from ctypes import * from util import _uintify, uint_ptr class World(object): def __init__(self, ptr): self._world_ptr = ptr def start(self): return libdfhack.World_Start(self._world_ptr) > 0 def finish(self): return libdfhack.World_Finish(self._world_ptr) > 0 def read_current_tick(self): tick = c_uint(0) if libdfhack.World_ReadCurrentTick(self._world_ptr, byref(tick)) > 0: return int(tick) else: return -1 def read_current_year(self): year = c_uint(0) if libdfhack.World_ReadCurrentYear(self._world_ptr, byref(year)) > 0: return int(year) else: return -1 def read_current_month(self): month = c_uint(0) if libdfhack.World_ReadCurrentMonth(self._world_ptr, byref(month)) > 0: return int(month) else: return -1 def read_current_day(self): day = c_uint(0) if libdfhack.World_ReadCurrentDay(self._world_ptr, byref(day)) > 0: return int(day) else: return -1 def read_current_weather(self): weather = c_ubyte(0) if libdfhack.World_ReadCurrentWeather(self._world_ptr, byref(weather)) > 0: return int(weather) else: return -1 def write_current_weather(self, weather): return libdfhack.World_WriteCurrentWeather(self._world_ptr, c_ubyte(weather)) def read_game_mode(self): return int(libdfhack.World_ReadGameMode(self._world_ptr))