# This dfhack config file automates common tasks for your forts. # It was written for the "dreamfort" set of quickfort blueprints, but the # configuration set here is useful for any fort! Feed free to edit or # override to your liking. on-new-fortress ban-cooking tallow; ban-cooking honey; ban-cooking oil; ban-cooking seeds; ban-cooking brew; ban-cooking fruit; ban-cooking mill; ban-cooking thread; ban-cooking milk; ban-cooking booze # uncomment this next line if you want buildingplan to use only blocks for construction # if you do uncomment, be sure to bring some blocks with you for starting workshops! #on-new-fortress buildingplan set boulders false; buildingplan set logs false repeat -name warn-starving -time 10 -timeUnits days -command [ warn-starving ] repeat -name burial -time 7 -timeUnits days -command [ burial -pets ] repeat -name cleanowned -time 1 -timeUnits months -command [ cleanowned X ] repeat -name clean -time 1 -timeUnits months -command [ clean all ] repeat -name feeding-timers -time 1 -timeUnits months -command [ fix/feeding-timers ] repeat -name stuckdoors -time 1 -timeUnits months -command [ fix/stuckdoors ] repeat -name autoShearCreature -time 14 -timeUnits days -command [ workorder ShearCreature ] repeat -name autoMilkCreature -time 14 -timeUnits days -command [ workorder "{\"job\":\"MilkCreature\",\"item_conditions\":[{\"condition\":\"AtLeast\",\"value\":2,\"flags\":[\"empty\"],\"item_type\":\"BUCKET\"}]}" ] tweak fast-heat 100 fix/blood-del enable # configure plugins enable autofarm autofarm default 30 autofarm threshold 150 GRASS_TAIL_PIG enable automelt enable tailor tailor enable enable zone nestboxes autonestbox start enable seedwatch seedwatch all 30 seedwatch start # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten # # feel free to change this to "target 0 0 0 0" if you don't expect to want to raise # any animals not listed here -- you can always change it anytime during the game # later if you change your mind. on-new-fortress autobutcher target 2 2 2 2 new # dogs and cats. You should raise the limits for dogs if you will be training them # for hunting or war. on-new-fortress autobutcher target 2 2 2 2 DOG on-new-fortress autobutcher target 1 1 2 2 CAT # geese are our primary source of bones and leather. let the younglings grow up # before we butcher so we get adult-scale products from them. BIRD_PEAFOWL_BLUE, # BIRD_CHICKEN, and BIRD_TURKEY are also viable. feel free to change this to # your bird of choice. on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE # alpaca, sheep, and llamas give wool. we need to keep these numbers low, though, or # else risk running out of grass for grazing. on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA # pigs give milk and meat and are zero-maintenance. on-new-fortress autobutcher target 5 5 6 2 PIG # generally unprofitable animals on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL # start it up! on-new-fortress autobutcher start; autobutcher watch all; autobutcher autowatch