# quickfort aliases common baseline configuration file # # Defines custom keycode shortcuts for blueprints. Please DO NOT EDIT this file # directly. Instead, custom aliases should be added to # dfhack-config/quickfort/aliases.txt. # # Syntax: # aliasname: keystrokes # # Special keys: # {Right}, {Left}, {Up}, {Down}, >, < move the DF cursor # {/}, {*}, {+}, {-} can be used to navigate some DF menus # {Enter}, +{Enter}, {ExitMenu} - Enter, Shift+Enter, and Escape, respectively # {Wait} pauses playback briefly # # Special keys can be repeated by adding a number inside the curly braces, for # example: {Down 5} # # Some shorthand: # & expands to {Enter} # @ expands to +{Enter} # ^ expands to {ExitMenu} # % expands to {Wait} # # The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18. ################################## # food stockpile adjustments ################################## seeds: s{Down}deb{Right}{Down 9}p^ noseeds: s{Down}dea{Right}{Down 9}f^ booze: s{Down}deb{Right}{Down 5}p{Down}p^ food: s{Down}dea{Right}{Down 5}f{Down}f{Down 3}f^ plants: s{Down}deb{Right}{Down 4}p^ ################################## # refuse stockpile adjustments ################################## corpses: s{Down 4}deb{Right 2}&{Down 2}&{Left}{Down}p{Down}p^ bones: s{Down 4}deb{Right}{Down 3}p{Down}p^ rawhides: s{Down 4}deb{Right 2}{Down}&^ tannedhides: s{Down 4}deb{Right 2}{Down 53}&^ ################################## # stone stockpile adjustments ################################## metal: s{Down 5}deb{Right}p^ nometal: s{Down 5}dea{Right}f^ bauxite: s{Down 5}deb{Right}{Down 2}{Right}{Down 42}&^ # Only use nobauxite on stone piles that you want to accept all "Other Stone" on. # This alias works by permitting all "Other Stone",then forbidding just bauxite. # Thus you wouldn't want to use this on a metal-only pile, for example. nobauxite: s{Down 5}{Right}{Down 2}p{Right}{Down 42}&^ ################################## # misc stockpile adjustments ################################## # Artifacts-only stockpile, usable on any type of existing pile. artifacts: sd{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down 4}deu{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down}e{Right}{Up}f{Right}{Up}&{Left 2}^ # Bans artifacts on any pile (or rather, allows items of any quality except Artifact quality). # This should be safe to run on any type of pile. noartifacts: sd{Down 2}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}^ # Set a finished goods stockpile to crappy low-quality trade goods only. # Position such a stockpile near fort entrances to (hopefully) let thieves steal low quality junk. junkgoods: s{Down 10}de{Right 2}&{Down 5}&{Down}&{Down}&{Down}&{Down 8}&{Down 2}&{Down}&{Down}&{Down}&{Down}&{Down}&{Left}{Down}f{Right}{Down}&{Down}&{Left}{Down}f{Down 2}f{Right}&{Down}&^ ################################## # farm plots ################################## # Sets a farm plot to grow the LAST type of seed in the list of available seeds, for all 4 seasons. # The last seed is used because it's usually Plump helmet spawn, suitable for post-embark. If you # only have 1 seed type, that'll be grown. growlastcropall: a{/}&b{/}&c{/}&d{/}& # Like growlastcropall but grows the first one in the list instead. growfirstcropall: a&b&c&d& ################################## # mining tracks ################################## # The following aliases make it more convenient to build the various types of mine tracks. # For example, to build a north/south track 'Track (NS)', you would put trackNS in a cell(s). trackN: CT{Enter} trackS: CT{+ 1}{Enter} trackE: CT{+ 2}{Enter} trackW: CT{+ 3}{Enter} trackNS: CT{+ 4}{Enter} trackNE: CT{+ 5}{Enter} trackNW: CT{+ 6}{Enter} trackSE: CT{+ 7}{Enter} trackSW: CT{+ 8}{Enter} trackEW: CT{+ 9}{Enter} trackNSE: CT{+ 10}{Enter} trackNSW: CT{+ 11}{Enter} trackNEW: CT{+ 12}{Enter} trackSEW: CT{+ 13}{Enter} trackNSEW: CT{+ 14}{Enter} trackrampN: CT{+ 15}{Enter} trackrampS: CT{+ 15}{+ 1}{Enter} trackrampE: CT{+ 15}{+ 2}{Enter} trackrampW: CT{+ 15}{+ 3}{Enter} trackrampNS: CT{+ 15}{+ 4}{Enter} trackrampNE: CT{+ 15}{+ 5}{Enter} trackrampNW: CT{+ 15}{+ 6}{Enter} trackrampSE: CT{+ 15}{+ 7}{Enter} trackrampSW: CT{+ 15}{+ 8}{Enter} trackrampEW: CT{+ 15}{+ 9}{Enter} trackrampNSE: CT{+ 15}{+ 10}{Enter} trackrampNSW: CT{+ 15}{+ 11}{Enter} trackrampNEW: CT{+ 15}{+ 12}{Enter} trackrampSEW: CT{+ 15}{+ 13}{Enter} trackrampNSEW: CT{+ 15}{+ 14}{Enter} # Aliases for building track rollers; use e.g. rollerHqqq to make a low-speed horizontal roller rollerH: Mrs rollerV: Mr rollerNS: Mr rollerSN: Mrss rollerEW: Mrs rollerWE: Mrsss # Aliases for building track stops that dump in each of the four directions trackstopN: CSd trackstopS: CSdd trackstopE: CSddd trackstopW: CSdddd