// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles. #include #include #include #include using namespace std; #include int main (int argc, char** argv) { bool quiet = false; for(int i = 1; i < argc; i++) { string test = argv[i]; if(test == "-q") { quiet = true; } } uint32_t x_max,y_max,z_max; uint32_t num_blocks = 0; uint32_t bytes_read = 0; vector splatter; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); try { DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Maps *Mapz = DF->getMaps(); // init the map if(!Mapz->Start()) { cerr << "Can't init map." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } Mapz->getSize(x_max,y_max,z_max); uint8_t zeroes [16][16] = {0}; DFHack::occupancies40d occ; // walk the map for(uint32_t x = 0; x< x_max;x++) { for(uint32_t y = 0; y< y_max;y++) { for(uint32_t z = 0; z< z_max;z++) { if(Mapz->isValidBlock(x,y,z)) { Mapz->ReadVeins(x,y,z,0,0,&splatter); Mapz->ReadOccupancy(x,y,z,&occ); for(int i = 0; i < 16; i++) for(int j = 0; j < 16; j++) { occ[i][j].unibits.splatter = 0; } Mapz->WriteOccupancy(x,y,z,&occ); for(uint32_t i = 0; i < splatter.size(); i++) { DFHack::t_spattervein & vein = splatter[i]; // filter away snow and mud if(vein.mat1 != 0xC && vein.mat1 != 0x6) { uint32_t addr = vein.address_of; uint32_t offset = offsetof(DFHack::t_spattervein, intensity); DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes); } } } } } } DF->Detach(); #ifndef LINUX_BUILD if (!quiet) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } #endif return 0; }