local _ENV = mkmodule('plugins.sort.locationselector') local sortoverlay = require('plugins.sort.sortoverlay') local widgets = require('gui.widgets') local location_selector = df.global.game.main_interface.location_selector -- ---------------------- -- LocationSelectorOverlay -- LocationSelectorOverlay = defclass(LocationSelectorOverlay, sortoverlay.SortOverlay) LocationSelectorOverlay.ATTRS{ default_pos={x=48, y=7}, viewscreens='dwarfmode/LocationSelector', frame={w=26, h=1}, } local function add_spheres(hf, spheres) if not hf then return end for _, sphere in ipairs(hf.info.spheres.spheres) do spheres[sphere] = true end end local function stringify_spheres(spheres) local strs = {} for sphere in pairs(spheres) do table.insert(strs, df.sphere_type[sphere]) end return table.concat(strs, ' ') end local function get_religion_string(religion_id, religion_type) if religion_id == -1 then return end local entity local spheres = {} if religion_type == 0 then entity = df.historical_figure.find(religion_id) add_spheres(entity, spheres) elseif religion_type == 1 then entity = df.historical_entity.find(religion_id) if entity then for _, deity in ipairs(entity.relations.deities) do add_spheres(df.historical_figure.find(deity), spheres) end end end if not entity then return end return ('%s %s'):format(dfhack.TranslateName(entity.name, true), stringify_spheres(spheres)) end local function get_profession_string(profession) return df.profession[profession]:gsub('_', ' ') end function LocationSelectorOverlay:init() self:addviews{ widgets.BannerPanel{ frame={l=0, t=0, r=0, h=1}, visible=self:callback('get_key'), subviews={ widgets.EditField{ view_id='search', frame={l=1, t=0, r=1}, label_text="Search: ", key='CUSTOM_ALT_S', on_change=function(text) self:do_search(text) end, }, }, }, } self:register_handler('TEMPLE', location_selector.valid_religious_practice_id, curry(sortoverlay.flags_vector_search, {get_search_key_fn=get_religion_string}, location_selector.valid_religious_practice)) self:register_handler('GUILDHALL', location_selector.valid_craft_guild_type, curry(sortoverlay.single_vector_search, {get_search_key_fn=get_profession_string})) end function LocationSelectorOverlay:get_key() if location_selector.choosing_temple_religious_practice then return 'TEMPLE' elseif location_selector.choosing_craft_guild then return 'GUILDHALL' end end return _ENV