLL_PAGEDOWN key OutputString(10, x, gps->dimy - 2, "/"); // SECONDSCROLL_PAGEUP key OutputString(15, x, gps->dimy - 2, ": Sort by ("); OutputString(10, x, gps->dimy - 2, "Tab"); // CHANGETAB key OutputString(15, x, gps->dimy - 2, ") "); switch (altsort) { case ALTSORT_NAME: OutputString(15, x, gps->dimy - 2, "Name"); break; case ALTSORT_PROFESSION: OutputString(15, x, gps->dimy - 2, "Profession"); break; default: OutputString(15, x, gps->dimy - 2, "Unknown"); break; } } struct unitlist_hook : df::viewscreen_unitlistst { typedef df::viewscreen_unitlistst interpose_base; DEFINE_VMETHOD_INTERPOSE(void, feed, (set *input)) { if (input->count(interface_key::UNITVIEW_PRF_PROF)) { if (units[page].size()) { Screen::show(new viewscreen_unitlaborsst(units[page])); return; } } INTERPOSE_NEXT(feed)(input); } DEFINE_VMETHOD_INTERPOSE(void, render, ()) { INTERPOSE_NEXT(render)(); if (units[page].size()) { int x = 2; OutputString(12, x, gps->dimy - 2, "l"); // UNITVIEW_PRF_PROF key OutputString(15, x, gps->dimy - 2, ": Manage labors"); } } }; IMPLEMENT_VMETHOD_INTERPOSE(unitlist_hook, feed); IMPLEMENT_VMETHOD_INTERPOSE(unitlist_hook, render); DFHACK_PLUGIN("manipulator"); DFhackCExport command_result plugin_init ( color_ostream &out, vector &commands) { if (!gps || !INTERPOSE_HOOK(unitlist_hook, feed).apply() || !INTERPOSE_HOOK(unitlist_hook, render).apply()) out.printerr("Could not insert Dwarf Manipulator hooks!\n"); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { INTERPOSE_HOOK(unitlist_hook, feed).remove(); INTERPOSE_HOOK(unitlist_hook, render).remove(); return CR_OK; }