module DFHack class << self # return an Item # arg similar to unit.rb/unit_find; no arg = 'k' menu def item_find(what=:selected, y=nil, z=nil) if what == :selected case curview._rtti_classname when :viewscreen_itemst if ref = curview.entry_ref[curview.cursor_pos] ref.item_tg if ref.kind_of?(GeneralRefItem) else # not a container curview.item end when :viewscreen_storesst # z/stocks if curview.in_group_mode == 0 and curview.in_right_list == 1 curview.items[curview.item_cursor] end else case ui.main.mode when :LookAround k = ui_look_list.items[ui_look_cursor] case k.type when :Item k.item when :Building # hilight a constructed bed/coffer mats = k.building.contained_items.find_all { |i| i.use_mode == 2 } mats[0].item if mats.length == 1 end when :BuildingItems bld = world.selected_building bld.contained_items[ui_building_item_cursor].item if bld when :ViewUnits u = world.units.active[ui_selected_unit] u.inventory[ui_look_cursor].item if u and u.pos.z == cursor.z and ui_unit_view_mode.value == :Inventory and u.inventory[ui_look_cursor] else ui.follow_item_tg if ui.follow_item != -1 end end elsif what.kind_of?(Integer) # search by id return world.items.all.binsearch(what) if not z # search by position x = what world.items.all.find { |i| i.pos.x == x and i.pos.y == y and i.pos.z == z } elsif what.respond_to?(:x) or what.respond_to?(:pos) world.items.all.find { |i| same_pos?(what, i) } else raise "what what?" end end # check item flags to see if it is suitable for use as a job input material def item_isfree(i, check_empty=true) !i.flags.trader and !i.flags.in_job and !i.flags.construction and !i.flags.removed and !i.flags.forbid and !i.flags.dump and !i.flags.owned and !i.flags.in_chest and # used as hospital supply ? (!i.flags.container or not check_empty or !i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefContainsItemst) }) and (!i.flags.in_inventory or (!i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefUnitHolderst) and # allow hauled items TODO check if holder is a thief ir.unit_tg.inventory.find { |ii| ii.item == i and ii.mode != :Hauled } } and !i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefContainedInItemst) and !item_isfree(ir.item_tg, false) })) and (!i.flags.in_building or !i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefBuildingHolderst) and ir.building_tg.contained_items.find { |bi| bi.use_mode == 2 and bi.item == i } }) and (!i.flags.on_ground or !df.map_tile_at(i).designation.hidden) # i.flags.unk11? end end end