// This template is appropriate for plugins that periodically check game state // and make some sort of automated change. These types of plugins typically // provide a command that can be used to configure the plugin behavior and // require a world to be loaded before they can function. This kind of plugin // should persist its state in the savegame and auto-re-enable itself when a // savegame that had this plugin enabled is loaded. #include #include #include "df/world.h" #include "Core.h" #include "Debug.h" #include "LuaTools.h" #include "PluginManager.h" #include "modules/Persistence.h" #include "modules/World.h" using std::string; using std::vector; using namespace DFHack; DFHACK_PLUGIN("persistent_per_save_example"); DFHACK_PLUGIN_IS_ENABLED(is_enabled); REQUIRE_GLOBAL(world); // logging levels can be dynamically controlled with the `debugfilter` command. namespace DFHack { // for configuration-related logging DBG_DECLARE(persistent_per_save_example, status, DebugCategory::LINFO); // for logging during the periodic scan DBG_DECLARE(persistent_per_save_example, cycle, DebugCategory::LINFO); } static const string CONFIG_KEY = string(plugin_name) + "/config"; static PersistentDataItem config; enum ConfigValues { CONFIG_IS_ENABLED = 0, CONFIG_CYCLE_TICKS = 1, }; static int get_config_val(int index) { if (!config.isValid()) return -1; return config.ival(index); } static bool get_config_bool(int index) { return get_config_val(index) == 1; } static void set_config_val(int index, int value) { if (config.isValid()) config.ival(index) = value; } static void set_config_bool(int index, bool value) { set_config_val(index, value ? 1 : 0); } static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle // define the structure that will represent the possible commandline options struct command_options { // whether to display help bool help = false; // whether to run a cycle right now bool now = false; // how many ticks to wait between cycles when enabled, -1 means unset int32_t ticks = -1; // example params of different types df::coord start; string format; vector list; // note this must be a vector of pointers, not objects static struct_identity _identity; }; static const struct_field_info command_options_fields[] = { { struct_field_info::PRIMITIVE, "help", offsetof(command_options, help), &df::identity_traits::identity, 0, 0 }, { struct_field_info::PRIMITIVE, "now", offsetof(command_options, now), &df::identity_traits::identity, 0, 0 }, { struct_field_info::PRIMITIVE, "ticks", offsetof(command_options, ticks), &df::identity_traits::identity, 0, 0 }, { struct_field_info::SUBSTRUCT, "start", offsetof(command_options, start), &df::coord::_identity, 0, 0 }, { struct_field_info::PRIMITIVE, "format", offsetof(command_options, format), df::identity_traits::get(), 0, 0 }, { struct_field_info::STL_VECTOR_PTR, "list", offsetof(command_options, list), df::identity_traits::get(), 0, 0 }, { struct_field_info::END } }; struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn, NULL, "command_options", NULL, command_options_fields); static command_result do_command(color_ostream &out, vector ¶meters); static void do_cycle(color_ostream &out); DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { DEBUG(status,out).print("initializing %s\n", plugin_name); // provide a configuration interface for the plugin commands.push_back(PluginCommand( plugin_name, "Short (~54 character) description of command.", do_command)); return CR_OK; } DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { if (!Core::getInstance().isWorldLoaded()) { out.printerr("Cannot enable %s without a loaded world.\n", plugin_name); return CR_FAILURE; } if (enable != is_enabled) { is_enabled = enable; DEBUG(status,out).print("%s from the API; persisting\n", is_enabled ? "enabled" : "disabled"); set_config_bool(CONFIG_IS_ENABLED, is_enabled); } else { DEBUG(status,out).print("%s from the API, but already %s; no action\n", is_enabled ? "enabled" : "disabled", is_enabled ? "enabled" : "disabled"); } return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { DEBUG(status,out).print("shutting down %s\n", plugin_name); return CR_OK; } DFhackCExport command_result plugin_load_data (color_ostream &out) { config = World::GetPersistentData(CONFIG_KEY); if (!config.isValid()) { DEBUG(status,out).print("no config found in this save; initializing\n"); config = World::AddPersistentData(CONFIG_KEY); set_config_bool(CONFIG_IS_ENABLED, is_enabled); set_config_val(CONFIG_CYCLE_TICKS, 6000); } // we have to copy our enabled flag into the global plugin variable, but // all the other state we can directly read/modify from the persistent // data structure. is_enabled = get_config_bool(CONFIG_IS_ENABLED); DEBUG(status,out).print("loading persisted enabled state: %s\n", is_enabled ? "true" : "false"); return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { if (event == DFHack::SC_MAP_UNLOADED) { if (is_enabled) { DEBUG(status,out).print("world unloaded; disabling %s\n", plugin_name); is_enabled = false; } } return CR_OK; } DFhackCExport command_result plugin_onupdate(color_ostream &out) { if (is_enabled && world->frame_counter - cycle_timestamp >= get_config_val(CONFIG_CYCLE_TICKS)) do_cycle(out); return CR_OK; } // load the lua module associated with the plugin and parse the commandline // in lua (which has better facilities than C++ for string parsing). static bool get_options(color_ostream &out, command_options &opts, const vector ¶meters) { auto L = Lua::Core::State; Lua::StackUnwinder top(L); if (!lua_checkstack(L, parameters.size() + 2) || !Lua::PushModulePublic( out, L, ("plugins." + string(plugin_name)).c_str(), "parse_commandline")) { out.printerr("Failed to load %s Lua code\n", plugin_name); return false; } Lua::Push(L, &opts); for (const string ¶m : parameters) Lua::Push(L, param); if (!Lua::SafeCall(out, L, parameters.size() + 1, 0)) return false; return true; } static command_result do_command(color_ostream &out, vector ¶meters) { // be sure to suspend the core if any DF state is read or modified CoreSuspender suspend; if (!Core::getInstance().isWorldLoaded()) { out.printerr("Cannot run %s without a loaded world.\n", plugin_name); return CR_FAILURE; } command_options opts; if (!get_options(out, opts, parameters) || opts.help) return CR_WRONG_USAGE; if (opts.ticks > -1) { set_config_val(CONFIG_CYCLE_TICKS, opts.ticks); INFO(status,out).print("New cycle timer: %d ticks.\n", opts.ticks); } else if (opts.now) { do_cycle(out); } else { out.print("%s is %srunning\n", plugin_name, (is_enabled ? "" : "not ")); } return CR_OK; } ///////////////////////////////////////////////////// // cycle logic // static void do_cycle(color_ostream &out) { // mark that we have recently run cycle_timestamp = world->frame_counter; DEBUG(cycle,out).print("running %s cycle\n", plugin_name); // TODO: logic that runs every get_config_val(CONFIG_CYCLE_TICKS) ticks }